24 research outputs found
KEMAMPUAN MENULIS DAFTAR RUJUKAN MAHASISWA PROGRAM STUDI PENDIDIKAN GURU SEKOLAH DASAR (PGSD) UNIVERSITAS ISLAM BALITAR (UNISBA)
Penelitian ini bertujuan mendeskripsikan kemampuan menulis daftar rujukan mahasiswa PGSD UNISBA. Jenis penelitian ini adalah deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa nilai rata-rata pada aspek (1) ketepatan pola adalah 90,27 (baik sekali), (2) penulisan nama adalah 73,88 (cukup) , (3) penulisan judul 79,44 (baik) , (4) penggunaan tanda baca 74,17 (cukup), serta (5) pengurutan secara alfabetis 94,17 (baik sekali). Dengan demikian, kesimpulan hasil penelitian ini adalah kemampuan menulis daftar rujukan mahasiswa PGSD UNISBA termasuk dalam kategori baik dengan rata-rata nilai tes menulis daftar rujukan 82,39
Development of Pop Up Books for Thematic Learning of the Sub-theme of Changes in the Form of Objects
Limited media facilities and infrastructure for technology-based media in schools require teachers to use print-based media. Students have difficulty understanding thematic learning because of the limitations of interactive media. This research aims to develop pop up book media for thematic learning on the sub-theme of changing the shape of objects that is suitable for use. This research design uses the Borg n Gall's development type up to the evaluation stage. The results of the material expert assessment obtained a percentage of 91.4% with a very feasible category. The results of linguist's assessment got 83.4% categorized feasible. The results of media expert's assessment get 95% it means feasible. Readability of student's test got a percentage of 100% with a very decent category. Student's can read and use pop up books. Readability of teacher's test got 100% with very feasible. So that's pop up book can help teachers in the learning process
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANIMASI MATERI IDE POKOK (ADEK) UNTUK SISWA SEKOLAH DASAR
Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan produk multimedia interaktif berbasi animasi yang layak digunakan sebagai media pembelajaran bahasa Indonesia pada meteri menentukan ide pokok paragraf untuk siswa Sekolah Dasar. Penelitian ini merupakan jenis penelitian dan pengembangan atau Research and development menurut Sugiyono yang dibatasi sampai tujuh tahap. Tujuh tahap tersebut meliputi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk. Hasil penelitian dan pengembangan multimedia interaktif berbasi animasi materi ide pokok paragraf ADEK untuk siswa Sekolah Dasar telah selesai dikembangkan sesuai dengan prosedur menurut Sugiyono yang dibatasi tujuh tahap. Multimedia interaktif beerbasis ADEK telah layak untuk digunakan sebagai media pembelajaran ide pokok paragraf untuk siswa Sekolah Dasar. Pada tahap validasi ahli materi diperoleh hasil sebesar 92,2% (sangat layak) tahap valiadasi ahli bahasa diperoleh hasil sebesar 85, 5% (layak) dan pada tahap valiadasi ahli media dan multimedia pembelajaran diperoleh hasil penilaian 96% (sangat layak) dan hasil uji coba keterbacaan guru sebesar 96% (sangat layak). Berdasarkan penjelasan di atas dapat disimpulkan bahwa multimedia interaktif berbasis animasi ADEK dapat dikategorikan layak dari penilaian ahli dan sangat layak dari hasil keterbacaan guru
Penerapan Strategi Menulis Terbimbing Pada Mata Kuliah Bahasa dan Sastra Indonesia untuk Pembelajaran Menulis Cerita Anak Berbasis Nilai-Nilai Islam Mahasiswa Pendidikan Guru Sekolah Dasar
Sebagai calon guru, mahasiswa perlu memiliki keterampilan menulis cerita anak yang ditanamkan melalui pembelajaran menulis dengan strategi yang tepat. Dengan demikian, mahasiswa PGSD UNISBA Blitar harus memiliki pengalaman pembelajaran menulis dengan tahapan yang tepat, yaitu melalui strategi terbimbing. Oleh karena itu, tujuan penelitian ini adalah mendeskripsikan (1) penerapan strategi menulis terbimbing pada pembelajaran menulis cerita anak berbasis nilai-nilai Islam dan hasil menulis cerita anak mahasiswa PGSD UNISBA Blitar. Jenis penelitian ini adalah dekriptif kualitatif dan kuantitatif karena terdapat dua data dalam penelitian ini, yaitu verba dan numerik. Adapun hasil penelitian ini adalah (1) strategi terbimbing diterapkan dengan tahapan prapenulisan, pembuatan draft, perevisian, pengeditan, dan publikasi, serta (2) mahasiswa mampu menghasilkan cerita anak berbasis nilai-nilai Islam dengan kualitas judul, alur cerita, struktur cerita, amanat, dan penggunaan bahasa yang termasuk dalam kategori sangat baik dan baik
Pengaruh Model Pembelajaran Problem Based Learning Berbasis STEM terhadap Kemampuan Literasi Sains Kelas V Sekolah Dasar
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning (PBL) berbasis STEM terhadap literasi sains siswa kelas V Sekolah Dasar. Metode penelitian yang digunakan adalah Quasi Eksperimental Design, dengan desain penelitian Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah siswa kelas V (A dan B) dengan jumlah 46 siswa di SD Negeri Kanigoro 03. Teknik pengambilan sampel adalah teknik purposive sampling dengan sampel kelas eksperimen (V-B) dan kelas kontrol (V-A). Instrumen pada penelitian ini adalah instrumen lembar observasi keterlaksanaan pembelajaran dan tes berupa uji tes pilihan ganda. Uji hipotesis penelitian dengan menggunakan Uji Anacova guna menguji literasi sains siswa. Hasil uji Anacova sigma model pembelajaran diperoleh signifikansi 0,004. Dari perolehan literasi sains, disimpulkan bahwa ada pengaruh model pembelajaran Problem Based Learning berbasis STEM terhadap literasi sains siswa kelas V sekolah dasar
LEARNING MEDIA DEVELOPMENT DORAEMON'S TEAMS (TEAMS GIFT) FOR ELEMENTARY SCHOOL THEMATIC LEARNING
Based on field observations, students need media that can improve motivation and easy to use during the learning process so that it is expected to be able to improve student learning performance.The purpose of this research is to explain the development of media, expose the use of media, and explain the improvement of learning performance with teams ' gift learning media in thematic learning in elementary schools.This research is a research and Development (R&D) conducted using the Borg and Gall (Sugiyono,2016) model modified according to the needs of researchers. The subject of this study is a class II student UPT SD Negeri Kedawung 01. The results show that, media assessments by media experts and material experts are each 76% and 83% respectively, teams ' gift media has 4 game stages which are Group division stage, learning stage, and gift division level, and response The use of media by learners of 86% as well as student learning achievements increased from an average value of 74.04 to 88.85 with N-Gain counting results showing a score of 0.5639 in a medium category. Teams ' gift learning Media is worth testing on the field and can improve student learning achievements.
 
DEVELOPMENT OF BLITAR TOURISM PLACE-BASED MATHEMATICS STORY PROBLEM BOOKS
Based on the needs analysis and interviews, it was shown that in learning mathematics, students had difficulty solving word problems related to flat shape material. The purpose of this study was to produce a math word problem book product based on Blitar tourist attractions for learning mathematics with proper flat shape materials. The type of RnD development research that has been developed by Sugiono with six steps, namely (1) looking for potential and problems at SDN Gandekan 2, SDN Kunir 3, and SDN Kunir 2, (2) Conducting research and collection by conducting interviews with class IV teachers, distributing questionnaires student needs and observations of learning mathematics, (3) product design is done by analyzing learning and planning product content, (4) Design validation is carried out by 9 validators consisting of 3 material validators, media validators and language validators, (5) Revision the design was carried out based on expert advice, (6) Conducted readability tests with 5 grade IV students and 5 grade IV teachers. The instrument used in this research is a questionnaire. The feasibility results of the material expert validator are 100%, media experts are 93.5%, and language experts are 91.7%. The results of the teacher's legibility questionnaire obtained a percentage of 95% and the results of the student's readability questionnaire obtained a percentage of 90.4%
IMPROVING THE FOURTH-GRADE STUDENTS’ ACHIEVEMENT IN WRITING PROCEDURE TEXT AT SDN MOJOTENGAH I SUKOREJO BY USING PICTURE MEDIA
fourth grade students at SDN Mojotengah I Sukorejo remains low with mastery learning reaching 10.53% and not fulfilling the KKM, that is, 80%. This is due to the difficulty in writing procedure textstudents to catch information clearly, compared to the information expressed through wordsimprove fourth grade students’ achievement in writing procedure text at SDN Mojotengah I Sukorejo by using picture media. This research was a classroom action research. The data were analyzed quantitatively. Meanwhile, the data were collected by using writtenResults indicated an improvement in students’ writing achievement on content and language aspects thanks to the use of picture media. Thus, it is clear that picture media improved fourth grade students’ achievement in writing procedure text at SDN Mojotengah I Sukorejo. Teachers are suggested to use more varied pictures in writing procedure text activity. Future researchers are expected to develop innovative and effective learning media to enhance the quality of learning process
Development of Natural Resources Magazine (Majasda) to Increase Reading Interest of Elementary School Students
Based on the results of observations at UPT SDN Sumberjo 02, it is known that the learning books used are less varied, so creative and interesting reading books are needed. At that school the Natural Resources Magazine (Majasda) had never been used. The purpose of this study is to explain the development of Majasda and increase the reading interest of elementary school students. The research design used is R&D, namely research and development. The research and development model used is Borg and Gall proposed by Sugiyono, which is only limited to the seventh stage, namely product revision. The results showed that the assessments of media experts, linguists and material experts were respectively 85.5%, 84.16% and 80%. 94% student response. Students' reading interest increased by 99%, from the average result of 2.63 to 5.27. The results of the study got a percentage of 9,99% student reading interest questionnaire. So it is known that Majasda can increase the reading interest of elementary school students
PENGEMBANGAN MEDIA PEMBELAJARAN PINSA JAWA (PINTAR AKSARA JAWA) UNTUK SISWA SEKOLAH DASAR
he purpose of this research is to describe the feasibility of Pinsa Jawa. This research is development research with stages: 1) formulation of potential and problems; 2) data collection; 3) product design; 4) project verification; 5) project improvement; 6) project testing; and 7) project improvements. Pinsa Jawa is validated by material and language experts, as well as the media. The validation results show that this application is very feasible, with a validation rate of material and language experts of 97.7%, media experts of 90.4%. Furthermore, the teacher's readability test results were 84.1%, and the students' readability test results were 91.8%. In conclusion, this learning media is suitable for use as a teaching tool for reading and writing Javanese script for elementary school children.
Keywords: application, javanese script, pinsa jaw