59 research outputs found

    An animated virtual drummer

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    From Sequential Layers to Distributed Processes, Deriving a minimum weight spanning tree algorithm

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    Analysis and design of distributed algorithms and protocols are difficult issues. An important cause for those difficulties is the fact that the logical structure of the solution is often invisible in the actual implementation. We introduce a framework that allows for a formal treatment of the design process, from an abstract initial design to an implementation tailored to specific architectures. A combination of algebraic and axiomatic techniques is used to verify correctness of the derivation steps. This is shown by deriving an implementation of a distributed minimum weight spanning tree algorithm in the style of [GHS]

    In the Truman show: generating dynamic scenarios in a driving simulator

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    All the devices, animals, and people make their decisions based on what you're doing, but you don't know it or even notice it. Your world is that of Truman Burbank, from the 1998 movie The Truman Show. With this idea in mind, we've taken the movie metaphor to implement a prototype simulation system where the user steps into Truman's shoes. The set of our "movie" is a driving simulator, and the user is learning to drive a car. During the driving lessons, users drive in a virtual world that lets them experience all kinds of traffic scenarios. The system generates the scenarios with the student as the focal point, and the other traffic entities respond to the student's behavior, without the student noticing. To control the traffic scenarios and make them more effective, our prototype employs an agent-based framework. In this framework, each entity in the simulator is an actor agent playing a role. The prototype also includes a hierarchy of directors that directs the main action and the behind-the-scenes activity. The advantage of the movie metaphor is that it helps separate scenario description from scenario playing. The agents can read their required information from a script and perform their actions based on that information. Using this framework lets us build software that's extensible, maintainable, and easy to understan

    Personallose Betriebszeiten in Ă–ffentlichen Bibliotheken

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    PERSONALLOSE BETRIEBSZEITEN IN Ă–FFENTLICHEN BIBLIOTHEKEN Personallose Betriebszeiten in Ă–ffentlichen Bibliotheken / Kluge, Jakob (Rights reserved) ( -

    Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter

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    Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to sell you insurance, homes, or tickets. In all these cases, the embodied agent needs to explain and describe. This article describes the design of a 3D virtual presenter that uses different output channels (including speech and animation of posture, pointing, and involuntary movements) to present and explain. The behavior is scripted and synchronized with a 2D display containing associated text and regions (slides, drawings, and paintings) at which the presenter can point. This article is part of a special issue on interactive entertainment
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