122 research outputs found
Note on the game chromatic index of trees
We study edge coloring games defining the so-called game chromatic index of a graph. It has been reported that the game chromatic index of trees with maximum degree is at most . We show that the same holds true in case , which would leave only the cases and open. \u
An efficient algorithm for nucleolus and prekernel computation in some classes of TU-games
We consider classes of TU-games. We show that we can efficiently compute an allocation in the intersection of the prekernel and the least core of the game if we can efficiently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent result by Kuipers on the computation of the nucleolus for convex games and a classical result by Megiddo on the nucleolus of standard tree games to classes of more general minimum cost spanning tree games. Our algorithm is based on the ellipsoid method and Maschler's scheme for approximating the prekernel. \u
Some order dimension bounds for communication complexity problems
We associate with a general (0, 1)-matrixM an ordered setP(M) and derive lower and upper bounds for the deterministic communication complexity ofM in terms of the order dimension ofP(M). We furthermore consider the special class of communication matricesM obtained as cliques vs. stable sets incidence matrices of comparability graphsG. We bound their complexity byO((logd)·(logn)), wheren is the number of nodes ofG andd is the order dimension of an orientation ofG. In this special case, our bound is shown to improve other well-known bounds obtained for the general cliques vs. stable set problem
Computing an element in the lexicographic kernel of a game
The lexicographic kernel of a game lexicographically maximizes the surplusses (rather than the excesses as would the nucleolus). We show that an element in the lexicographic kernel can be computed efficiently, provided we can efficiently compute the surplusses corresponding to a given allocation . This approach improves previously obtained results and allows us to determine a kernel element without appealing to Maschler transfers in the execution of the algorithm. \u
The Least-core and Nucleolus of Path Cooperative Games
Cooperative games provide an appropriate framework for fair and stable profit
distribution in multiagent systems. In this paper, we study the algorithmic
issues on path cooperative games that arise from the situations where some
commodity flows through a network. In these games, a coalition of edges or
vertices is successful if it enables a path from the source to the sink in the
network, and lose otherwise. Based on dual theory of linear programming and the
relationship with flow games, we provide the characterizations on the CS-core,
least-core and nucleolus of path cooperative games. Furthermore, we show that
the least-core and nucleolus are polynomially solvable for path cooperative
games defined on both directed and undirected network
OA011-03. Clusterin, a natural ligand of DC-SIGN present in human semen inhibits HIV capture and transmission by dendritic cells
International audiencen.
On Linear Programming Duality and Necessary and Sufficient Conditions in Minimax Theory
In this paper we discuss necessary and sufficient conditions for different minimax results to hold using only linear programming duality and the finite intersection property for compact sets. It turns out that these necessary and sufficient conditions have a clear interpretation within zero-sum game theory. We apply these results to derive necessary and sufficient conditions for strong duality for a general class of optimization problems
- …