15,053 research outputs found

    The Far-Reaching Impact of Job Loss and Unemployment.

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    Job loss is an involuntary disruptive life event with a far-reaching impact on workers' life trajectories. Its incidence among growing segments of the workforce, alongside the recent era of severe economic upheaval, has increased attention to the effects of job loss and unemployment. As a relatively exogenous labor market shock, the study of displacement enables robust estimates of associations between socioeconomic circumstances and life outcomes. Research suggests that displacement is associated with subsequent unemployment, long-term earnings losses, and lower job quality; declines in psychological and physical well-being; loss of psychosocial assets; social withdrawal; family disruption; and lower levels of children's attainment and well-being. While reemployment mitigates some of the negative effects of job loss, it does not eliminate them. Contexts of widespread unemployment, although associated with larger economic losses, lessen the social-psychological impact of job loss. Future research should attend more fully to how the economic and social-psychological effects of displacement intersect and extend beyond displaced workers themselves

    Job displacement among single mothers: effects on children's outcomes in young adulthood.

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    Given the recent era of economic upheaval, studying the effects of job displacement has seldom been so timely and consequential. Despite a large literature associating displacement with worker well-being, relatively few studies focus on the effects of parental displacement on child well-being, and fewer still focus on implications for children of single-parent households. Moreover, notwithstanding a large literature on the relationship between single motherhood and children's outcomes, research on intergenerational effects of involuntary employment separations among single mothers is limited. Using 30 years of nationally representative panel data and propensity score matching methods, the authors find significant negative effects of job displacement among single mothers on children's educational attainment and social-psychological well-being in young adulthood. Effects are concentrated among older children and children whose mothers had a low likelihood of displacement, suggesting an important role for social stigma and relative deprivation in the effects of socioeconomic shocks on child well-being

    Planning Storage Improvements for the Historical Collections

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    The Adler Planetarium seeks funding to develop a Collections Storage Improvement Implementation Plan. The Adler is the only independent planetarium in the world to steward significant museum collections. These collections, spanning the 12th to the 21st century, comprise historic scientific instruments, rare books, works on paper, archival collections, photographs, paintings, and spacecraft models and support exhibitions, planetarium shows, and educational programs that merge current science with the humanities. The proposed new Plan would build upon findings from a 2008 Collections Storage Improvement Study, which identified several risks to the Adler collections, including water leakage, fire and smoke, and unstable media. The Adler would retain the same teams from 2008, Wendy Jessup and Associates, Inc., and Watson & Henry Associates, to provide specific guidance in the form of layouts and budget estimates in order to improve collections storage and reduce energy costs. After the grant period, the Implementation Plan will guide the Adler to create a consolidated collections management and curatorial workspace

    Case Study: Australia's Computer Games Audience and Restrictive Ratings System

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    Computer and video games are big business in Australia, just as they are in many other developed economies. However, Australia is unique among developed states because there is no R18+ or "Adult" rating for computer game content in Australia. The present case study represents a snapshot of a larger national audience study of 1614 homes and 4852 individuals within those homes. The research presents demographic, behavioural and attitudinal data by which the largely functioning ratings system may be judged. The data show that the typical gamer is 30 years of age, often a parent and actively engaged in content selection and exposure. By presenting these data in the context of the unique regulatory regime in Australia, this report seeks to demonstrate that consumer power exceeds the control of the state and such control may function to enhance rather than stifle the health of the computer games industry.Computer Games, Ratings, Audience, Australia.
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