40 research outputs found
People, context, and devices: Defining the new landscape of TV experiences
Modern technologies (e.g., tablet, smartphone, large public displays) remove many of the constraints that define the scope of what television is or can be, but we often define it based upon our prior TV experiences with broadcast and cable television. This one-day workshop at TVX 2015 will address design challenges and opportunities (e.g., of video streams, social TV apps, second screens) in order to consolidate existing knowledge to describe the changing landscape of TV experiences. It's time to redefine what we think of when we say "television," and this workshop will engage participants in that process
Playful Experiences and Game Concepts for Multi-screen Environments
Part 5: Workshops and TutorialsInternational audienceIn this workshop we will focus on how to design for playful experiences in multi-screen environments (smartphone, tablet, PC and TV), how existing gaming concepts can or cannot be transferred to the design of novel multi-screen formats, and how current insights in sociability, genres and attention can inspire new game concepts. These insights should ultimately lead to novel concepts for multi-screen formats utilising the opportunities offered by the recently increased functionality and interactivity. We will invite experts from industry and academia to discuss the latest research efforts and applications, analyse the current “gamified” media landscape, and formulate essential directions for future research
Designing TV Recommender Interfaces for Specific Viewing Experiences
In this paper we report upon our prototyping and design efforts aimed at supporting specific viewing experiences or situations. In our previous studies we gathered insights into which types of viewing situations occur in the home based on the group of viewers, the mood, the type of content, and time-related factors. Based on these situated experiences we now aim to support these experiences via specific user interface designs. The focus is mainly on presenting the right content in the right way for the specific viewers in each situation. The explored interfaces vary by look & feel, content selection, and interaction possibilities. By going through different prototype evaluation sessions we aim to increase our understanding of each situation's user requirements. Ultimately, viewers should save considerable time when choosing content.status: publishe
Enhancing social interaction and user participation in the development of social applications
status: publishe