189 research outputs found
Comparison of Kansei Engineering and AttrakDiff to Evaluate Kitchen Products
Kansei Engineering can be used to create scales to measure perceptions and evaluations of products in a particular context. To what extent do specifically constructed Kansei scales reveal more information about a product than a more generic, prestructured instrument, such as AttrakDiff? This case study identified relevant affective and pragmatic Kansei attributes that influence the purchase of a range hood (cooker hood). 102 customers rated the extent to which each of 10 range hoods possessed these attributes. In addition, AttrakDiff was used to measure hedonic and pragmatic quality perceptions. There was a general high correspondence between AttrakDiff and Kansei. While Kansei provided richer and more specific feedback, it was more resource intensive to carry out
Formation History of HD106906 and the Vertical Warping of Debris Disks by an External Inclined Companion
HD106906 is a planetary system that hosts a wide-orbit companion, as well as
an eccentric and flat debris disk, which hold important constraints on its
formation and subsequent evolution. The recent observations of the companion
constrain its orbit to be eccentric and inclined relative to the plane of the
debris disk. Here, we show that, in the presence of the inclined companion, the
debris disk quickly ( Myr) becomes warped and puffy. This suggests
that the current configuration of the system is relatively recent. We explore
the possibility that a recent close encounter with a free floating planet could
produce a companion with orbital parameters that agree with observations of
HD106906b. We find that this scenario is able to recreate the structure of the
debris disk while producing a companion in agreement with observation.Comment: 13 pages, 7 figures. Accepted for publication in Ap
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Insertion devices for the Advanced Light Source at LBL
The Advanced Light Source (ALS) at the Lawrence Berkeley Laboratory will be the first of the new generation of dedicated synchrotron light sources to be put into operation. Specially designed insertion devices will be required to realize the high brightness photon beams made possible by the low emittance of the electron beam. The complement of insertion devices on the ALS will include undulators with periods as short as 3.9 cm and one or more high field wigglers. The first device to be designed is a 5 m long, 5 cm period, hybrid undulator. The goal of very high brightness and high harmonic output imposes unusually tight tolerances on the magnetic field quality and thus on the mechanical structure. The design process, using a generic structure for all undulators, is described. 5 refs., 4 figs., 1 tab
Climate Change Education for Nevada
42 PowerPoint slides Session 1: Education Convener: David Hassenzahl, UNLV Abstract: -Five Year Strategic Plan -Goal 6 - Create a scholarly environment to promote research skills and intellectual development for Nevada educators and students (K-12, undergraduate undergraduate, and graduate) -Primary Strategy - Develop educational infrastructure to train students at all levels and provide public outreach in climate change issue
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Novel epoxy-free construction method for fabricating dipole magnets and test results
Three model superconducting dipole magnets, lm length and having a bore diameter of 76mm, fabricated without epoxy resins or other adhesives, have been built and the first two have been tested in He I and He II. The conductor is the 23-strand Rutherford-type cable used in the Fermilab Doubler/Saver magnets, and is insulated with Mylar and Kapton. The two-layer winding is highly compessed by a system of structural support rings and tapered collets. Little training was required. Quench currents greater than 95% of short sample were obtained in He I with rise-times of 15 to 20 seconds to a central field of 4.6 T; 6.0 T in Helium II
The design-by-adaptation approach to universal access: learning from videogame technology
This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of interface technology and/or design principles from one application domain to another, in situations where the recipient domain is similar to the host domain in terms of modelled systems, tasks and users. Using the example of interaction in 3D virtual environments, the paper explores how principles underlying the design of videogame interfaces may be applied to a broad family of visualization and analysis software which handles geographical data (virtual geographic environments, or VGEs). One of the motivations behind the current study is that VGE technology lags some way behind videogame technology in the modelling of 3D environments, and has a less-developed track record in providing the variety of interaction methods needed to undertake varied tasks in 3D virtual worlds by users with varied levels of experience. The current analysis extracted a set of interaction principles from videogames which were used to devise a set of 3D task interfaces that have been implemented in a prototype VGE for formal evaluation
Making Up Instruments: Design Fiction for Value Discovery in Communities of Musical Practice
The design of a new technology entails the materialisation of values emerging from the specific community, culture and context in which that technology is created. Within the domain of musical interaction, HCI research often examines new digital tools and technologies which can carry unstated cultural assumptions. This paper takes a step back to present a value discovery exercise exploring the breadth of perspectives different communities might have in relation to the values inscribed in fictional technologies for musical interaction. We conducted a hands-on activity in which musicians active in different contexts were invited to envision not-yet-existent musical instruments. The activity revealed several sources of influence on participants’ artefacts, including cultural background, instrumental training, and prior experience with music technology. Our discussion highlights the importance of cultural awareness and value rationality for the design of interactive systems within and beyond the musical domain
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality
Field studies on public displays can be difficult, expensive, and time-consuming. We investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments of public displays. Specifically, we investigate whether results from virtual field studies, conducted in a virtual public space, would match the results from a corresponding real-world setting. We report on two empirical user studies where we compared audience behavior around a virtual public display in the virtual world to audience behavior around a real public display. We found that virtual field studies can be a powerful research tool, as in both studies we observed largely similar behavior between the settings. We discuss the opportunities, challenges, and limitations of using virtual reality to conduct field studies, and provide lessons learned from our work that can help researchers decide whether to employ VR in their research and what factors to account for if doing so
Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces
The last ten years have seen an explosion in the diversity of digital-life devices, e.g. music and video players. However, the interaction paradigm to use these devices has remained mostly unchanged. Remote controls are still the most common way to manage a digital-life device. Moreover, the interaction between devices themselves is still very limited and rarely addressed by a remote control interface. We present in this paper a study of tangible drag-and-drop, a remote control interface based on the well-known paradigm coming from the graphical user interface. This interaction technique aims at reducing the gap between the digital and physical worlds, enabling the transfer of digital data from one device to another. To validate such a concept, we present two prototypes, along with user studies and a general discussion about the tangible drag-and-drop technique
Review of the status of superconducting accelerator and detector magnets at extremely high fields
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