87 research outputs found

    Dancing the Night Away:Controlling a Virtual Karaoke Dancer by Multimodal Expressive Cues

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    Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS

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    Most emotion recognition systems still rely exclusively on prototypical emotional vocal expressions that may be uniquely assigned to a particular class. In realistic applications, there is, however, no guarantee that emotions are expressed in a prototypical manner. In this paper, we report on challenges that arise when coping with non-prototypical emotions in the context of the CALLAS project and the IRIS network. CALLAS aims to develop interactive art installations that respond to the multimodal emotional input of performers and spectators in real-time. IRIS is concerned with the development of novel technologies for interactive storytelling. Both research initiatives represent an extreme case of non-prototypicality since neither the stimuli nor the emotional responses to stimuli may be considered as prototypical. 1

    Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS

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    Many field programmable gate array (FPGA)-based security primitives have been developed, e.g., physical unclonable functions (PUFs) and true random number generator (TRNG). To accurately evaluate the performance of a PUF or other security designs, data from a large number of devices are required. A slice is the smallest reconfigurable logic block in an FPGA. The maximum or minimum entropy, exploitable from each slice of an FPGA, is an important factor for the design of a single-bit disorder-based security primitive. Previous research has shown that the locations of slices can impact the quality of delay-based PUF designs implemented on FPGAs. To investigate the effect of the placement of each single-bit PUF cell free from the routing resource constraint between slices, single-bit ring oscillator (RO) and identity-based PUF design (PicoPUF) cells that can each be fully fitted into a single slice are evaluated. 217 Xilinx Artix-7 FPGAs has been employed to provide a large-scale comprehensive analysis for the two designs. This is the first time two different single slice based security entities have been investigated and compared on 28nm Xilinx FPGA. Experimental results, including uniqueness, uniformity, correlation, reliability, bit-aliasing and min-entropy, based on 4 different floorplan locations are presented. The experimental results demonstrate that the lower the correlation between devices, the higher the minentropy and uniqueness for both designs on the FPGAs. While the implementation location of both designs on the FPGA affects their performances, the overall min-entropy, correlation and uniqueness of PicoPUF are slightly higher than those of RO. All other metrics, including uniformity, bit-aliasing and reliability of the PicoPUF are slightly lower than those of the RO. The raw data for the PicoPUF design is made publicly available to enable the research community to use them for benchmarking and/or validation.Ministry of Education (MOE)Accepted versionThis work was partly supported the Engineering and Physical Sci- ences Research Council (EPSRC) (EP/N508664/-CSIT2), the Singa- pore Ministry of Education AcRF Tier 1 Grant No. 2018-T1-001-131 and National Natural Science Foundation of China (61771239)

    An emotionally responsive AR art installation

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    In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As part of the CALLAS project, our aim is to explore multimodal interaction in an Arts and Entertainment context. The approach we describe has been implemented as part of a prototype “showcase ” in collaboration with a digital artist designed to demonstrate how affective input from the audience of an interactive art installation can be used to enhance and enrich the aesthetic experience of the artistic work. We propose an affective model for combining emotionally-loaded participant input with aesthetic interpretations of interaction, together with a mapping which controls properties of dynamically generated digital art. 1

    Gaze behavior during interaction with a virtual character in interactive storytelling

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    Y a-t-il une spécificité de l’archéologie des pays du Nord de l’Europe ? C’est à un archéologue danois, conservateur de l’Oldnordisk Museum de Copenhague, Christian Jürgensen Thomsen, que nous devons depuis 1836 le « système des trois âges », c’est-à-dire la distinction, fondatrice de la préhistoire européenne et au-delà, entre un âge de la pierre, un âge du bronze et un âge du fer. Dès le xviie siècle, le royaume de Suède avait institué un service archéologique national – il faut attendre le..
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