10 research outputs found

    Synthesis and evaluation of geometric textures

    Get PDF
    Two-dimensional geometric textures are the geometric analogues of raster (pixel-based) textures and consist of planar distributions of discrete shapes with an inherent structure. These textures have many potential applications in art, computer graphics, and cartography. Synthesizing large textures by hand is generally a tedious task. In raster-based synthesis, many algorithms have been developed to limit the amount of manual effort required. These algorithms take in a small example as a reference and produce larger similar textures using a wide range of approaches. Recently, an increasing number of example-based geometric synthesis algorithms have been proposed. I refer to them in this dissertation as Geometric Texture Synthesis (GTS) algorithms. Analogous to their raster-based counterparts, GTS algorithms synthesize arrangements that ought to be judged by human viewers as “similar” to the example inputs. However, an absence of conventional evaluation procedures in current attempts demands an inquiry into the visual significance of synthesized results. In this dissertation, I present an investigation into GTS and report on my findings from three projects. I start by offering initial steps towards grounding texture synthesis techniques more firmly with our understanding of visual perception through two psychophysical studies. My observations throughout these studies result in important visual cues used by people when generating and/or comparing similarity of geometric arrangements as well a set of strategies adopted by participants when generating arrangements. Based on one of the generation strategies devised in these studies I develop a new geometric synthesis algorithm that uses a tile-based approach to generate arrangements. Textures synthesized by this algorithm are comparable to the state of the art in GTS and provide an additional reference in subsequent evaluations. To conduct effective evaluations of GTS, I start by collecting a set of representative examples, use them to acquire arrangements from multiple sources, and then gather them into a dataset that acts as a standard for the GTS research community. I then utilize this dataset in a second set of psychophysical studies that define an effective methodology for comparing current and future geometric synthesis algorithms

    Autocomplete Element Fields

    Get PDF
    Aggregate elements are ubiquitous in natural and man-made objects. Interactively authoring these elements with varying anisotropy and deformability can require high artistic skills and manual labor. To reduce input workload and enhance output quality, we present an autocomplete system that can help users distribute and align such elements over different domains. Through a brushing interface, users can place and mix a few elements, and let our system automatically populate more elements for the remaining output. Furthermore, aggregate elements often require proper direction/scalar fields for proper arrangements, but fully specifying such fields across entire domains can be difficult or inconvenient for ordinary users. To address this usability challenge, we formulate element fields that can smoothly orient all the elements based on partial user specifications without requiring full input fields in any step. We validate our prototype system with a pilot user study and show applications in design, collage, and modeling

    Evaluating hospital websites in Kuwait to improve consumer engagement and access to health information:a cross-sectional analytical study

    Get PDF
    Abstract Background Current advances in information and communication technology have made accessing and obtaining health-related information easier than ever before. Today, many hospital websites use a patient-centric approach to promote engagement and encourage learning for better health-related decision making. However, little is known about the current state of hospital websites in the State of Kuwait. This study aims to evaluate hospital websites in Kuwait and offer recommendations to improve patient engagement and access to health information. Methods This study employs a cross-sectional analytical approach to evaluate hospital websites in Kuwait in 2017. The websites of hospitals that provide in-patient services were identified through a structured search. Only active websites that were available in either English or Arabic were considered. The evaluation of the websites involved a combination of automated and expert- based evaluation methods and was performed across four dimensions: Accessibility, Usability, Presence, and Content. Results Nine hospitals met the inclusion criteria. Most of the websites fell short in all four dimensions. None of the websites passed the accessibility guidelines. The usability of websites varied between hospitals. Overall, the majority of hospitals in Kuwait have rudimentary online presence and their websites require careful reassessment with respect to design, content, and user experience. The websites focus primarily on promoting services provided by the hospital rather than engaging and communicating with patients or providing evidence-based information. Conclusions Healthcare organization and website developers should follow best-practices to improve their websites taking into consideration the quality, readability, objectivity, coverage and currency of the information as well as the design of their websites. Hospitals should leverage social media to gain outreach and better engagement with consumers. The websites should be offered in additional languages commonly spoken by people living in Kuwait. Efforts should be made to ensure that health information on hospital websites are evidence-based and checked by healthcare professionals

    Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait's software development landscape

    No full text
    The responsibility for creating accessible software within the development of digital services is important for multiple reasons, mainly equity and inclusion. However, adopting and sustaining the development of accessible digital solutions has always been challenging, more so in countries that are relatively new to the concept of universal design, and physical and digital accessibility, and where legal sanctions are not yet established. This work investigates the technology scene in the State of Kuwait and analyses the responses of computing professionals with regard to their skills, best practices and procurement of accessible tech and to their level of awareness toward people with disabilities. The findings reveal a low level of awareness among tech professionals with regard to disabilities and digital accessibility-related standards. The findings also highlight a lack of available guidance for developing inclusive design and accessibility. Additionally, time constraints, lack of training, legal enforcement and fundamentals concepts during undergraduate and higher education contributed to observed weaknesses. Participants were keen to learn more and benefited from flyers and free professional development courses offered as incentives for survey completion.<br/

    Automatically mimicking unique hand-drawn pencil lines

    Get PDF
    In applications such as architecture, early design sketches containing accurate line drawings often mislead the target audience. Approximate human-drawn sketches are typically accepted as a better way of demonstrating fundamental design concepts. To this end we have designed an algorithm that creates lines that perceptually resemble human-drawn lines. Our algorithm works directly with input point data and a physically based mathematical model of human arm movement. Our algorithm generates unique lines of arbitrary length given the end points of a line, without relying on a database of human-drawn lines. We found that an observational analysis obtained through various user studies of human lines made a bigger impact on the algorithm than a statistical analysis. Additional studies have shown that the algorithm produces lines that are perceptually indistinguishable from that of a hand-drawn straight pencil line. A further expansion to the system resulted in mimicked dashed lines.

    Access and Experiences of Arabic Native Speakers With Disabilities on Social Media During and After the World Pandemic

    No full text
    Since the start of the coronavirus 2019 (COVID-19) outbreak, governments across the world have mobilized to inform citizens on the virus spread details, nation-level processes, and best health measures and practices to be taken. A large percentage of the media posted through the COVID-19 crisis has been graphical, which raised the question of whether Arabic-speaking blind and deaf persons were able to independently access reliable information. This article presents the results of two studies. The first study involves a content analysis of official social media posts about COVID-19 during critical phases of the outbreak via heuristic evaluation of WCAG2.1 on an iOS smartphone and an iPad. The second study explores the experiences of native Arabic-speaking blind and deaf persons on social media during the pandemic and curfew or lockdown periods in the State of Kuwait using a semi-structured interview (11 people who are blind/low vision and 7 people who are deaf). Overall, our findings highlight the accessibility gaps in the current government social media information content and its dissemination practices and barriers in providing information and services. Also, it gives insights into how people who are blind and people who are deaf are able to manage their lifestyle within and beyond the COVID-19 pandemic

    A Survey of Control Mechanisms for Creative Pattern Generation

    No full text
    corecore