33 research outputs found

    Architectural Assemblages as Computational Medium: Introducing Assembler, a tool for the design and study of architectural assemblages

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    Assembler is a computational tool designed for the creation and study of assemblages in architecture, interweaving mereology, combinatorial design, and decision at scale. The tool leverages the potential of automation and repeated parts to generate scalable and spatially heterogeneous assemblages, emphasizing the computational role of both parts and relations in creating emergent qualities. Assembler utilizes iterative, rule-based heuristic, enabling computation across scales via part/assemblage/environment relationhood. The design process is understood as a decision network, where the user has control over the design of parts, connections, and heuristics of the system, and the tool enacts those decisions in space and time. After a theoretical contextualization and an overview of precursors and precedents in architecture and combinatorial design, the tool logic is explained and its current status and potential developments are discusse

    Slides dalle lezioni del corso AA 2014/2015

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    le slides sono disponibili al link seguente: https://www.copy.com/s/7yojy3RchYpdkju

    Slides delle lezioni per l'aa 2015-16

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    A causa del limite di dimensione per i files, questa nota contiene solo la lecture introduttiva. le slides delle lezioni sono disponibili qui: https://app.box.com/files/0/f/6854490166/lezioni i video delle lezioni sono disponibili qui: https://www.youtube.com/playlist?list=PLukY_o48mocJuqjz-Fj3WsFhVrdPrV7N

    Interwoven landscape

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    AbstractHuman specie has always engineered the environment to set the conditions for its own settlement, producing in its evolutionary development superorganisms (cities) and the necessary networks of connections among them. Instead of rejecting cars as an extraneous object to a picturesque nature, this project starts from a perspective in which cities and technology are the metabolic extension of human specie and therefore a necessary part of its own nature; the vessels (vehicles) for human transportation, or better, the vehicle-host symbiotic system thus becomes a necessary part of human ecology, and so the network of connections upon which they live, operate and interact with: infrastructures. The project of an environmental enhancer for the Nogara mare highway in Veneto (Italy) provides the unique chance to bring together ecological thinking, host interaction and active materials. Its location (an open country planar area among cultivated fields) enucleates as critical variables the impact of pollutants and the phenomenon of dazzling. With respect to such criticalities, the project uses digital generative and parametric strategies to generate a performative structure in which densification and rarefaction of elements is a local morphological response to dazzle. The structure itself acts as a scaffold for a photo catalytic PET based material that, mimicking the behavior of coccoluti (marine microorganisms) is able to reduce CO2 (and potentially other pollutants) to salts and nitrates that are then naturally deployed to the neighboring cultivated fields as fertilizers. The material has been tested for photo catalytic integration and is currently under development. Present building and production techniques privilege the industrial assembly of inert materials, with a one-way flow of energy and process from raw material to finished product. Instead of this mono-directional energy consumption the project promotes the continuous exchange of information (as code and matter-energy) at all levels and from the digital to the material domains: use of dazzle information, morphogenetic rules and structural behavior to generate the scaffold, a photo catalytic material that responds to pollutants and produces fertilizers, making the structure symbiotic with their hosts and the environment

    Il progetto di architettura nell'era dell'artificialità amplificata

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    This article would like to offer a philosophical overview on the subject of the author in light of the evolution of technology and the explosion of computation with particular reference to their impact on the disciplines of architecture and design. Within this premise though, the scope of many of the presented concepts can be widened to encompass any form of creative process, human and non-human alike. The concept of authoriality, and the relation between design and making will be reviewed under the lens of computation and its evolution, from the relevant historical premises underlined by Carpo and the figure of Leon Battista Alberti to the raise of AI and its foreseeable potential.Questo articolo vorrebbe offrire una visione d'insieme filosofica sull'argomento dell'autore alla luce dell'evoluzione della tecnologia e dell'esplosione della computazione, con particolare riferimento al loro impatto sulle discipline di architettura e design. In questa premessa, tuttavia, la portata di molti dei concetti presentati può essere ampliata per comprendere qualsiasi forma di processo creativo, sia umano che non umano. Il concetto di autorialità e la relazione tra progettazione e fabbricazione saranno esaminati sulla base della computazione e della sua evoluzione, partendo dai pertinenti preconcetti storici sottolineati da Carpo e dalla figura di Leon Battista Alberti fino all'aumento dell'intelligenza artificiale e del suo potenziale prevedibile

    Ar.Ca 3 L-Z _ lezioni del corso A.A 2008-2009

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    Hyperarchitettura: reale|virtuale nella progettazione architettonica

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    Condensato della tesi di Dottorato di Ricerca in ing. Edilizia e Territoriale dal titolo omonimo. Per info e contatti: [email protected]

    Anexact paths: Computation, Continuity and Tectonics in the Design Process

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    This chapter attempts to unfold the aspects of a design approach aimed to channel the full potential of complexity-grounded paradigms and self-organization based strategies applied through computation and algorithmic approaches, with a focus on (but not limited to) architecture. Computation is a necessary precondition to the whole discourse, not an inert tool but an integral part of the theoretical/operational apparatus, both vessel and medium of the design exploration, considering algorithms as modes of thought, logic as aesthetic operation and the implications of the inevitable limits of computability. A design process grounded in computation calls for a radical redesign of itself, a paradigm shift encompassing its full gamut, conception to fabrication. This implies an extended definition of tectonics, an intensification and redeployment of the decisional pattern scale at the metabolic level, a consequent remapping of the involved personas and a transcending of the designing- making divide
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