34 research outputs found
Reconstructing Three-Dimensional Models of Interacting Humans
Understanding 3d human interactions is fundamental for fine-grained scene
analysis and behavioural modeling. However, most of the existing models predict
incorrect, lifeless 3d estimates, that miss the subtle human contact
aspects--the essence of the event--and are of little use for detailed
behavioral understanding. This paper addresses such issues with several
contributions: (1) we introduce models for interaction signature estimation
(ISP) encompassing contact detection, segmentation, and 3d contact signature
prediction; (2) we show how such components can be leveraged to ensure contact
consistency during 3d reconstruction; (3) we construct several large datasets
for learning and evaluating 3d contact prediction and reconstruction methods;
specifically, we introduce CHI3D, a lab-based accurate 3d motion capture
dataset with 631 sequences containing contact events, ground
truth 3d poses, as well as FlickrCI3D, a dataset of images, with
processed pairs of people, and facet-level surface
correspondences. Finally, (4) we propose methodology for recovering the
ground-truth pose and shape of interacting people in a controlled setup and (5)
annotate all 3d interaction motions in CHI3D with textual descriptions. Motion
data in multiple formats (GHUM and SMPLX parameters, Human3.6m 3d joints) is
made available for research purposes at \url{https://ci3d.imar.ro}, together
with an evaluation server and a public benchmark
Grid Computing und Peer-to-Peer Systeme. Seminar SS 2004
Im Sommersemester 2004 wurde im Seminar "Grid Computing und
Peer-to-Peer Systeme" eine Reihe aktueller Themen aus den Grid
Computing, Peer-to-Peer Systeme und Ad-Hoc Netzwerkem Gebieten
angeboten.
Jeder Teilnehmer wählte hieraus ein Thema, um darüber in der
Form eines medial gestützten Vortrages zu referieren. Um allen
Teilnehmern die Gelegenheit zu geben, aus diesem Seminar
nachhaltig etwas mitzunehmen, fertigte jeder Vortragende eine
allen zugängliche schriftliche Ausarbeitung an. Die
Ausarbeitungen finden sich in leicht redigierter Fassung durch
die Editoren im vorliegenden technischen Bericht wieder
APPLICATION OF LEXICOGRAPHIC METHODS IN FINDING NEW SOLUTIONS FOR THE CONSTRUCTION OF SWITCH FAUCETS
Methods and techniques to stimulate creativity are indispensable in the process of obtaining more reliable and competitive products. For the elaboration and efficient use of logical-deductive methods and techniques in creativity, it is necessary to know a minimum of combinatorics, which include arrangements, combinations, permutations, graphs and finite networks. From the multitude of methods of orderly enumeration of all ensembles, without omissions or repetitions, the lexicographic method is recommended, according to which, the assemblies are ordered in ascending order according to the sum of the component elements index. The main purpose of this paper is to apply the lexicographic method to obtain a more efficient flow faucet body in terms of working fluid behavior. Thus, the pressure, flow, velocity variation and degree of fluid vorticity have better values for the faucet body obtained by applying the lexicographic method. Therefore, by applying the flow simulation method, it was possible to characterize the behavior of the working fluid
APPLICATION OF LEXICOGRAPHIC METHODS IN FINDING NEW SOLUTIONS FOR THE CONSTRUCTION OF SWITCH FAUCETS
Methods and techniques to stimulate creativity are indispensable in the process of obtaining more reliable and competitive products. For the elaboration and efficient use of logical-deductive methods and techniques in creativity, it is necessary to know a minimum of combinatorics, which include arrangements, combinations, permutations, graphs and finite networks. From the multitude of methods of orderly enumeration of all ensembles, without omissions or repetitions, the lexicographic method is recommended, according to which, the assemblies are ordered in ascending order according to the sum of the component elements index. The main purpose of this paper is to apply the lexicographic method to obtain a more efficient flow faucet body in terms of working fluid behavior. Thus, the pressure, flow, velocity variation and degree of fluid vorticity have better values for the faucet body obtained by applying the lexicographic method. Therefore, by applying the flow simulation method, it was possible to characterize the behavior of the working fluid
Design and Development of a UDP-Based Connection-Oriented Multi-Stream One-to-Many Communication Protocol, Journal of Telecommunications and Information Technology, 2012, nr 1
A communication protocol is a set of rules defined formally that describes the format of digital messages and the rules for exchanging those messages in or between computing systems. The Internet Protocol Suite used for communications throughout the Internet uses encapsulation to provide a way of abstracting protocols and services. This abstraction is grouped into layers of general functionality. For protocols on the transmission layer, many choices exist. But while popular protocols such as TCP, UDP and SCTP do provide connection oriented communication offering reliability, ordering and data integrity, solutions that offer such connections from one point to multiple endpoints are still limited. TCP only supports point-to-point communication and SCTP offers multi-homing functionality, but the transmission is still limited to two logical endpoints. In this paper we use the simple, stateless, transmission model of UDP in order to provide TCP-like services for one-to-many communication that is not limited to just multi-homing or other particular solutions. The protocol supports reliable communication from one endpoint to multiple endpoints in different transmission modes. In order to make it easier for developers to customize the protocol to their needs and possibly extend/modify it in order to create new variants from it, the protocol is developed in user space. Because of this design restriction performance wasn’t the main objective of our work, but rather the ease of customization and experimentation with new protocol variants. The protocol was implemented in the C++ programming language using classes with virtual members. New variants of components, such as packet retransmission, can easily be implemented without changing the whole code base
Control Systems Engineering made Easy: Motivating Students through Experimentation on UAVs
International audienceThis paper focuses on a new elective course on modeling and control of multi-agent systems, with experimentation on Unmanned Aerial Vehicles (UAVs). The module is taught for students with basic knowledge in Automatic Control and Optimization and it intends to increase their interest in applying advanced control techniques on UAVs in an enjoyable framework favorable to develop creativity, practical and team working skills, together with a solid and persistent theoretical background
Systeme für Hochleistungsrechnen. Seminar SS 2003
Systeme für Hochleistungsrechnen sind Parallelrechner, die eingesetzt werden, wenn die Rechenleistung herkömmlicher Einzelprozessorsysteme nicht ausreicht. Die früher verwendeten, eng gekoppelten Multiprozessorsysteme werden, dem Trend zur globalen Vernetzung folgend, zunehmend durch preiswertere, lose gekoppelte Rechnerverbünde aus Standardrechnerknoten und Massenspeichern ersetzt. Die lose Kopplung ergibt vielfältige neue Herausforderungen in der Koordinierung zwischen den Rechnerknoten wie auch innerhalb jedes Knotens, um die Ressourcen im Verbund effizient nutzen zu können. Dies betrifft die koordinierte Zuteilung von Prozessoren und Speicher auf Prozesse ebenso wie die selbstorganisierende Abstimmung der Kommunikation zwischen den Knoten unter Berücksichtigung der Verbundtopologie. Vielfältige aktuell diskutierte Lösungsansätze von der Hardwareschicht über das Betriebssystem bis zur Anwendungsschicht werden in einer Reihe von Beiträgen, die im Rahmen des Seminars "Systeme für Hochleistungsrechnen" im Sommersemester 2003 erarbeitet wurden, aufgezeigt und erörtert
Predicting the next pandemic: VACCELERATE ranking of the World Health Organization's Blueprint for Action to Prevent Epidemics
Introduction: The World Health Organization (WHO)'s Research and Development (R&D) Blueprint for Action to Prevent Epidemics, a plan of action, highlighted several infectious diseases as crucial targets for prevention. These infections were selected based on a thorough assessment of factors such as transmissibility, infectivity, severity, and evolutionary potential. In line with this blueprint, the VACCELERATE Site Network approached infectious disease experts to rank the diseases listed in the WHO R&D Blueprint according to their perceived risk of triggering a pandemic. VACCELERATE is an EU-funded collaborative European network of clinical trial sites, established to respond to emerging pandemics and enhance vaccine development capabilities. Methods: Between February and June 2023, a survey was conducted using an online form to collect data from members of the VACCELERATE Site Network and infectious disease experts worldwide. Participants were asked to rank various pathogens based on their perceived risk of causing a pandemic, including those listed in the WHO R&D Blueprint and additional pathogens. Results: A total of 187 responses were obtained from infectious disease experts representing 57 countries, with Germany, Spain, and Italy providing the highest number of replies. Influenza viruses received the highest rankings among the pathogens, with 79 % of participants including them in their top rankings. Disease X, SARS-CoV-2, SARS-CoV, and Ebola virus were also ranked highly. Hantavirus, Lassa virus, Nipah virus, and henipavirus were among the bottom-ranked pathogens in terms of pandemic potential. Conclusion: Influenza, SARS-CoV, SARS-CoV-2, and Ebola virus were found to be the most concerning pathogens with pandemic potential, characterised by transmissibility through respiratory droplets and a reported history of epidemic or pandemic outbreaks