373 research outputs found

    eMuu : an embodied emotional character for the ambient intelligent home

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    Who like androids more: Japanese or US Americans?

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    This study investigates to what degree the userspsila cultural background influences their perception of a robotpsilas anthropomorphism and likeability. More specifically, robots with a conventional robot-like appearance were compared to highly anthropomorphic androids. The US American participants like the robots on average more than the Japanese participants do, but a strong interaction effect was observed between the participantspsila cultural background and the type of robot. The Japanese participants had a strong preference for conventional robots. This confirms the stereotype that Japanese like conventional robots. However, this does not hold true for highly anthropomorphic androids, which they liked less than the US American participants did. This study focused on the perception of static images of robots and the results may be different for the perception of movies of moving robots or, to an even greater extent, the perception when standing right in front of a moving robot

    Killing a Robot

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    Robots are being introduced into our society but their social status is still unclear. A critical issue is if the robotā€™s exhibition of intelligent life-like behavior leads to the humanā€™s perception of animacy and therefore a hesitance to destroy the robot. This study proposes an experiment that investigates if humans destroy a robot differently depending on the robotā€™s levels of intelligent life-like behavior

    On the creation of standards for interaction between real robots and virtual worlds

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    Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. In this paper we elaborate on one issue affecting the areas of virtual worlds and robotics: the lack of standard mechanisms for communication and interaction between virtual worlds and robots. We contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between these heterogeneous, distributed devices and systems. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication, control and interoperability of such systems (robots and virtual worlds), but also help to improve the standard of life of people through tangible products and services

    Evaluating interactions with a cognitively biased robot in a creative collaborative task

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    SmartEx: a case study on user profiling and adaptation in exhibition booths

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    An investigation into user profiling and adaptation with exhibition booth as a case study is reported. First a review of the field of exhibitions and trade fairs and a summary introduction to adaptation and profiling are given. We then introduce three criteria for the evaluation of exhibition booth: effectiveness, efficiency and affect. Effectiveness is related the amount of information collected, efficiency is a measurement of the time taken to collect the information, and affect is the perception of the experience and the mood booth visitors have during and after their visit. We have selected these criteria to assess adaptive and profiled exhibition booths, we call smart exhibition (SmartEx). The assessment is performed with an experiment with three test conditions (non-profiled/non adaptive, profiled/non-adaptive and profiled adaptive presentations). Results of the experiment are presented along discussion. While there is significant improvements of effectiveness and efficiency between the two-first test conditions, the improvement is not significant for the last test condition, for reasons explained. As for the affect, the results show that it has an under-estimated importance in people minds and that it should be addressed more carefully

    Relationship among research collaboration, number of documents and number of citations. A case study in Spanish computer science production in 2000-2009.

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    This paper analyzes the relationship among research collaboration, number of documents and number of citations of computer science research activity. It analyzes the number of documents and citations and how they vary by number of authors. They are also analyzed (according to author set cardinality) under different circumstances, that is, when documents are written in different types of collaboration, when documents are published in different document types, when documents are published in different computer science subdisciplines, and, finally, when documents are published by journals with different impact factor quartiles. To investigate the above relationships, this paper analyzes the publications listed in the Web of Science and produced by active Spanish university professors between 2000 and 2009, working in the computer science field. Analyzing all documents, we show that the highest percentage of documents are published by three authors, whereas single-authored documents account for the lowest percentage. By number of citations, there is no positive association between the author cardinality and citation impact. Statistical tests show that documents written by two authors receive more citations per document and year than documents published by more authors. In contrast, results do not show statistically significant differences between documents published by two authors and one author. The research findings suggest that international collaboration results on average in publications with higher citation rates than national and institutional collaborations. We also find differences regarding citation rates between journals and conferences, across different computer science subdisciplines and journal quartiles as expected. Finally, our impression is that the collaborative level (number of authors per document) will increase in the coming years, and documents published by three or four authors will be the trend in computer science literature
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