123 research outputs found
Systematic Review of Mucosal Immunity Induced by Oral and Inactivated Poliovirus Vaccines against Virus Shedding following Oral Poliovirus Challenge
Inactivated poliovirus vaccine (IPV) may be used in mass vaccination campaigns during the final stages of polio eradication. It is also likely to be adopted by many countries following the coordinated global cessation of vaccination with oral poliovirus vaccine (OPV) after eradication. The success of IPV in the control of poliomyelitis outbreaks will depend on the degree of nasopharyngeal and intestinal mucosal immunity induced against poliovirus infection. We performed a systematic review of studies published through May 2011 that recorded the prevalence of poliovirus shedding in stool samples or nasopharyngeal secretions collected 5β30 days after a βchallengeβ dose of OPV. Studies were combined in a meta-analysis of the odds of shedding among children vaccinated according to IPV, OPV, and combination schedules. We identified 31 studies of shedding in stool and four in nasopharyngeal samples that met the inclusion criteria. Individuals vaccinated with OPV were protected against infection and shedding of poliovirus in stool samples collected after challenge compared with unvaccinated individuals (summary odds ratio [OR] for shedding 0.13 (95% confidence interval [CI] 0.08β0.24)). In contrast, IPV provided no protection against shedding compared with unvaccinated individuals (summary OR 0.81 [95% CI 0.59β1.11]) or when given in addition to OPV, compared with individuals given OPV alone (summary OR 1.14 [95% CI 0.82β1.58]). There were insufficient studies of nasopharyngeal shedding to draw a conclusion. IPV does not induce sufficient intestinal mucosal immunity to reduce the prevalence of fecal poliovirus shedding after challenge, although there was some evidence that it can reduce the quantity of virus shed. The impact of IPV on poliovirus transmission in countries where fecal-oral spread is common is unknown but is likely to be limited compared with OPV
Phosphoinositide 3-KinaseΞ³ Controls the Intracellular Localization of CpG to Limit DNA-PKcs-Dependent IL-10 Production in Macrophages
Synthetic oligodeoxynucleotides containing unmethylated CpG motifs (CpG) stimulate innate immune responses. Phosphoinositide 3-kinase (PI3K) has been implicated in CpG-induced immune activation; however, its precise role has not yet been clarified. CpG-induced production of IL-10 was dramatically increased in macrophages deficient in PI3KΞ³ (p110Ξ³β/β). By contrast, LPS-induced production of IL-10 was unchanged in the cells. CpG-induced, but not LPS-induced, IL-10 production was almost completely abolished in SCID mice having mutations in DNA-dependent protein kinase catalytic subunit (DNA-PKcs). Furthermore, wortmannin, an inhibitor of DNA-PKcs, completely inhibited CpG-induced IL-10 production, both in wild type and p110Ξ³β/β cells. Microscopic analyses revealed that CpG preferentially localized with DNA-PKcs in p110Ξ³β/β cells than in wild type cells. In addition, CpG was preferentially co-localized with the acidic lysosomal marker, LysoTracker, in p110Ξ³β/β cells, and with an early endosome marker, EEA1, in wild type cells. Over-expression of p110Ξ³ in Cos7 cells resulted in decreased acidification of CpG containing endosome. A similar effect was reproduced using kinase-dead mutants, but not with a ras-binding site mutant, of p110Ξ³. Thus, it is likely that p110Ξ³, in a manner independent of its kinase activity, inhibits the acidification of CpG-containing endosomes. It is considered that increased acidification of CpG-containing endosomes in p110Ξ³β/β cells enforces endosomal escape of CpG, which results in increased association of CpG with DNA-PKcs to up-regulate IL-10 production in macrophages
Search games with multiple hidden objects
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time to find several objects hidden by a Hider. We begin by analyzing a game in which the Searcher wishes to find balls hidden among boxes. There is a known cost of searching each box, and the Searcher seeks to minimize the total expected cost of finding all the objects in the worst case. We show that it is optimal for the Searcher to begin by searching a -subset of boxes with probability , which is proportional to the product of the search costs of the boxes in . The Searcher should then search the remaining boxes in a random order. A worst-case Hider distribution is the distribution . We distinguish between the case of a smart Searcher who can change his search plan as he goes along and a normal Searcher who has to set out his plan from the beginning. We show that a smart Searcher has no advantage. We then show how the game can be formulated in terms of a more general network search game, and we give upper and lower bounds for the value of the game on an arbitrary network. For -arc connected networks (networks that cannot be disconnected by the removal of fewer than two arcs), we solve the game for a smart Searcher and give an upper bound on the value for a normal Searcher. This bound is tight if the network is a circle
- β¦