16 research outputs found
Linear and Non-Linear Multimodal Fusion for Continuous Affect Estimation in-the-Wild
Automatic continuous affect recognition from
multiple modality in the wild is arguably one of the most challenging
research areas in affective computing. In addressing
this regression problem, the advantages of the each modality,
such as audio, video and text, have been frequently explored
but in an isolated way. Little attention has been paid so far
to quantify the relationship within these modalities. Motivated
to leverage the individual advantages of each modality, this
study investigates behavioral modeling of continuous affect
estimation, in multimodal fusion approaches, using Linear Regression,
Exponent Weighted Decision Fusion and Multi-Gene
Genetic Programming. The capabilities of each fusion approach
are illustrated by applying it to the formulation of affect
estimation generated from multiple modality using classical
Support Vector Regression. The proposed fusion methods were
applied in the public Sentiment Analysis in the Wild (SEWA)
multimodal dataset and the experimental results indicate that
employing proper fusion can deliver a significant performance
improvement for all affect estimation. The results further show
that the proposed systems is competitive or outperform the
other state-of-the-art approaches
Social touch gesture recognition using random forest and boosting on distinct feature sets
Touch is a primary nonverbal communication channel used to communicate emotions or other social messages. Despite its importance, this channel is still very little explored in the affective computing field, as much more focus has been placed on visual and aural channels. In this paper, we investigate the possibility to automatically discriminate between different social touch types. We propose five distinct feature sets for describing touch behaviours captured by a grid of pressure sensors. These features are then combined together by using the Random Forest and Boosting methods for categorizing the touch gesture type. The proposed methods were evaluated on both the HAART (7 gesture types over different surfaces) and the CoST (14 gesture types over the same surface) datasets made available by the Social Touch Gesture Challenge 2015. Well above chance level performances were achieved with a 67% accuracy for the HAART and 59% for the CoST testing datasets respectively
Dietary Advice on Prescription: A novel approach to dietary counseling
This article describes a novel approach to giving dietary advice, which is called “Dietary Advice on Prescription” (DAP; Matordning på Recept [MoR] in Swedish). It is the same principle as prescription on medicine and “Physical Activity on Prescription” (PAP; Fysisk aktivitet på Recept [FaR] in Swedish). The main idea is that a written prescription will strengthen the oral advice and emphasize certain aspects of the dietary recommendation. The DAP is on the brink of being tested in a planned study
Abscess After a Laparoscopic Appendectomy Presenting as Low Back Pain in a Professional Athlete
Holoscopic 3D Micro-Gesture Database for Wearable Device Interaction
With the rapid development of augmented reality (AR) and virtual reality (VR) technology, human-computer interaction (HCI) has been greatly improved for gaming interaction of AR and VR control. The finger micro-gesture is one of the
important interactive methods for HCI applications such as in
the Google Soli and Microsoft Kinect projects. However, the
progress in this research is slow due to the lack of high quality
public available database. In this paper, holoscopic 3D camera
is used to capture high quality micro-gesture images and
a new unique holoscopic 3D micro-gesture (HoMG) database
is produced. The principle of the holoscopic 3D camera is
based on the flys viewing system to see the objects. HoMG
database recorded the image sequence of 3 conventional gestures
from 40 participants under different settings and conditions.
For the purpose of micro-gesture recognition, HoMG
has a video subset with 960 videos and a still image subset
with 30635 images. Initial micro-gesture recognition on both
subsets has been conducted using traditional 2D image and
video features and popular classifiers and some encouraging
performance has been achieved. The database will be available
for the research communities and speed up the research
in this area.NVIDIA Corporatio
A logarithmic detection system for heavy ion experiments
The performance of a logarithmic detection system is investigated for The performance of a logarithmic detection system is investigated fo