332 research outputs found
A Modular Mixed Signal VLSI Design Approach for Digital Radar Applications
This study explores the idea of building a library of VHDL configurable components for use in digital radar applications. Configurable components allows a designer to choose which components he or she needs and configures those components for a specific application. By doing this, design time for ASICs and FPGAs is shortened because the components are already designed and tested. This idea is demonstrated with a configurable dynamic pipelinable fast fourier transform. Many FFT implementations exist, but this implementation is both configurable and dynamic. Pre-synthesis customization allows the FFT to be tailored to almost any DSP application, and the dynamic property allows the FFT to calculate different length FFTs run-time. Three objectives will be accomplished: design and characterization of the aforementioned FFT; analysis of the error involved in the FFT calculation using different twiddle factor bit widths; and finally an analysis of all the configurations for the synthesized design using a 90nm technology library. Speeds of up to 225 MHz have been simulated for a length-1024 FFT using the 90 nm technology
Craniofacial Morphology of Croatian Patients with Obstructive Sleep Apnea
Currently, there is no information available regarding craniofacial morphology of Croatian patients with obstructive sleep apnea (OSA). The aim of the study was to determine the craniofacial characteristics of patients with OSA and to assess the association of cephalometric and anthropometric variables related to craniofacial morphology with the apnea hypopnea index (AHI). Anthropometric measurements and upright lateral cephalometric radiographs were obtained from 20 male patients with OSA and 20 male controls. The 20 OSA patients were classified into two groups on the basis of body mass index (BMI) as obese and non-obese. Twenty three variables were identified and calculated for each cephalometric radiograph. OSA was defined as AHI Ā³ 5/hour. The OSA patients showed greater body mass index (BMI), neck circumference (NC) and cranial index (CI) and lower facial index (FI) compared to the controls (p<0.01). The patients with OSA showed significant cephalometric features as opposed to the controls: smaller linear distance between gonion and menton and anterior cranial base, greater linear distance from the hyoid bone to the mandibular plane, and from the posterior nasal spine to the tip of the soft palate. Furthermore, they showed reduced upper airway width at two levels: the nasopharynx, and the region of posterior airway space, smaller linear distance from the hyoid bone to the posterior wall of the nasopharynx and greater upper airway length. They also displayed significantly increased craniocervical angulation, larger angle between supramentale, menton and hyoid bone and larger angle between posterior nasal spine, supramentale and hyoid bone. The obese OSA patients showed greater neck circumference (NC) compared with the non-obese OSA. The obese OSA patients showed significant cephalometric features compared with the non-obese OSA patients:
larger craniocervical angles larger angle between the third cervical vertebra, the centre of sella turcica and the posterior nasal spine, furthermore, greater linear distance between the hyoid bone and the third cervical vertebra and smaller linear distance from the hyoid bone to the posterior wall of the nasopharynx. In our study, AHI was significantly correlated with cephalometric measurements S-Go, S-H, H-C3 and S-PNS-C3
The effect of digital signage on shoppers' behavior: the role of the evoked experience
This paper investigates the role of digital signage as experience provider in retail spaces. The findings of a survey-based field experiment demonstrate that digital signage content high on sensory cues evokes affective experience and strengthens customersā experiential processing route. In contrast, digital signage messages high on āfeatures and benefitsā information evoke intellectual experience and strengthen customersā deliberative processing route. The affective experience is more strongly associated with the attitude towards the ad and the approach behavior towards the advertiser than the intellectual experience. The effect of an ad high on sensory cues on shoppersā approach to the advertiser is stronger for first-time shoppers, and therefore important in generating loyalty. The findings indicate that the design of brand-related informational cues broadcast over digital in-store monitors affects shoppersā information processing. The cues evoke sensory and affective experiences and trigger deliberative processes that lead to attitude construction and finally elicit approach behavior towards the advertisers
Comparison of Amitriptyline with Stabilization Splint and Placebo in Chronic TMD Patients: a Pilot Study
Cilj rada: Autori su proveli kliniÄku studiju kako bi procijenili uÄinkovitost amitriptilina u lijeÄenju pacijenata s kroniÄnim temporomandibularnim poremeÄajima (TMP) te usporedili rezultate lijeÄenja amitriptilinom s onima postignutima stabilizacijskom udlagom. Materijali i postupci: U istraživanje je bio ukljuÄen dvadeset i jedan pacijent. Pacijenti su nasumiÄno rasporeÄeni u tri skupine: pacijenti u skupini A primali su amitriptilin, oni u skupini B dobivali su placebo, a u skupini C lijeÄeni su stabilizacijskom udlagom. Ishodi lijeÄenja [bol procijenjena vizualnom analognom ljestvicom (VAS), maksimalno otvaranje usta bez boli, tj. maksimalno ugodno otvaranje (MCO) i kvaliteta života ovisna o oralnom zdravlju (OHIP-14)], zabilježeni su na poÄetku (prije lijeÄenja) te nakon prvog, Å”estog i dvanaestog tjedna tretmana. Rezultati: Nisu zabilježene statistiÄki znaÄajnije razlike meÄu skupinama prije poÄetka lijeÄenja (p > 0,05). Rezultati procijenjeni VAS-om znaÄajno su se poboljÅ”ali u skupini A (F = 11,326, p = 0,002, veliÄina uÄinka = 0,791) te u skupini C (F = 7,343, p = 0,005, veliÄina uÄinka = 0,647). Srednji rezultati za OHIP-14 znaÄajno su smanjeni samo u skupini A (F = 4,417, p = 0,036, veliÄina uÄinka = 0,596). U skupini B rezultati prema vizualno analognoj ljestvici i prema OHIP-u 14 nisu se s vremenom znaÄajnije promijenili. Pacijenti u skupini C imali su znaÄajniju promjenu rezultata za maksimalno otvaranje usta bez boli u odnosu prema skupinama A i B. ZakljuÄak: Prema rezultatima ove pilot-studije može se zakljuÄiti da je primjena nižih doza amitriptilina tijekom 12 tjedana uÄinkovito smanjila bol i poboljÅ”ala kvalitetu života pacijentima s kroniÄnim TMP-om. Stabilizacijska udlaga pokazala se u istom razdoblju boljom u lijeÄenju ograniÄenog otvaranja usta.Objective of work: The authors conducted a clinical study to evaluate the effectiveness of amitriptyline in treatment of chronic TMD patients and to compare treatment results with stabilization splint. Materials and Methods: Twenty-one patients with chronic TMD were included and randomly distributed into 3 groups: patients in Group A received amitriptyline, patients in Group B received placebo, and those in Group C were treated with stabilization splint. Treatment outcomes (pain assessed by a visual analogue scale (VAS), maximal comfortable mouth opening (MCO) and oral health related quality of life (OHIP-14)) were taken at baseline (before treatment), and at 1st, 6th and 12th week of
treatment. Results: No statistically significant differences between the groups at baseline were found (p>0.05). VAS scores improved significantly in Group A (F=11.326, p=0.002, effect size =0.791) and
in group C (F=7.343, p=0.005, effect size=0.647). Mean OHIP-14 scores decreased significantly only in Group A (F=4.417, p=0.036, effect size =0.596). In Group B, VAS and OHIP-14 scores did not change significantly over time. Subjects in Group C had a significant change in MCO relative to Group A and Group B. Conclusion: From this pilot study it can be concluded that the use of low doses of amitriptyline
for a period of 12 weeks is effective for pain management and quality of life improvement in chronic TMD patients. Stabilization splint demonstrated superiority in the management of limited mouth opening during the same period
New media and new arts
Umjetnost može probuditi kod Äovjeka najdublje emocije, pružiti zadovoljstva, zabavljati, privlaÄiti i uvjeravati na razliÄite naÄine. Muzika, kazaliÅ”ne predstave, slike, filmovi, romani, poezija, itd., predstavljaju strukture naÅ”ih osjeÄanja i vjerovanja.
Danas živimo u svijetu globalnih komunikacija, u svijetu u kojem je slikovno nadvladalo verbalno. TehnoloÅ”ka sredstva opÄenja, kao i masovni mediji i dalje Äe se razvijati i donositi nam nesluÄene moguÄnosti. Äovjeku su uvijek bila potrebna sredstva komunikacije, kao i umjetnost, jer je morao održavati odnose sa svijetom. Novi okviri i uvjeti koje pružaju informacijske i komunikacijske tehnologije omoguÄili su pojavu novih oblika umjetnosti. Internet je mjesto na kojem umjetnici, koji koriste tekovine novih tehnologija, mogu prikazati svoja djela, diskutirati o njima i zapoÄeti novu suradnju. Virtualni muzeji su muzeji koji egzistiraju samo u virtualnom svijetu. Digitalna tehnologija uvela je promjene u naÄinu oÄuvanja muzejske zbirke, a time je promijenjen i naÄin njihovog prikaza. Istraživanja pokazuju da virtualni muzeji privlaÄe viÅ”e posjetitelja od realnih muzeja. NajveÄa prednost virtualnih muzeja je Å”to su dostupni svima koji posjeduju Internet. Uz sve svoje kvalitete, smatra se da virtualni muzeji ne mogu potpuno zamijeniti tradicionalne muzeje, nego ga mogu dopuniti.The Art can awake the deepest human emotions, give pleasure, amuses attracts and persuades in different ways. Music, theatre performances, paintings, films, novels, poetry, ect. It presents the structure of our feelings and believes. Nowadays we live in a world of global communications, in a world where visual prevailed. Technological means of communications, as well as mass media will continue to grow and bringing us unimaginable possibilities. Man always needed means of communicate, a the art, to communication to the world. New frameworks and requirements that provide information and communications technology give the appearance of new forms of art. The Internet is a place where artists who use new technology achievements, can present their work, discus about them and start a new cooperation. The Visual Museums are the museums that exist only in the visual world. Digital technology has introduced changes in the way of conservation of the museum collection. The studies show that these museums attract more visitors than the real museums. The biggest advantages of virtual museums is that they are available to everyone who posses the Internet. With all these qualities that virtual museums have, it is considered that cannot completely replace the traditional museum, but they can amend
Media and Marketing
U vremenu kada je nastao prvi mobilni telefon, teÅ”ko je bilo pomisliti da Äe upravo on utjecati na opstanak tradicionalnih medija, pa Äak i za opstanak ā televizije. Možemo slobodno reÄi da je buduÄnost svih medija ā bilo tiskanih bilo digitalnih ā u tijesnoj vezi s njihovim umijeÄem i snagom da za sebe osvoje prostor u mobilnim telefonima korisnika. Mobilni aparati su postali najrasprostranjeniji ureÄaji na svijetu, teÅ”ki svega nekoliko grama, s cijenom od svega stotinjak dolara i predstavljaju u isto vrijeme i televizor i novine, bankomat, kreditnu karticu, fotoaparat, rokovnik i tko zna Å”to sve ne. Korisnici mobilnih aparata danas mogu istovremeno koristiti viÅ”e ureÄaja dok gledaju TV. Za vrijeme reklama na TV-u radije gledaju u svoj mobilni telefon ili laptop, nego u TV. Ovaj fenomen ādva ekranaā smanjuje djelovanje klasiÄnog oglaÅ”avanja. Oni koji žele preživjeti na tržiÅ”tu, trebali bi razvijati nove modele oglaÅ”avanja koji Äe umjeti odgovoriti ovom izazovu i koji Äe ukljuÄiti sve popularnije druÅ”tvene mreže Facebook i Twitter.At the first time when the cell phone was invented, it was hard to imagine that it will influence on the the survival of traditional media, and even the survival - of television. We can say that the future of all media - whether print or digital - is closely related to their skills and strength to win a space for itself in the mobile device user. Mobile phones have become the most widely used devices in the world, only a few grams heavy, with the price of only one hundred dollars and predstavljjua the same time, television and newspapers, ATM, credit cards, camera, calendar, and who knows what else. Mobile device users can now simultaneously use multiple devices while watching TV. So far during the commercials on TV rather look at your cell phone or laptop computer than the TV. This phenomenon of ātwo-screenā effect reduces conventional advertising. Those who want to survive in the market should develop new advertising models that will be able to respond to this challenge and will include all the popular social networks, especially Facebook and Twitter
Pristup ulozi
U svom diplomskom radu bavit Äu se demistificiranjem glume i sistematiziranjem glumaÄkog procesa rada.
Glavni dio svog ispitnog rada, razrada, tematizirat Äe moja iskustva tijekom Å”kolovanja na Akademiji.
U zakljuÄku diplomskog rada ponudit Äu svoje viÄenje uloge i svega Å”to ona nosi.This thesis will be focusing on the demystification of acting and the systematization of the acting work process.
The main part of the thesis will be focusing on my experiences during my studies at the Acadamy of dramatic arts in Zagreb.
In the conclusion of my thesis, I will be offering my viewing of āthe roleā
Pristup ulozi
U svom diplomskom radu bavit Äu se demistificiranjem glume i sistematiziranjem glumaÄkog procesa rada.
Glavni dio svog ispitnog rada, razrada, tematizirat Äe moja iskustva tijekom Å”kolovanja na Akademiji.
U zakljuÄku diplomskog rada ponudit Äu svoje viÄenje uloge i svega Å”to ona nosi.This thesis will be focusing on the demystification of acting and the systematization of the acting work process.
The main part of the thesis will be focusing on my experiences during my studies at the Acadamy of dramatic arts in Zagreb.
In the conclusion of my thesis, I will be offering my viewing of āthe roleā
Media and Marketing
U vremenu kada je nastao prvi mobilni telefon, teÅ”ko je bilo pomisliti da Äe upravo on utjecati na opstanak tradicionalnih medija, pa Äak i za opstanak ā televizije. Možemo slobodno reÄi da je buduÄnost svih medija ā bilo tiskanih bilo digitalnih ā u tijesnoj vezi s njihovim umijeÄem i snagom da za sebe osvoje prostor u mobilnim telefonima korisnika. Mobilni aparati su postali najrasprostranjeniji ureÄaji na svijetu, teÅ”ki svega nekoliko grama, s cijenom od svega stotinjak dolara i predstavljaju u isto vrijeme i televizor i novine, bankomat, kreditnu karticu, fotoaparat, rokovnik i tko zna Å”to sve ne. Korisnici mobilnih aparata danas mogu istovremeno koristiti viÅ”e ureÄaja dok gledaju TV. Za vrijeme reklama na TV-u radije gledaju u svoj mobilni telefon ili laptop, nego u TV. Ovaj fenomen ādva ekranaā smanjuje djelovanje klasiÄnog oglaÅ”avanja. Oni koji žele preživjeti na tržiÅ”tu, trebali bi razvijati nove modele oglaÅ”avanja koji Äe umjeti odgovoriti ovom izazovu i koji Äe ukljuÄiti sve popularnije druÅ”tvene mreže Facebook i Twitter.At the first time when the cell phone was invented, it was hard to imagine that it will influence on the the survival of traditional media, and even the survival - of television. We can say that the future of all media - whether print or digital - is closely related to their skills and strength to win a space for itself in the mobile device user. Mobile phones have become the most widely used devices in the world, only a few grams heavy, with the price of only one hundred dollars and predstavljjua the same time, television and newspapers, ATM, credit cards, camera, calendar, and who knows what else. Mobile device users can now simultaneously use multiple devices while watching TV. So far during the commercials on TV rather look at your cell phone or laptop computer than the TV. This phenomenon of ātwo-screenā effect reduces conventional advertising. Those who want to survive in the market should develop new advertising models that will be able to respond to this challenge and will include all the popular social networks, especially Facebook and Twitter
Pristup ulozi
U svom diplomskom radu bavit Äu se demistificiranjem glume i sistematiziranjem glumaÄkog procesa rada.
Glavni dio svog ispitnog rada, razrada, tematizirat Äe moja iskustva tijekom Å”kolovanja na Akademiji.
U zakljuÄku diplomskog rada ponudit Äu svoje viÄenje uloge i svega Å”to ona nosi.This thesis will be focusing on the demystification of acting and the systematization of the acting work process.
The main part of the thesis will be focusing on my experiences during my studies at the Acadamy of dramatic arts in Zagreb.
In the conclusion of my thesis, I will be offering my viewing of āthe roleā
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