16 research outputs found

    Linear and Non-Linear Multimodal Fusion for Continuous Affect Estimation in-the-Wild

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    Automatic continuous affect recognition from multiple modality in the wild is arguably one of the most challenging research areas in affective computing. In addressing this regression problem, the advantages of the each modality, such as audio, video and text, have been frequently explored but in an isolated way. Little attention has been paid so far to quantify the relationship within these modalities. Motivated to leverage the individual advantages of each modality, this study investigates behavioral modeling of continuous affect estimation, in multimodal fusion approaches, using Linear Regression, Exponent Weighted Decision Fusion and Multi-Gene Genetic Programming. The capabilities of each fusion approach are illustrated by applying it to the formulation of affect estimation generated from multiple modality using classical Support Vector Regression. The proposed fusion methods were applied in the public Sentiment Analysis in the Wild (SEWA) multimodal dataset and the experimental results indicate that employing proper fusion can deliver a significant performance improvement for all affect estimation. The results further show that the proposed systems is competitive or outperform the other state-of-the-art approaches

    Social touch gesture recognition using random forest and boosting on distinct feature sets

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    Touch is a primary nonverbal communication channel used to communicate emotions or other social messages. Despite its importance, this channel is still very little explored in the affective computing field, as much more focus has been placed on visual and aural channels. In this paper, we investigate the possibility to automatically discriminate between different social touch types. We propose five distinct feature sets for describing touch behaviours captured by a grid of pressure sensors. These features are then combined together by using the Random Forest and Boosting methods for categorizing the touch gesture type. The proposed methods were evaluated on both the HAART (7 gesture types over different surfaces) and the CoST (14 gesture types over the same surface) datasets made available by the Social Touch Gesture Challenge 2015. Well above chance level performances were achieved with a 67% accuracy for the HAART and 59% for the CoST testing datasets respectively

    Dietary Advice on Prescription: A novel approach to dietary counseling

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    This article describes a novel approach to giving dietary advice, which is called “Dietary Advice on Prescription” (DAP; Matordning på Recept [MoR] in Swedish). It is the same principle as prescription on medicine and “Physical Activity on Prescription” (PAP; Fysisk aktivitet på Recept [FaR] in Swedish). The main idea is that a written prescription will strengthen the oral advice and emphasize certain aspects of the dietary recommendation. The DAP is on the brink of being tested in a planned study

    Holoscopic 3D Micro-Gesture Database for Wearable Device Interaction

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    With the rapid development of augmented reality (AR) and virtual reality (VR) technology, human-computer interaction (HCI) has been greatly improved for gaming interaction of AR and VR control. The finger micro-gesture is one of the important interactive methods for HCI applications such as in the Google Soli and Microsoft Kinect projects. However, the progress in this research is slow due to the lack of high quality public available database. In this paper, holoscopic 3D camera is used to capture high quality micro-gesture images and a new unique holoscopic 3D micro-gesture (HoMG) database is produced. The principle of the holoscopic 3D camera is based on the flys viewing system to see the objects. HoMG database recorded the image sequence of 3 conventional gestures from 40 participants under different settings and conditions. For the purpose of micro-gesture recognition, HoMG has a video subset with 960 videos and a still image subset with 30635 images. Initial micro-gesture recognition on both subsets has been conducted using traditional 2D image and video features and popular classifiers and some encouraging performance has been achieved. The database will be available for the research communities and speed up the research in this area.NVIDIA Corporatio

    A logarithmic detection system for heavy ion experiments

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