39,209 research outputs found

    Infinite Volume of Noncommutative Black Hole Wrapped by Finite Surface

    Full text link
    The volume of a black hole under noncommutative spacetime background is found to be infinite, in contradiction with the surface area of a black hole, or its Bekenstein-Hawking (BH) entropy, which is well-known to be finite. Our result rules out the possibility of interpreting the entropy of a black hole by counting the number of modes wrapped inside its surface if the final evaporation stage can be properly treated. It implies the statistical interpretation for the BH entropy can be independent of the volume, provided spacetime is noncommutative. The effect of radiation back reaction is found to be small and doesn't influence the above conclusion

    Expressive Completeness of Existential Rule Languages for Ontology-based Query Answering

    Full text link
    Existential rules, also known as data dependencies in Databases, have been recently rediscovered as a promising family of languages for Ontology-based Query Answering. In this paper, we prove that disjunctive embedded dependencies exactly capture the class of recursively enumerable ontologies in Ontology-based Conjunctive Query Answering (OCQA). Our expressive completeness result does not rely on any built-in linear order on the database. To establish the expressive completeness, we introduce a novel semantic definition for OCQA ontologies. We also show that neither the class of disjunctive tuple-generating dependencies nor the class of embedded dependencies is expressively complete for recursively enumerable OCQA ontologies.Comment: 10 pages; the full version of a paper to appear in IJCAI 2016. Changes (regarding to v1): a new reference has been added, and some typos have been correcte

    Fast generation of 3D deformable moving surfaces

    Get PDF
    Dynamic surface modeling is an important subject of geometric modeling due to their extensive applications in engineering design, entertainment and medical visualization. Many deformable objects in the real world are dynamic objects as their shapes change over time. Traditional geometric modeling methods are mainly concerned with static problems, therefore unsuitable for the representation of dynamic objects. Apart from the definition of a dynamic modeling problem, another key issue is how to solve the problem. Because of the complexity of the representations, currently the finite element method or finite difference method is usually used. Their major shortcoming is the excessive computational cost, hence not ideal for applications requiring real-time performance. We propose a representation of dynamic surface modeling with a set of fourth order dynamic partial differential equations (PDEs). To solve these dynamic PDEs accurately and efficiently, we also develop an effective resolution method. This method is further extended to achieve local deformation and produce n-sided patches. It is demonstrated that this new method is almost as fast and accurate as the analytical closed form resolution method and much more efficient and accurate than the numerical methods
    • …
    corecore