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Computing an element in the lexicographic kernel of a game

Abstract

The lexicographic kernel of a game lexicographically maximizes the surplusses sijs_{ij} (rather than the excesses as would the nucleolus). We show that an element in the lexicographic kernel can be computed efficiently, provided we can efficiently compute the surplusses sij(x)s_{ij}(x) corresponding to a given allocation xx. This approach improves previously obtained results and allows us to determine a kernel element without appealing to Maschler transfers in the execution of the algorithm. \u

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