26 research outputs found
On behavior strategy solutions in finite extended decision processes
Techniques for finding best behavior strategies on arbitrary information collection scheme
On behavior strategy solutions of finite two- person constant-sum extended games
Recall-sensitivity and behavior strategy solutions in finite two-person constant-sum extended game
Star-forming cores embedded in a massive cold clump: Fragmentation, collapse and energetic outflows
The fate of massive cold clumps, their internal structure and collapse need
to be characterised to understand the initial conditions for the formation of
high-mass stars, stellar systems, and the origin of associations and clusters.
We explore the onset of star formation in the 75 M_sun SMM1 clump in the region
ISOSS J18364-0221 using infrared and (sub-)millimetre observations including
interferometry. This contracting clump has fragmented into two compact cores
SMM1 North and South of 0.05 pc radius, having masses of 15 and 10 M_sun, and
luminosities of 20 and 180 L_sun. SMM1 South harbours a source traced at 24 and
70um, drives an energetic molecular outflow, and appears supersonically
turbulent at the core centre. SMM1 North has no infrared counterparts and shows
lower levels of turbulence, but also drives an outflow. Both outflows appear
collimated and parsec-scale near-infrared features probably trace the
outflow-powering jets. We derived mass outflow rates of at least 4E-5 M_sun/yr
and outflow timescales of less than 1E4 yr. Our HCN(1-0) modelling for SMM1
South yielded an infall velocity of 0.14 km/s and an estimated mass infall rate
of 3E-5 M_sun/yr. Both cores may harbour seeds of intermediate- or high-mass
stars. We compare the derived core properties with recent simulations of
massive core collapse. They are consistent with the very early stages dominated
by accretion luminosity.Comment: Accepted for publication in ApJ, 14 pages, 7 figure
What a Neural Network Can Learn about Othello
Conventional Othello programs are based on a thorough analysis of the game, and typically employ sophisticated evaluation functions and supervised learning techniques that use large expert-labeled game databases. This paper presents an alternative method that trains a neural network to evaluate Othello positions via temporal difference (TD) learning. The approach is based on a network architecture that reflects the spatial and temporal organization of the problem domain. The network begins with random weights, and through self-play achieves an intermediate level of play. We also present a simple and effective method for analyzing what the network learned. 1 Introduction The game of Othello is a descendant of an old Japanese board game. Like chess, it is a deterministic, perfect information, zero-sum game of strategy between two players. The limited length of the game, typically sixty moves, and the small average branching factor, approximately seven, give Othello a complexity greater..