9 research outputs found

    Recovering joint and individual components in facial data

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    A set of images depicting faces with different expressions or in various ages consists of components that are shared across all images (i.e., joint components) and imparts to the depicted object the properties of human faces and individual components that are related to different expressions or age groups. Discovering the common (joint) and individual components in facial images is crucial for applications such as facial expression transfer. The problem is rather challenging when dealing with images captured in unconstrained conditions and thus are possibly contaminated by sparse non-Gaussian errors of large magnitude (i.e., sparse gross errors) and contain missing data. In this paper, we investigate the use of a method recently introduced in statistics, the so-called Joint and Individual Variance Explained (JIVE) method, for the robust recovery of joint and individual components in visual facial data consisting of an arbitrary number of views. Since, the JIVE is not robust to sparse gross errors, we propose alternatives, which are 1) robust to sparse gross, non-Gaussian noise, 2) able to automatically find the individual components rank, and 3) can handle missing data. We demonstrate the effectiveness of the proposed methods to several computer vision applications, namely facial expression synthesis and 2D and 3D face age progression in-the-wild

    Deep neural network augmentation: generating faces for affect analysis

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    This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the emotion activation). The proposed approach accepts the following inputs:(i) a neutral 2D image of a person; (ii) a basic facial expression or a pair of valence-arousal (VA) emotional state descriptors to be generated, or a path of affect in the 2D VA space to be generated as an image sequence. In order to synthesize affect in terms of VA, for this person, 600,000 frames from the 4DFAB database were annotated. The affect synthesis is implemented by fitting a 3D Morphable Model on the neutral image, then deforming the reconstructed face and adding the inputted affect, and blending the new face with the given affect into the original image. Qualitative experiments illustrate the generation of realistic images, when the neutral image is sampled from fifteen well known lab-controlled or in-the-wild databases, including Aff-Wild, AffectNet, RAF-DB; comparisons with generative adversarial networks (GANs) show the higher quality achieved by the proposed approach. Then, quantitative experiments are conducted, in which the synthesized images are used for data augmentation in training deep neural networks to perform affect recognition over all databases; greatly improved performances are achieved when compared with state-of-the-art methods, as well as with GAN-based data augmentation, in all cases

    The Menpo benchmark for multi-pose 2D and 3D facial landmark localisation and tracking

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    In this article, we present the Menpo 2D and Menpo 3D benchmarks, two new datasets for multi-pose 2D and 3D facial landmark localisation and tracking. In contrast to the previous benchmarks such as 300W and 300VW, the proposed benchmarks contain facial images in both semi-frontal and profile pose. We introduce an elaborate semi-automatic methodology for providing high-quality annotations for both the Menpo 2D and Menpo 3D benchmarks. In Menpo 2D benchmark, different visible landmark configurations are designed for semi-frontal and profile faces, thus making the 2D face alignment full-pose. In Menpo 3D benchmark, a united landmark configuration is designed for both semi-frontal and profile faces based on the correspondence with a 3D face model, thus making face alignment not only full-pose but also corresponding to the real-world 3D space. Based on the considerable number of annotated images, we organised Menpo 2D Challenge and Menpo 3D Challenge for face alignment under large pose variations in conjunction with CVPR 2017 and ICCV 2017, respectively. The results of these challenges demonstrate that recent deep learning architectures, when trained with the abundant data, lead to excellent results. We also provide a very simple, yet effective solution, named Cascade Multi-view Hourglass Model, to 2D and 3D face alignment. In our method, we take advantage of all 2D and 3D facial landmark annotations in a joint way. We not only capitalise on the correspondences between the semi-frontal and profile 2D facial landmarks but also employ joint supervision from both 2D and 3D facial landmarks. Finally, we discuss future directions on the topic of face alignment

    3D Reconstruction of 'In-the-Wild' Faces in Images and Videos

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    This is the author accepted manuscript. The final version is available from IEEE via the DOI in this record 3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and are among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions ('in-the-wild'). In this paper, we propose the first 'in-the-wild' 3DMM by combining a statistical model of facial identity and expression shape with an 'in-the-wild' texture model. We show that such an approach allows for the development of a greatly simplified fitting procedure for images and videos, as there is no need to optimise with regards to the illumination parameters. We have collected three new benchmarks that combine 'in-the-wild' images and video with ground truth 3D facial geometry, the first of their kind, and report extensive quantitative evaluations using them that demonstrate our method is state-of-the-art.Engineering and Physical Sciences Research Council (EPSRC

    The 3D Menpo Facial Landmark Tracking Challenge

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    This is the final version of the article. It is the open access version, provided by the Computer Vision Foundation. Except for the watermark, it is identical to the IEEE published version. Available from IEEE via the DOI in this record.Test descriptionRecently, deformable face alignment is synonymous to the task of locating a set of 2D sparse landmarks in intensity images. Currently, discriminatively trained Deep Convolutional Neural Networks (DCNNs) are the state-of-the-art in the task of face alignment. DCNNs exploit large amount of high quality annotations that emerged the last few years. Nevertheless, the provided 2D annotations rarely capture the 3D structure of the face (this is especially evident in the facial boundary). That is, the annotations neither provide an estimate of the depth nor correspond to the 2D projections of the 3D facial structure. This paper summarises our efforts to develop (a) a very large database suitable to be used to train 3D face alignment algorithms in images captured "in-the-wild" and (b) to train and evaluate new methods for 3D face landmark tracking. Finally, we report the results of the first challenge in 3D face tracking "in-the-wild".The work of S. Zafeiriou and A. Roussos has been partially funded by the EPSRC Project EP/N007743/

    The Menpo benchmark for multi-pose 2D and 3D facial landmark localisation and tracking

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    In this article, we present the Menpo 2D and Menpo 3D benchmarks, two new datasets for multi-pose 2D and 3D facial landmark localisation and tracking. In contrast to the previous benchmarks such as 300W and 300VW, the proposed benchmarks contain facial images in both semi-frontal and profile pose. We introduce an elaborate semi-automatic methodology for providing high-quality annotations for both the Menpo 2D and Menpo 3D benchmarks. In Menpo 2D benchmark, different visible landmark configurations are designed for semi-frontal and profile faces, thus making the 2D face alignment full-pose. In Menpo 3D benchmark, a united landmark configuration is designed for both semi-frontal and profile faces based on the correspondence with a 3D face model, thus making face alignment not only full-pose but also corresponding to the real-world 3D space. Based on the considerable number of annotated images, we organised Menpo 2D Challenge and Menpo 3D Challenge for face alignment under large pose variations in conjunction with CVPR 2017 and ICCV 2017, respectively. The results of these challenges demonstrate that recent deep learning architectures, when trained with the abundant data, lead to excellent results. We also provide a very simple, yet effective solution, named Cascade Multi-view Hourglass Model, to 2D and 3D face alignment. In our method, we take advantage of all 2D and 3D facial landmark annotations in a joint way. We not only capitalise on the correspondences between the semi-frontal and profile 2D facial landmarks but also employ joint supervision from both 2D and 3D facial landmarks. Finally, we discuss future directions on the topic of face alignment

    Learning to generate customized dynamic 3D facial expressions

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    Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation with a particular focus on 4D facial expressions. Although 3D facial generative models have been widely explored during the past years, 4D animation remains relatively unexplored. To this end, in this study we employ a deep mesh encoder-decoder like architecture to synthesize realistic high resolution facial expressions by using a single neutral frame along with an expression identification. In addition, processing 3D meshes remains a non-trivial task compared to data that live on grid-like structures, such as images. Given the recent progress in mesh processing with graph convolutions, we make use of a recently introduced learnable operator which acts directly on the mesh structure by taking advantage of local vertex orderings. In order to generalize to 4D facial expressions across subjects, we trained our model using a high resolution dataset with 4D scans of six facial expressions from 180 subjects. Experimental results demonstrate that our approach preserves the subject's identity information even for unseen subjects and generates high quality expressions. To the best of our knowledge, this is the first study tackling the problem of 4D facial expression synthesis

    The 3D Menpo facial landmark tracking challenge

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    Recently, deformable face alignment is synonymous to the task of locating a set of 2D sparse landmarks in intensity images. Currently, discriminatively trained Deep Convolutional Neural Networks (DCNNs) are the state-of-the-art in the task of face alignment. DCNNs exploit large amount of high quality annotations that emerged the last few years. Nevertheless, the provided 2D annotations rarely capture the 3D structure of the face (this is especially evident in the facial boundary). That is, the annotations neither provide an estimate of the depth nor correspond to the 2D projections of the 3D facial structure. This paper summarises our efforts to develop (a) a very large database suitable to be used to train 3D face alignment algorithms in images captured "in-the-wild" and (b) to train and evaluate new methods for 3D face landmark tracking. Finally, we report the results of the first challenge in 3D face tracking "in-the-wild"

    The 3D menpo facial landmark tracking challenge

    No full text
    Abstract Recently, deformable face alignment is synonymous to the task of locating a set of 2D sparse landmarks in intensity images. Currently, discriminatively trained Deep Convolutional Neural Networks (DCNNs) are the state-of-the-art in the task of face alignment. DCNNs exploit large amount of high quality annotations that emerged the last few years. Nevertheless, the provided 2D annotations rarely capture the 3D structure of the face (this is especially evident in the facial boundary). That is, the annotations neither provide an estimate of the depth nor correspond to the 2D projections of the 3D facial structure. This paper summarises our efforts to develop (a) a very large database suitable to be used to train 3D face alignment algorithms in images captured “in-the-wild” and (b) to train and evaluate new methods for 3D face landmark tracking. Finally, we report the results of the first challenge in 3D face tracking “in-the-wild”
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