35 research outputs found
Non-Pauli errors in the three-dimensional surface code
A powerful feature of stabilizer error correcting codes is the fact that stabilizer measurement projects arbitrary errors to Pauli errors, greatly simplifying the physical error correction process as well as classical simulations of code performance. However, logical non-Clifford operations can map Pauli errors to non-Pauli (Clifford) errors, and while subsequent stabilizer measurements will project the Clifford errors back to Pauli errors the resulting distributions will possess additional correlations that depend on both the nature of the logical operation and the structure of the code. Previous work has studied these effects when applying a transversal T gate to the three-dimensional color code and shown the existence of a nonlocal "linking charge"phenomenon between membranes of intersecting errors. In this paper we generalise these results to the case of a CCZ gate in the three-dimensional surface code and find that many aspects of the problem are much more easily understood in this setting. In particular, the emergence of linking charge is a local effect rather than a nonlocal one. We use the relative simplicity of Clifford errors in this setting to simulate their effect on the performance of a single-shot magic state preparation process and find that their effect on the threshold is largely determined by probability of X errors occurring immediately prior to the application of the gate, after the most recent stabilizer measurement
Cellular automaton decoders for topological quantum codes with noisy measurements and beyond
We propose an error correction procedure based on a cellular automaton, the sweep rule, which is applicable to a broad range of codes beyond topological quantum codes. For simplicity, however, we focus on the three-dimensional toric code on the rhombic dodecahedral lattice with boundaries and prove that the resulting local decoder has a non-zero error threshold. We also numerically benchmark the performance of the decoder in the setting with measurement errors using various noise models. We find that this error correction procedure is remarkably robust against measurement errors and is also essentially insensitive to the details of the lattice and noise model. Our work constitutes a step towards finding simple and high-performance decoding strategies for a wide range of quantum low-density parity-check codes
Numerical Implementation of Just-In-Time Decoding in Novel Lattice Slices Through the Three-Dimensional Surface Code
We build on recent work by B. Brown (Sci. Adv. 6, eaay4929 (2020)) to develop
and simulate an explicit recipe for a just-in-time decoding scheme in three 3D
surface codes, which can be used to implement a transversal (non-Clifford)
between three 2D surface codes in time linear in the code
distance. We present a fully detailed set of bounded-height lattice slices
through the 3D codes which retain the code distance and measurement-error
detecting properties of the full 3D code and admit a dimension-jumping process
which expands from/collapses to 2D surface codes supported on the boundaries of
each slice. At each timestep of the procedure the slices agree on a common set
of overlapping qubits on which should be applied. We use these slices to
simulate the performance of a simple JIT decoder against stochastic and
measurement errors and find evidence for a threshold in all
three codes. We expect that this threshold could be improved by optimisation of
the decoder.Comment: 19 pages, 11 figures. Additional supplementary materials at
https://github.com/tRowans/JIT-supplementary-materials. v2; removed some
claims regarding issues with staircase slices and changed one referenc
Single-shot error correction of three-dimensional homological product codes
Single-shot error correction corrects data noise using only a single round of noisy measurements on the data qubits, removing the need for intensive measurement repetition. We introduce a general concept of confinement for quantum codes, which roughly stipulates qubit errors cannot grow without triggering more measurement syndromes. We prove confinement is sufficient for single-shot decoding of adversarial errors and linear confinement is sufficient for single-shot decoding of local stochastic errors. Further to this, we prove that all three-dimensional homological product codes exhibit confinement in their X components and are therefore single shot for adversarial phase-flip noise. For local stochastic phase-flip noise, we numerically explore these codes and again find evidence of single-shot protection. Our Monte Carlo simulations indicate sustainable thresholds of 3.08(4)% and 2.90(2)% for three-dimensional (3D) surface and toric codes, respectively, the highest observed single-shot thresholds to date. To demonstrate single-shot error correction beyond the class of topological codes, we also run simulations on a randomly constructed family of 3D homological product codes
Single-shot error correction of three-dimensional homological product codes
Single-shot error correction corrects data noise using only a single round of noisy measurements on the data qubits, removing the need for intensive measurement repetition. We introduce a general concept of confinement for quantum codes, which roughly stipulates qubit errors cannot grow without triggering more measurement syndromes. We prove confinement is sufficient for single-shot decoding of adversarial errors and linear confinement is sufficient for single-shot decoding of local stochastic errors. Further to this, we prove that all three-dimensional homological product codes exhibit confinement in their X components and are therefore single shot for adversarial phase-flip noise. For local stochastic phase-flip noise, we numerically explore these codes and again find evidence of single-shot protection. Our Monte Carlo simulations indicate sustainable thresholds of 3.08(4)% and 2.90(2)% for three-dimensional (3D) surface and toric codes, respectively, the highest observed single-shot thresholds to date. To demonstrate single-shot error correction beyond the class of topological codes, we also run simulations on a randomly constructed family of 3D homological product codes