100 research outputs found

    The scenographic space(s) of augmented reality

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    The research in this paper forms part of a PhD funded by the Arts and Humanities Research Council through the White Rose College of the Arts & Humanities (WRoCAH). Ernest Remains was supported through a WRoCAH large award. This work was published in a book funded by national funds through FCT - Fundação para a Ciência e a Tecnologia, I.P., within the project UIDB/04041/2020 (Centro de Estudos Arnaldo Araújo).info:eu-repo/semantics/publishedVersio

    The thematic relationship of Laurence Sterne to David Herbert Lawrence

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    Among the pioneer novelists of the eighteenth century, Laurence Sterne stands out as an unexplained curiosity. In many ways the most modern of the early novelists, he is regarded as the first stream-of-consciousness author, and thus the forerunner of the most significant school in today\u27s fiction. Sterne constructed his original style from ideas derived from the seventeenth century philosopher, John Locke, in his Essay Concerning Human Understanding. A less obvious but equally defendable fact is that this philosophical work provided Sterne with a thematic as well as stylistic bridge into the twentieth century. The clearest illustration of this relationship is the case of David Herbert Lawrence, and it is the purpose of this thesis to analyze the thematic relationship between Sterne and this twentieth century author. First a consistency in philosophical doctrine will be demonstrated, consisting mainly in the belief that mankind\u27s unhappiness and hie shortcomings are directly attributable to his overstimulation of the intellect and neqlect of the physical and sensual aspects of life. His acceptance of synthetic substitutes for sensual rewards and his conformity to artificial patterns is viewed by these authors as man\u27s chief downfall. It will be shown that these principles are derived from a common philosophical source, and that thee ideas, suggested only in passing by Locke, are given emphasis and force by Sterne and Lawrence, who present them through two different media: humor and romantic didacticism. The continuity of the messages of Sterne and Lawrence will be further emphasised by the fact that the two authors employ similar imagery, The use of horse and hobbyhorse symbolism, abundant in both writers, will be shown as paradoxical in their various interpretations, but consistent in their application by these two authors as a contrast between the sensual and real, and the intellectual and artificial. Finally, certain inconsistencies in the methods and messages of Sterne and Lawrence will be considered. Of primary importance will be Sterne\u27\u27\u27\u27s humorous treatment of subjects that Lawrence treats tragically. These superficial contradictions will be resolved partially within the context of the separate personalities of the authors, but primarily with regard to their conflicting literary backgrounds of classicism and romanticism. The synthesis of their messages reached in this study will then be evaluated

    The Scenographic Space(s) of Augmented Reality

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    There has been a recent wave of research attention focusing on immersive and mixed reality technologies across a range of artforms, including theatre and performance. Accompanying this is a pervading sense that the creative potential of these technologies has not yet been realised. Somewhat surprisingly, there has been very little work in this area within a specifically scenographic context. This paper will focus specifically on augmented reality (AR), drawing on frameworks within scenography to argue that this context provides a way to think through and experiment with the affective potential of these technologies. AR is not necessarily understood here as associated with a particular technology. Rather, I define it as any handheld or wearable technology that creates an augmented experience of space

    The scenographic potential of immersive technologies: virtual and augmented reality at the Prague Quadrennial 2019

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    A wide range of works made with virtual and augmented reality technologies was on display at the 2019 Prague Quadrennial. This article discusses these works in the context of a renewed wave of research interest in these technologies. I argue that virtual and augmented reality provides a new paradigm for scenographic practice that differs from other digital media. Furthermore, I contend that a scenographic perspective can provide insights into how immersive technologies might be utilised to create affective audience experiences. Through a description of my own experiences of the works at PQ, I consider the scenographic environments that immersive technologies make possible, the specific affordances that they offer scenographic practice, and the attendant materialities of virtual environments. Rather than focus on presence or immersion in virtual environments as primary goals of immersive technologies, I suggest that a scenographic approach might instead foreground the porous boundaries between different orders of reality or ‘worlds’, and between bodies and worlds

    Prosthetic Scenographies: Scenographic Extension of the Senses and Mediation of the Performance Space in Tower

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    In this article I provide an account of how the spectator’s senses can be extended and mediated by scenography to argue for an expanded understanding of scenography’s affective operation in performance. This is discussed in the context of practice-research project Tower, a site-led performance presented in London in 2017 that is performed in a high-rise building and watched from the street through binoculars, with the audience listening to a binaural recording of the performers’ movements through headphones. The digital binaural soundscape and the analogue binoculars are conceived of as mediatic prostheses that extend the bodies of the audience to create a mediated sensory proximity that is experienced in disjunction with the physical distance of the performance. Drawing on perspectives on sensory and spatial perception from phenomenology and cognitive science, I analyse my own experience of the work from my dual perspective as creator and spectator. I argue that the sensory disjunction in Tower produces an affective unreality, which heightens the fictional space of the performance within the real site. I argue that by considering the mediatic prostheses as part of the scenography, we open up new ways to think about both mediating technologies and how scenography operates on audiences

    Automated Assembly of Hybrid Microsystems

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    The paper describes the design of a system for the automated assembly of hybrid microsystems and the accuracies of the components. The influences on the accuracy will be analyzed on the basis of an example for an automated assembly process. While the object sizes reach centimeter range, they have to be assembled with an assembly accuracy of only a few micrometers. A relative positioning accuracy of 0.8 pm is reached in this process

    In-Process Laser Scanning Technology for Micro Assembly

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    To recognize edges of components in an assembly process, in particular of microelectronic or micro system components, nowadays vision systems are preferred. These systems are working fast but the results strongly depend on ambient conditions. In most sensor guided assembly systems laser displacement sensors are implemented additionally to vision systems. These sensors are used for detection of the components height. In this paper a scanning method is presented that detects edges by using a laser displacement sensor. These data can be used by robot assembly system for a sensor guided assembly process. Further by this technique is extended in order to gain 3D-infonnation of micro components and a proposal of the field of application is outlined

    Should we still give our asthmatic patients written individualised management plans?

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    The document attached has been archived with permission from the editor of the Medical Journal of Australia. An external link to the publisher’s copy is included.Andrew M Thornett, Jonathan W Newbury and Andre J Duszynsk

    Bottom-up and middle-out approaches to electronic patient information systems: a focus on healthcare pathways

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    Background A study is reported that examines the use of electronic health record (EHR) systems in two UK local health communities.Objective These systems were developed locally and the aim of the study was to explore how well they were supporting the coordination of care along healthcare pathways that cross the organisational boundaries between the agencies delivering health care.Results The paper presents the findings for two healthcare pathways; the Stroke Pathway and a pathway for the care of the frail elderly in their own homes. All the pathways examined involved multiple agencies and many locally tailored EHR systems are in use to aid the coordination of care. However, the ability to share electronic patient information along the pathways was patchy. The development of systems that enabled effective sharing of information was characterised by sociotechnical system development, i.e. associating the technical development with process changes and organisational changes, with local development teams that drew on all the relevant agencies in the local health community and on evolutionary development, as experience grew of the benefits that EHR systems could deliver.Conclusions The study concludes that whilst there may be a role for a national IT strategy, for example, to set standards for systems procurement that facilitate data interchange, most systems development work needs to be done at a ‘middle-out’ level in the local health community, where joint planning between healthcare agencies can occur, and at the local healthcare pathway level where systems can be matched to specific needs for information sharing
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