62 research outputs found
CP-nets and Nash equilibria
We relate here two formalisms that are used for different purposes in
reasoning about multi-agent systems. One of them are strategic games that are
used to capture the idea that agents interact with each other while pursuing
their own interest. The other are CP-nets that were introduced to express
qualitative and conditional preferences of the users and which aim at
facilitating the process of preference elicitation. To relate these two
formalisms we introduce a natural, qualitative, extension of the notion of a
strategic game. We show then that the optimal outcomes of a CP-net are exactly
the Nash equilibria of an appropriately defined strategic game in the above
sense. This allows us to use the techniques of game theory to search for
optimal outcomes of CP-nets and vice-versa, to use techniques developed for
CP-nets to search for Nash equilibria of the considered games.Comment: 6 pages. in: roc. of the Third International Conference on
Computational Intelligence, Robotics and Autonomous Systems (CIRAS '05). To
appea
Heuristics in Multi-Winner Approval Voting
In many real world situations, collective decisions are made using voting.
Moreover, scenarios such as committee or board elections require voting rules
that return multiple winners. In multi-winner approval voting (AV), an agent
may vote for as many candidates as they wish. Winners are chosen by tallying up
the votes and choosing the top- candidates receiving the most votes. An
agent may manipulate the vote to achieve a better outcome by voting in a way
that does not reflect their true preferences. In complex and uncertain
situations, agents may use heuristics to strategize, instead of incurring the
additional effort required to compute the manipulation which most favors them.
In this paper, we examine voting behavior in multi-winner approval voting
scenarios with complete information. We show that people generally manipulate
their vote to obtain a better outcome, but often do not identify the optimal
manipulation. Instead, voters tend to prioritize the candidates with the
highest utilities. Using simulations, we demonstrate the effectiveness of these
heuristics in situations where agents only have access to partial information
Simulation to Support Local Search in Trajectory Optimization Planning
NASA and the international community are investing in the development of a commercial transportation infrastructure that includes the increased use of rotorcraft, specifically helicopters and civil tilt rotors. However, there is significant concern over the impact of noise on the communities surrounding the transportation facilities. One way to address the rotorcraft noise problem is by exploiting powerful search techniques coming from artificial intelligence coupled with simulation and field tests to design low-noise flight profiles which can be tested in simulation or through field tests. This paper investigates the use of simulation based on predictive physical models to facilitate the search for low-noise trajectories using a class of automated search algorithms called local search. A novel feature of this approach is the ability to incorporate constraints directly into the problem formulation that addresses passenger safety and comfort
Heuristic Strategies in Uncertain Approval Voting Environments
In many collective decision making situations, agents vote to choose an
alternative that best represents the preferences of the group. Agents may
manipulate the vote to achieve a better outcome by voting in a way that does
not reflect their true preferences. In real world voting scenarios, people
often do not have complete information about other voter preferences and it can
be computationally complex to identify a strategy that will maximize their
expected utility. In such situations, it is often assumed that voters will vote
truthfully rather than expending the effort to strategize. However, being
truthful is just one possible heuristic that may be used. In this paper, we
examine the effectiveness of heuristics in single winner and multi-winner
approval voting scenarios with missing votes. In particular, we look at
heuristics where a voter ignores information about other voting profiles and
makes their decisions based solely on how much they like each candidate. In a
behavioral experiment, we show that people vote truthfully in some situations
and prioritize high utility candidates in others. We examine when these
behaviors maximize expected utility and show how the structure of the voting
environment affects both how well each heuristic performs and how humans employ
these heuristics.Comment: arXiv admin note: text overlap with arXiv:1905.1210
Constraint-based Temporal Reasoning with Preferences
Often we need to work in scenarios where events happen over time and preferences are associated to event distances and durations. Soft temporal constraints allow one to describe in a natural way problems arising in such scenarios. In general, solving soft temporal problems require exponential time in the worst case, but there are interesting subclasses of problems which are polynomially solvable. In this paper we identify one of such subclasses giving tractability results. Moreover, we describe two solvers for this class of soft temporal problems, and we show some experimental results. The random generator used to build the problems on which tests are performed is also described. We also compare the two solvers highlighting the tradeoff between performance and robustness. Sometimes, however, temporal local preferences are difficult to set, and it may be easier instead to associate preferences to some complete solutions of the problem. To model everything in a uniform way via local preferences only, and also to take advantage of the existing constraint solvers which exploit only local preferences, we show that machine learning techniques can be useful in this respect. In particular, we present a learning module based on a gradient descent technique which induces local temporal preferences from global ones. We also show the behavior of the learning module on randomly-generated examples
Resistance to bribery when aggregating soft constraints
Abstract We consider a multi-agent scenario, where the preferences of several agents are modelled via soft constraint problems and need to be aggregated to compute a single "socially optimal" solution. We study the resistance of various ways to compute such a solution to influence the result, such as those based on the notion of bribery. In doing this, we link the cost of bribing an agent to the effort needed by the agent to make a certain solution optimal, by only changing preferences associated to parts of the solution. This leads to the definition of four notions of distance from optimality of a solution in a soft constraint problem. The notions differ on the amount of information considered when evaluating the effort
Disjunctive temporal planning with uncertainty
Driven by planning problems with both disjunctive constraints and contingency, we define the Disjunctive Temporal Problem with Uncertainty (DTPU), an extension of the DTP that includes contingent events. Generalizing existing work on Simple Temporal Problems with Uncertainty, we divide the time-points into controllable and uncontrollable classes, and propose varying notions of controllability to replace the notion of consistency.
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