215 research outputs found
Modifying the Hoede-Bakker index to the Shapley-Shubik and Holler-Packel indices
In the paper, we present some modifications of the Hoede-Bakker index defined in a social network in which players may influence each other. Due to influences of the other actors, the final decision of a player may be different from his original inclination. These modifications are defined for an arbitrary probability distribution over all inclination vectors. In particular, they concern a situation in which the inclination vectors may be not equally probable. Furthermore, byassuming special probability distributions over all inclination vectors, we construct modificationsof the Hoede-Bakker index that coincide with the Shapley-Shubik index and with the Holler-Packelindex, respectively.Hoede-Bakker index ; inclination vector ; probability distribution ; Shapley-Shubik index ; Holler-Packel index
On the not-preference-based Hoede-Bakker index
The paper concerns a certain modification of the generalized Hoede-Bakker index - a notion defined for a social network of players. In the original Hoede-Bakker set up, preferences of players are involved. It is assumed that a player has an inclination either to accept or to reject a proposal, but due to the influence of others, his final decision may be different from his original inclination. In this paper, we propose the not-preference-based (NPB) generalized Hoede-Bakker index, where feasible strategies instead of players' inclinations are considered. We show that if all feasible strategy profiles are equally probable, then the NPB generalized Hoede-Bakker index is a 'net' Success, i.e., 'Success - Failure', where Success and Failure of a player is defined as the probability that the player is successful and fails, respectively. Moreover, under the assumption of equal probabilities of all feasible strategy profiles, we show that the probability that a player is lucky (Luck) equals the probability that he fails (Failure). Since Success - Luck = Decisiveness, it follows that, under the same assumption, the NPB generalized Hoede-Bakker index is equal to the probability that a player is decisive.Hoede-Bakker index ; feasible strategy ; success ; failure ; decisiveness
Measuring influence among players with an ordered set of possible actions
In the paper, we introduce and study generalized weighted influence indices of a coalition on a player, where players have an ordered set of possible actions. Each player has an inclination to choose one of the actions. Due to influence of a coalition of other players, a final decision of the player may be different from his original inclination. An influence in such situations is measured by the general weighted influence index. In a particular case, the decision of the player may be closer to the inclination of the influencing coalition than his inclination was. The weighted influence index which captures such a case is called the positive weighted influence index. We also consider the negative weighted influence index, where a final decision of the player goes farther away from the inclination of the influencing coalition. Some special cases of the weighted influence indices, called a possibility influence index and an equidistributed influence index, are also defined. We consider different influence functions and study their properties. A set of followers and a set of a conditional followers of a given coalition are defined, and their properties are analyzed. We define the concepts of success, decisiveness, luck, and failure for the multi-choice model of influence.decisiveness ; follower of a coalition ; influence function ; influence indices ; success
Measuring influence in command games
In the paper, we study a relation between command games proposed by Hu and Shapley and an influence model. We show that our framework of influence is more general than the framework of the command games. We define several influence functions which capture the command structure. These functions are compatible with the command games, in the sense that each commandable player for a coalition in the command game is a follower of the coalition under the command influence function. Some of the presented influence functions are equivalent to the command games, that is, they are compatible with the command games, and additionally each follower of a coalition under the command influence function is also a commandable player for that coalition in the command games. For some influence functions we define the equivalent command games. We show that not for all influence functions the compatible command games exist. Moreover, we propose a more general definition of the influence index and show that under some assumptions, some power indices, which can be used in the command games, coincide with some expressions of the weighted influence indices. Both the Shapley-Shubik index and the Banzhaf index are equal to a difference between the weighted influence indices under some influence functions, and the only difference between these two power indices lies in the weights for the influence indices. An example of the Confucian model of society is broadly examined.influence function; follower; influence index; command game; commandable player; Shapley-Shubik index; Banzhaf index
Modifying the Hoede-Bakker index to the Shapley-Shubik and Holler-Packel indices
Working Paper GATE 2007-29In the paper, we present some modifications of the Hoede-Bakker index defined in a social network in which players may influence each other. Due to influences of the other actors, the final decision of a player may be different from his original inclination. These modifications are defined for an arbitrary probability distribution over all inclination vectors. In particular, they concern a situation in which the inclination vectors may be not equally probable. Furthermore, byassuming special probability distributions over all inclination vectors, we construct modificationsof the Hoede-Bakker index that coincide with the Shapley-Shubik index and with the Holler-Packelindex, respectively
A model of influence in a social network
In the paper, we study a model of influence in a social network. It is assumed that each player has an inclination to say YES or NO which, due to influence of other players, may be different from the decision of the player. The point of departure here is the concept of the Hoede-Bakker index - the notion which computes the overall decisional 'power' of a player in a social network. The main drawback of the Hoede-Bakker index is that it hides the actual role of the influence function, analyzing only the final decision in terms of success and failure. In this paper, we separate the influence part from the group decision part, and focus on the description and analysis of the influence part. We propose among other descriptive tools a definition of a (weighted) influence index of a coalition upon an individual. Moreover, we consider different influence functions representative of commonly encountered situations. Finally, we propose a suitable definition of a modified decisional power.influence function, influence index, decisional power, social network
Wage bargaining with non-stationary preferences under strike decision
In this paper, we present a non-cooperative wage bargaining model in which preferences of both parties, a union and a firm, are expressed by the sequences of discount rates varying in time. For such a wage bargaining with non-stationary preferences, we determine subgame perfect equilibria between the union and the firm for the case when the union is supposed to go on strike in each period in which there is a disagreement. A certain generalization of the original Rubinstein bargaining model is applied to determine these equilibria.union - firm bargaining ; alternating offers ; varying discount rates ; subgame perfection
Measuring influence in command games
In the paper, we study a relation between command games proposed by Hu and Shapley and an influence model. We show that our framework of influence is more general than the framework of the command games. We define several influence functions which capture the command structure. These functions are compatible with the command games, in the sense that each commandable player for a coalition in the command game is a follower of the coalition under the command influence function. For some influence functions we define the command games such that the influence functions are compatible with these games. We show that not for all influence functions such command games exist. Moreover, we propose a more general definition of the influence index and show that some power indices, which can be used in the command games, coincide with some expressions of the weighted influence indices. We show exact relations between an influence function and a follower function, between a command game and commandable players, and between influence functions and command games. An example of the Confucian model of society is broadly examined.Banzhaf index ; Coleman indices ; command game ; follower of a coalition ; influence function ; influence indices ; Shapley-Shubik index
A model of influence with an ordered set of possible actions
In the paper, a yes-no model of influence is generalized to a multi-choice framework. We introduce and study weighted influence indices of a coalition on a player in a social network, where players have an ordered set of possible actions. Each player has an inclination to choose one of the actions. Due to mutual influence among players, the final decision of each player may be different from his original inclination. In a particular case, the decision of the player is closer to the inclination of the influencing coalition than his inclination was, i.e., the distance between the inclinations of the player and of the coalition is greater than the distance between the decision of the player and the inclination of the coalition in question. The weighted influence index which captures such a case is called the weighted positive influence index. We also consider the weighted negative influence index, where the final decision of the player goes farther away from the inclination of the coalition. We consider several influence functions defined in the generalized model of influence and study their properties. The concept of a follower of a given coalition, and its particular case, a perfect follower, are defined. The properties of the set of followers are analyzed.weighted positive influence index; weighted negative influence index; influence function; follower of a coalition; perfect follower; kernel
Influence functions, followers and command games
We study and compare two frameworks: a model of influence, and command games. In the influence model, in which players are to make a certain acceptance/rejection decision, due to influence of other players, the decision of a player may be different from his inclination. We study a relation between two central concepts of this model: influence function, and follower function. We deliver sufficient and necessary conditions for a function to be a follower function, and we describe the structure of the set of all influence functions that lead to a given follower function. In the command structure introduced by Hu and Shapley, for each player a simple game called the command game is built. One of the central concepts of this model is the concept of command function. We deliver sufficient and necessary conditions for a function to be a command function,and describe the minimal sets generating a normal command game. We also study the relation between command games and influence functions. A sufficient and necessary condition for the equivalence between an influence function and a normal command game is delivered.influence function, follower function, lower and upper inverses, kernel, command game, command function, minimal sets generating a command game
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