134 research outputs found

    Assembling strategies in extrinsic evolvable hardware with bi-directional incremental evolution

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    Bidirectional incremental evolution (BIE) has been proposed as a technique to overcome the ā€stallingā€ effect in evolvable hardware applications. However preliminary results show perceptible dependence of performance of BIE and quality of evaluated circuit on assembling strategy applied during reverse stage of incremental evolution. The purpose of this paper is to develop assembling strategy that will assist BIE to produce relatively optimal solution with minimal computational effort (e.g. the minimal number of generations)

    Key perennial weeds in arable crops in the Nordic countries

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    Our review on the most common perennial weeds in the Nordic countries draws on 1) a Nordic/Baltic joint desk-top study done in 1997-99, 2) information from national weed surveys and 3) expert opinions from Denmark, Finland, Norway and Sweden

    Rafting Towards Consensus: Formation Control of Distributed Dynamical Systems

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    In this paper, we introduce a novel adaptation of the Raft consensus algorithm for achieving emergent formation control in multi-agent systems with a single integrator dynamics. This strategy, dubbed "Rafting," enables robust cooperation between distributed nodes, thereby facilitating the achievement of desired geometric configurations. Our framework takes advantage of the Raft algorithm's inherent fault tolerance and strong consistency guarantees to extend its applicability to distributed formation control tasks. Following the introduction of a decentralized mechanism for aggregating agent states, a synchronization protocol for information exchange and consensus formation is proposed. The Raft consensus algorithm combines leader election, log replication, and state machine application to steer agents toward a common, collaborative goal. A series of detailed simulations validate the efficacy and robustness of our method under various conditions, including partial network failures and disturbances. The outcomes demonstrate the algorithm's potential and open up new possibilities in swarm robotics, autonomous transportation, and distributed computation. The implementation of the algorithms presented in this paper is available at https://github.com/abbas-tari/raft.git

    A new project to address run-time reconfigurable hardware systems

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    Last autumn, we started a new project named Context Switching Reconfigurable Hardware for Communication Systems (COSRECOS). In this talk, I would like to present how we plan to address the challenge of changing hardware configurations while a system is in operation. The overall goal of the project is to contribute in making run-time reconfigurable systems more feasible in general. This includes introducing architectures for reducing reconfiguration time as well as undertaking tool development. Case studies by applications in network and communication systems will be a part of the project. Comments to the planned outline are much welcome

    Differences of Human Perceptions of a Robot Moving using Linear or Slow in, Slow out Velocity Profiles When Performing a Cleaning Task

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    We investigated how a robot moving with different velocity profiles affects a person's perception of it when working together on a task. The two profiles are the standard linear profile and a profile based on the animation principles of slow in, slow out. The investigation was accomplished by running an experiment in a home context where people and the robot cooperated on a clean-up task. We used the Godspeed series of questionnaires to gather people's perception of the robot. Average scores for each series appear not to be different enough to reject the null hypotheses, but looking at the component items provides paths to future areas of research. We also discuss the scenario for the experiment and how it may be used for future research into using animation techniques for moving robots and improving the legibility of a robot's locomotion

    Data Driven Analysis of Tiny Touchscreen Performance with MicroJam

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    The widespread adoption of mobile devices, such as smartphones and tablets, has made touchscreens a common interface for musical performance. New mobile musical instruments have been designed that embrace collaborative creation and that explore the affordances of mobile devices, as well as their constraints. While these have been investigated from design and user experience perspectives, there is little examination of the performers' musical outputs. In this work, we introduce a constrained touchscreen performance app, MicroJam, designed to enable collaboration between performers, and engage in a novel data-driven analysis of more than 1600 performances using the app. MicroJam constrains performances to five seconds, and emphasises frequent and casual music making through a social media-inspired interface. Performers collaborate by replying to performances, adding new musical layers that are played back at the same time. Our analysis shows that users tend to focus on the centre and diagonals of the touchscreen area, and tend to swirl or swipe rather than tap. We also observe that while long swipes dominate the visual appearance of performances, the majority of interactions are short with limited expressive possibilities. Our findings are summarised into a set of design recommendations for MicroJam and other touchscreen apps for social musical interaction

    Guiding Neuroevolution with Structural Objectives

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    The structure and performance of neural networks are intimately connected, and by use of evolutionary algorithms, neural network structures optimally adapted to a given task can be explored. Guiding such neuroevolution with additional objectives related to network structure has been shown to improve performance in some cases, especially when modular neural networks are beneficial. However, apart from objectives aiming to make networks more modular, such structural objectives have not been widely explored. We propose two new structural objectives and test their ability to guide evolving neural networks on two problems which can benefit from decomposition into subtasks. The first structural objective guides evolution to align neural networks with a user-recommended decomposition pattern. Intuitively, this should be a powerful guiding target for problems where human users can easily identify a structure. The second structural objective guides evolution towards a population with a high diversity in decomposition patterns. This results in exploration of many different ways to decompose a problem, allowing evolution to find good decompositions faster. Tests on our target problems reveal that both methods perform well on a problem with a very clear and decomposable structure. However, on a problem where the optimal decomposition is less obvious, the structural diversity objective is found to outcompete other structural objectives -- and this technique can even increase performance on problems without any decomposable structure at all
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