51 research outputs found

    Understanding Federation: An Analytical Framework for the Interoperability of Social Networking Sites

    Get PDF
    Although social networking has become a remarkable feature in the Web, full interoperability has not arrived. This work explores the main 5 paradigms of interoperability across social networking sites, corresponding to the layers in which we an find interoperability. Building on those, a novel analytical framework for SNS interoperability is introduced. Seven representative interoperability SNS technologies are compared using the proposed framework. The analysis exposes an overwhelming disparity and fragmentation in the solutions for tackling the same problems. Although there are a few solutions where consensus is reached and are widely adopted (e.g. in object IDs), there are multiple central issues that are still far from being widely standarized (e.g. in profile representation). In addition, several areas have been identified where there is clear room for improvement, such as privacy controls or data synchronization

    Dynamic Vision Sensor integration on FPGA-based CNN accelerators for high-speed visual classification

    Get PDF
    Deep-learning is a cutting edge theory that is being applied to many fields. For vision applications the Convolutional Neural Networks (CNN) are demanding significant accuracy for classification tasks. Numerous hardware accelerators have populated during the last years to improve CPU or GPU based solutions. This technology is commonly prototyped and tested over FPGAs before being considered for ASIC fabrication for mass production. The use of commercial typical cameras (30fps) limits the capabilities of these systems for high speed applications. The use of dynamic vision sensors (DVS) that emulate the behavior of a biological retina is taking an incremental importance to improve this applications due to its nature, where the information is represented by a continuous stream of spikes and the frames to be processed by the CNN are constructed collecting a fixed number of these spikes (called events). The faster an object is, the more events are produced by DVS, so the higher is the equivalent frame rate. Therefore, these DVS utilization allows to compute a frame at the maximum speed a CNN accelerator can offer. In this paper we present a VHDL/HLS description of a pipelined design for FPGA able to collect events from an Address-Event-Representation (AER) DVS retina to obtain a normalized histogram to be used by a particular CNN accelerator, called NullHop. VHDL is used to describe the circuit, and HLS for computation blocks, which are used to perform the normalization of a frame needed for the CNN. Results outperform previous implementations of frames collection and normalization using ARM processors running at 800MHz on a Zynq7100 in both latency and power consumption. A measured 67% speedup factor is presented for a Roshambo CNN real-time experiment running at 160fps peak rate.Comment: 7 page

    Resource's Relationships in the Design of Collaborative Web Applications

    Get PDF
    At the moment of designing a web application, we usually run into the problem of how to deal with logical connections among resources. These connections have important implications in the operations that we take on a certain resource and its representation, as we could verify in the design of the collaborative web application that we have developed, the Virtual Conference Centre. For those reasons, in this paper we analyze the relationships among resources, especially focused on collaborative web applications, and we propose some solutions and good practices for the difficulties that we have encountered

    Efficient DMA transfers management on embedded Linux PSoC for Deep-Learning gestures recognition: Using Dynamic Vision Sensor and NullHop one-layer CNN accelerator to play RoShamBo

    Get PDF
    This demonstration shows a Dynamic Vision Sensor able to capture visual motion at a speed equivalent to a highspeed camera (20k fps). The collected visual information is presented as normalized histogram to a CNN accelerator hardware, called NullHop, that is able to process a pre-trained CNN to play Roshambo against a human. The CNN designed for this purpose consist of 5 convolutional layers and a fully connected layer. The latency for processing one histogram is 8ms. NullHop is deployed on the FPGA fabric of a PSoC from Xilinx, the Zynq 7100, which is based on a dual-core ARM computer and a Kintex-7 with 444K logic cells, integrated in the same chip. ARM computer is running Linux and a specific C++ controller is running the whole demo. This controller runs at user space in order to extract the maximum throughput thanks to an efficient use of the AXIStream, based of DMA transfers. This short delay needed to process one visual histogram, allows us to average several consecutive classification outputs. Therefore, it provides the best estimation of the symbol that the user presents to the visual sensor. This output is then mapped to present the winner symbol within the 60ms latency that the brain considers acceptable before thinking that there is a trick.Ministerio de Economía y Competitividad TEC2016-77785-

    Content Management in Ruby on Rails

    Get PDF
    Web development is currently driven by model-view-controller (MVC) frameworks. How has content management adapted to this scenario? This paper reviews content management features in Ruby on Rails framework and its most popular plug-ins. These features are distributed among the different layers of the MVC architectur

    A framework for building distributed social network websites

    Full text link
    Las redes son la esencia de comunidades y sociedades humanas; constituyen el entramado en el que nos relacionamos y determinan cómo lo hacemos, cómo se disemina la información o incluso cómo las cosas se llevan a cabo. Pero el protagonismo de las redes va más allá del que adquiere en las redes sociales. Se encuentran en el seno de múltiples estructuras que conocemos, desde las interaciones entre las proteínas dentro de una célula hasta la interconexión de los routers de internet. Las redes sociales están presentes en internet desde sus principios, en el correo electrónico por tomar un ejemplo. Dentro de cada cliente de correo se manejan listas contactos que agregadas constituyen una red social. Sin embargo, ha sido con la aparición de los sitios web de redes sociales cuando este tipo de aplicaciones web han llegado a la conciencia general. Las redes sociales se han situado entre los sitios más populares y con más tráfico de la web. Páginas como Facebook o Twitter manejan cifras asombrosas en cuanto a número de usuarios activos, de tráfico o de tiempo invertido en el sitio. Pero las funcionalidades de red social no están restringidas a las redes sociales orientadas a contactos, aquellas enfocadas a construir tu lista de contactos e interactuar con ellos. Existen otros ejemplos de sitios que aprovechan las redes sociales para aumentar la actividad de los usuarios y su involucración alrededor de algún tipo de contenido. Estos ejemplos van desde una de las redes sociales más antiguas, Flickr, orientada al intercambio de fotografías, hasta Github, la red social de código libre más popular hoy en día. No es una casualidad que la popularidad de estos sitios web venga de la mano de sus funcionalidades de red social. El escenario es más rico aún, ya que los sitios de redes sociales interaccionan entre ellos, compartiendo y exportando listas de contactos, servicios de autenticación y proporcionando un valioso canal para publicitar la actividad de los usuarios en otros sitios web. Esta funcionalidad es reciente y aún les queda un paso hasta que las redes sociales superen su condición de bunkers y lleguen a un estado de verdadera interoperabilidad entre ellas, tal como funcionan hoy en día el correo electrónico o la mensajería instantánea. Este trabajo muestra una tecnología que permite construir sitios web con características de red social distribuída. En primer lugar, se presenta una tecnología para la construcción de un componente intermedio que permite proporcionar cualquier característica de gestión de contenidos al popular marco de desarrollo web modelo-vista-controlador (MVC) Ruby on Rails. Esta técnica constituye una herramienta para desarrolladores que les permita abstraerse de las complejidades de la gestión de contenidos y enfocarse en las particularidades de los propios contenidos. Esta técnica se usará también para proporcionar las características de red social. Se describe una nueva métrica de reusabilidad de código para demostrar la validez del componente intermedio en marcos MVC. En segundo lugar, se analizan las características de los sitios web de redes sociales más populares, con el objetivo de encontrar los patrones comunes que aparecen en ellos. Este análisis servirá como base para definir los requisitos que debe cumplir un marco para construir redes sociales. A continuación se propone una arquitectura de referencia que proporcione este tipo de características. Dicha arquitectura ha sido implementada en un componente, Social Stream, y probada en varias redes sociales, tanto orientadas a contactos como a contenido, en el contexto de una asociación vecinal tanto como en proyectos de investigación financiados por la UE. Ha sido la base de varios proyectos fin de carrera. Además, ha sido publicado como código libre, obteniendo una comunidad creciente y está siendo usado más allá del ámbito de este trabajo. Dicha arquitectura ha permitido la definición de un nuevo modelo de control de acceso social que supera varias limitaciones presentes en los modelos de control de acceso para redes sociales. Más aún, se han analizado casos de estudio de sitios de red social distribuídos, reuniendo un conjunto de caraterísticas que debe cumplir un marco para construir redes sociales distribuídas. Por último, se ha extendido la arquitectura del marco para dar cabida a las características de redes sociales distribuídas. Su implementación ha sido validada en proyectos de investigación financiados por la UE. Abstract Networks are the substance of human communities and societies; they constitute the structural framework on which we relate to each other and determine the way we do it, the way information is diseminated or even the way people get things done. But network prominence goes beyond the importance it acquires in social networks. Networks are found within numerous known structures, from protein interactions inside a cell to router connections on the internet. Social networks are present on the internet since its beginnings, in emails for example. Inside every email client, there are contact lists that added together constitute a social network. However, it has been with the emergence of social network sites (SNS) when these kinds of web applications have reached general awareness. SNS are now among the most popular sites in the web and with the higher traffic. Sites such as Facebook and Twitter hold astonishing figures of active users, traffic and time invested into the sites. Nevertheless, SNS functionalities are not restricted to contact-oriented social networks, those that are focused on building your own list of contacts and interacting with them. There are other examples of sites that leverage social networking to foster user activity and engagement around other types of content. Examples go from early SNS such as Flickr, the photography related networking site, to Github, the most popular social network repository nowadays. It is not an accident that the popularity of these websites comes hand-in-hand with their social network capabilities The scenario is even richer, due to the fact that SNS interact with each other, sharing and exporting contact lists and authentication as well as providing a valuable channel to publize user activity in other sites. These interactions are very recent and they are still finding their way to the point where SNS overcome their condition of data silos to a stage of full interoperability between sites, in the same way email and instant messaging networks work today. This work introduces a technology that allows to rapidly build any kind of distributed social network website. It first introduces a new technique to create middleware that can provide any kind of content management feature to a popular model-view-controller (MVC) web development framework, Ruby on Rails. It provides developers with tools that allow them to abstract from the complexities related with content management and focus on the development of specific content. This same technique is also used to provide the framework with social network features. Additionally, it describes a new metric of code reuse to assert the validity of the kind of middleware that is emerging in MVC frameworks. Secondly, the characteristics of top popular SNS are analysed in order to find the common patterns shown in them. This analysis is the ground for defining the requirements of a framework for building social network websites. Next, a reference architecture for supporting the features found in the analysis is proposed. This architecture has been implemented in a software component, called Social Stream, and tested in several social networks, both contact- and content-oriented, in local neighbourhood associations and EU-founded research projects. It has also been the ground for several Master’s theses. It has been released as a free and open source software that has obtained a growing community and that is now being used beyond the scope of this work. The social architecture has enabled the definition of a new social-based access control model that overcomes some of the limitations currenly present in access control models for social networks. Furthermore, paradigms and case studies in distributed SNS have been analysed, gathering a set of features for distributed social networking. Finally the architecture of the framework has been extended to support distributed SNS capabilities. Its implementation has also been validated in EU-founded research projects
    corecore