122 research outputs found

    Note on the game chromatic index of trees

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    We study edge coloring games defining the so-called game chromatic index of a graph. It has been reported that the game chromatic index of trees with maximum degree Δ=3\Delta = 3 is at most Δ+1\Delta + 1. We show that the same holds true in case Δ≥6\Delta \geq 6, which would leave only the cases Δ=4\Delta = 4 and Δ=5\Delta = 5 open. \u

    An efficient algorithm for nucleolus and prekernel computation in some classes of TU-games

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    We consider classes of TU-games. We show that we can efficiently compute an allocation in the intersection of the prekernel and the least core of the game if we can efficiently compute the minimum excess for any given allocation. In the case where the prekernel of the game contains exactly one core vector, our algorithm computes the nucleolus of the game. This generalizes both a recent result by Kuipers on the computation of the nucleolus for convex games and a classical result by Megiddo on the nucleolus of standard tree games to classes of more general minimum cost spanning tree games. Our algorithm is based on the ellipsoid method and Maschler's scheme for approximating the prekernel. \u

    Some order dimension bounds for communication complexity problems

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    We associate with a general (0, 1)-matrixM an ordered setP(M) and derive lower and upper bounds for the deterministic communication complexity ofM in terms of the order dimension ofP(M). We furthermore consider the special class of communication matricesM obtained as cliques vs. stable sets incidence matrices of comparability graphsG. We bound their complexity byO((logd)·(logn)), wheren is the number of nodes ofG andd is the order dimension of an orientation ofG. In this special case, our bound is shown to improve other well-known bounds obtained for the general cliques vs. stable set problem

    Computing an element in the lexicographic kernel of a game

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    The lexicographic kernel of a game lexicographically maximizes the surplusses sijs_{ij} (rather than the excesses as would the nucleolus). We show that an element in the lexicographic kernel can be computed efficiently, provided we can efficiently compute the surplusses sij(x)s_{ij}(x) corresponding to a given allocation xx. This approach improves previously obtained results and allows us to determine a kernel element without appealing to Maschler transfers in the execution of the algorithm. \u

    The Least-core and Nucleolus of Path Cooperative Games

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    Cooperative games provide an appropriate framework for fair and stable profit distribution in multiagent systems. In this paper, we study the algorithmic issues on path cooperative games that arise from the situations where some commodity flows through a network. In these games, a coalition of edges or vertices is successful if it enables a path from the source to the sink in the network, and lose otherwise. Based on dual theory of linear programming and the relationship with flow games, we provide the characterizations on the CS-core, least-core and nucleolus of path cooperative games. Furthermore, we show that the least-core and nucleolus are polynomially solvable for path cooperative games defined on both directed and undirected network

    A note on values for Markovian coalition processes

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    On Linear Programming Duality and Necessary and Sufficient Conditions in Minimax Theory

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    In this paper we discuss necessary and sufficient conditions for different minimax results to hold using only linear programming duality and the finite intersection property for compact sets. It turns out that these necessary and sufficient conditions have a clear interpretation within zero-sum game theory. We apply these results to derive necessary and sufficient conditions for strong duality for a general class of optimization problems
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