4,119 research outputs found

    Conservative occlusion culling for urban visualization using a slice-wise data structure

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    Cataloged from PDF version of article.In this paper, we propose a framework for urban visualization using a conservative from-region visibility algorithm based on occluder shrinking. The visible geometry in a typical urban walkthrough mainly consists of partially visible buildings. Occlusion-culling algorithms, in which the granularity is buildings, process these partially visible buildings as if they are completely visible. To address the problem of partial visibility, we propose a data structure, called slice-wise data structure, that represents buildings in terms of slices parallel to the coordinate axes. We observe that the visible parts of the objects usually have simple shapes. This observation establishes the base for occlusion-culling where the occlusion granularity is individual slices. The proposed slice-wise data structure has minimal storage requirements. We also propose to shrink general 3D occluders in a scene to find volumetric occlusion. Empirical results show that significant increase in frame rates and decrease in the number of processed polygons can be achieved using the proposed slice-wise occlusion-culling as compared to an occlusion-culling method where the granularity is individual buildings. © 2007 Elsevier Inc. All rights reserved

    Stereoscopic view-dependent visualization of terrain height fields

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    Cataloged from PDF version of article.Visualization of large geometric environments has always been an important problem of computer graphics. In this paper, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. We use a quadtree based multiresolution representation for the terrain data. This structure is queried to obtain the view-dependent approximations of the terrain model at different levels of detail. In order not to lose depth information, which is crucial for the stereoscopic visualization, we make use of a different simplification criterion, namely, distance-based angular error threshold. We also present an algorithm for the construction of stereo pairs in order to speed up the view-dependent stereoscopic visualization. The approach we use is the simultaneous generation of the triangles for two stereo images using a single draw-list so that the view frustum culling and vertex activation is done only once for each frame. The cracking problem is solved using the dependency information stored for each vertex. We eliminate the popping artifacts that can occur while switching between different resolutions of the data using morphing. We implemented the proposed algorithms on personal computers and graphics workstations. Performance experiments show that the second eye image can be produced approximately 45 percent faster than drawing the two images separately and a smooth stereoscopic visualization can be achieved at interactive frame rates using continuous multiresolution representation of height fields

    Emergency crowd simulation for outdoor environments

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    Cataloged from PDF version of article.We simulate virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We use a continuum dynamics-based approach to simulate the escaping crowd, which produces more efficient simulations than the agent-based approaches. Only the close proximity of the incident region, which includes the crowd affected by the incident, is simulated. We use a model-based rendering approach where a polygonal mesh is rendered for each agent according to the agent's skeletal motion. To speed up the animation and visualization, we employ an offline occlusion culling technique. We animate and render a pedestrian model only if it is visible according to the static visibility information computed. In the pre-processing stage, the navigable area is decomposed into a grid of cells and the from-region visibility of these cells is computed with the help of hardware occlusion queries. (C) 2009 Elsevier Ltd. All rights reserved

    Stereoscopic urban visualization based on graphics processor unit

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    We propose a framework for the stereoscopic visualization of urban environments. The framework uses occlusion and view-frustum culling (VFC) and utilizes graphics hardware to speed up the rendering process. The occlusion culling is based on a slice-wise storage scheme that represents buildings using axis-aligned slices. This provides a fast and a low-cost way to access the visible parts of the buildings. View-frustum culling for stereoscopic visualization is carried out once for both eyes by applying a transformation to the culling location. Rendering using graphics hardware is based on the slice-wise building representation. The representation facilitates fast access to data that are pushed into the graphics procesing unit (GPU) buffers. We present algorithms to access this GPU data. The stereoscopic visualization uses off-axis projection, which we found more suitable for the case of urban visualization. The framework is tested on large urban models containing 7.8 million and 23 million polygons. Performance experiments show that real-time stereoscopic visualization can be achieved for large models. © 2008 Society of Photo-Optical Instrumentation Engineers

    Extraction of 3D navigation space in virtual urban environments

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    Urban scenes are one class of complex geometrical environments in computer graphics. In order to develop navigation systems for urban sceneries, extraction and cellulization of navigation space is one of the most commonly used technique providing a suitable structure for visibility computations. Surprisingly, there is not much work done for the extraction of the navigable area automatically. Urban models, except for the ones where the building footprints are used to generate the model, generally lack navigation space information. Because of this, it is hard to extract and discretize the navigable area for complex urban scenery. In this paper, we propose an algorithm for the extraction of navigation space for urban scenes in threedimensions (3D). Our navigation space extraction algorithm works for scenes, where the buildings are in high complexity. The building models may have pillars or holes where seeing through them is also possible. Besides, for the urban data acquired from different sources which may contain errors, our approach provides a simple and efficient way of discretizing both navigable space and the model itself. The extracted space can instantly be used for visibility calculations such as occlusion culling in 3D space. Furthermore, terrain height field information can be extracted from the resultant structure, hence providing a way to implement urban navigation systems including terrains

    Synthesis of a hexafluoropropylidene-bis(phthalic anhydride)-based polyimide and its conducting polymer composites with polypyrrole

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    A new electrically conducting composite film from polypyrrole and 4,4′(hexafluoroisopropylidene)-bis(phthalic anhydride)-based polyimide was prepared. Pyrrole and the dopant ion can easily penetrate through the polyimide substrate and electropolymerize on the platinum (Pt) electrode due to the swelling of the polyimide on the metal electrode. The electrochemical properties of polypyrrole-polyimide (PPy/PI ) composite films have been investigated by using cyclic voltammetry. The PPy/PI composite film is suitable for use as the electroactive material owing to its stable and controllable electrochemical properties. The electrical conductivity of composites falls in the range 0.0035-15 S/cm. Scanning electron micrograph, FTIR, and thermal studies indicate that PPy and PI form a homogeneous material rather than a simple mixture. © 1997 John Wiley & Sons, Inc

    Antenatal and postpartum immunological markers levels in women with HIV infection and malnutrition in a low resource setting: A pilot study

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    Supplemental Material for Antenatal and postpartum immunological markers levels in women with HIV infection and malnutrition in a low resource setting: A pilot study by Panashe Chandiwana , Privilege T Munjoma, Arthur J Mazhandu, Lovemore R Mazengera, Benjamin Misselwitz, Sebastian Jordi, Bahtiyar Yilmaz and Kerina Duri in European Journal of Inflammation</p

    State-wide calculation of terrain-visualisations and automatic map generation for archaeological objects

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    Airborne laser scanning (ALS) became very popular in the last two decades for archaeological prospection. With the state-wide availability of ALS-data in Lower Saxony, Germany, about 48,000 km2;, we needed flexible and scalable approaches to process the data. First, we produced a state-wide digital terrain model (DTM) and some visualisations of it to use it in standard GIS software. Some of these visualisations are available as web maps and used for prospection also by volunteers. In a second approach, we automatically generate maps for all known archaeological objects. This is mainly used for the documentation of the 130,000 known objects in Lower Saxony, but also for object-by-object revision of the database. These Maps will also be presented in the web portal "Denkmalatlas Niedersachsen", an open data imitative of the state Lower Saxony.In the first part of this paper, we show how the state-wide DTM and its visualisations can be calculated using tiles. In the second part, we describe the automatic map generation process. All implementations were done with ArcGIS and its scripting interface ArcPy

    Determination of parking space and its concurrent usage over time using semantically segmented mobile mapping data

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    Public space is a scarce good in cities. There are many concurrent usages, which makes an adequate allocation of space both difficult and highly attractive. A lot of space is allocated by parking cars - even if the parking spaces are not occupied by cars all the time. In this work, we analyze space demand and usage by parking cars, in order to evaluate, when this space could be used for other purposes. The analysis is based on 3D point clouds acquired at several times during a day. We propose a processing pipeline to extract car bounding boxes from a given 3D point cloud. For the car extraction we utilize a label transfer technique for transfers from semantically segmented 2D RGB images to 3D point cloud data. This semantically segmented 3D data allows us to identify car instances. Subsequently, we aggregate and analyze information about parking cars. We present an exemplary analysis of the urban area where we extracted 15.000 cars at five different points in time. Based on this aggregated we present analytical results for time dependent parking behavior, parking space availability and utilization

    Photoproduction at collider energies: from RHIC and HERA to the LHC

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    We present the mini-proceedings of the workshop on ``Photoproduction at collider energies: from RHIC and HERA to the LHC'' held at the European Centre for Theoretical Studies in Nuclear Physics and Related Areas (ECT*, Trento) from January 15 to 19, 2007. The workshop gathered both theorists and experimentalists to discuss the current status of investigations of high-energy photon-induced processes at different colliders (HERA, RHIC, and Tevatron) as well as preparations for extension of these studies at the LHC. The main physics topics covered were: (i) small-xx QCD in photoproduction studies with protons and in electromagnetic (aka. ultraperipheral) nucleus-nucleus collisions, (ii) hard diffraction physics at hadron colliders, and (iii) photon-photon collisions at very high energies: electroweak and beyond the Standard Model processes. These mini-proceedings consist of an introduction and short summaries of the talks presented at the meeting
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