2,517 research outputs found

    Ionized gas and sources of its ionization in the Irr galaxy IC 10

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    IC 10 is the nearest starburst irregular galaxy remarkable for its anomalously high number of WR stars. We report the results of an analysis of the emission spectra of HII-regions ionized by star clusters and WR stars based on observations made with the 6-m telescope of the Special Astrophysical Observatory of the Russian Academy of Sciences using MPFS field spectrograph and SCORPIO focal reducer operating in the slit spectrograph mode. We determine the masses and ages of ionizing star clusters in the violent star-forming region of the galaxy in terms of the new evolutionary models of emission-line spectra of HII-regions developed by Martin-Manjon et al. (2010). We estimate the amount of stars needed to ionize the gas in the brightest HII-region HL 111 and report new determinations of oxygen abundance in HII regions.Comment: To appear in the proceedings of the conference "A Universe of dwarf galaxies" (Lyon, June 14-18, 2010

    Nonlinear paramagnetic magnetization in the mixed state of CeCoIn_5

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    Torque and magnetization measurements in magnetic fields HH up to 14 T were performed on CeCoIn5_5 single crystals. The amplitude of the paramagnetic torque shows an H2.3H^{2.3} dependence in the mixed state and an H2H^{2} dependence in the normal state. In addition, the mixed-state magnetizations for both HcH\parallel c and HabH\parallel ab axes show anomalous behavior after the subtraction of the corresponding paramagnetic contributions as linear extrapolations of the normal-state magnetization. These experimental results point towards a nonlinear paramagnetic magnetization in the mixed state of CeCoIn5_5, which is a result of the fact that both orbital and Pauli limiting effects dominate in the mixed state.Comment: 2 pages, 2 figures, conferenc

    Minke whales change their swimming behavior with respect to their calling behavior, nearby conspecifics, and the environment in the central North Pacific

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    This research was supported by the Office of Naval Research (Code 322, Award Number N0001422WX01263), Commander, U.S. Pacific Fleet (Code N465JR, Award Number N0007023WR0EP8F), and tool development necessary for this analysis was supported by the U.S. Navy’s Living Marine Resources Program (Award Number N0002520WR0141R). AcknowledgmentsBehavioral responses to sonar have been observed in a number of baleen whales, including minke whales (Balaenoptera acutorostrata). Previous studies used acoustic minke whale boing detections to localize and track individual whales on the U.S. Pacific Missile Range Facility (PMRF) in Kaua ‘i, Hawai‘i before, during, and after Navy training activities. These analyses showed significant changes in central North Pacific minke whale distribution and swimming behavior during Navy sonar events. For the purposes of contextualizing changes in animal movement relative to Navy sonar, we expanded on this research to examine the natural variation in minke whale movement when Navy sonar was not present. This study included 2,245 acoustically derived minke whale tracks spanning the years 2012–2017 over all months that minke whales were detected (October–May). Minke whale movement was examined relative to calling season, day of the year, hour of day, wind speed, calling state (nominal or rapid), and distance to the nearest calling conspecific. Hidden Markov models were used to identify two kinematic states (slower, less directional movement and faster, more directional movement). The findings indicate that minke whales were more likely to travel in a faster and more directional state when they were calling rapidly, when other vocalizing minke whales were nearby, during certain times of the day and calling seasons, and in windier conditions, but these changes in movement were less intense than the changes observed during exposure to Navy sonar, when swim speeds were the fastest. These results start to put behavioral responses to Navy sonar into an environmental context to understand the severity of responses relative to natural changes in behavior.Publisher PDFPeer reviewe

    The application of optical coherence tomography to image subsurface tissue structure of Antarctic krill Euphausia superba

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    Many small open ocean animals, such as Antarctic krill, are an important part of marine ecosystems. To discover what will happen to animals such as krill in a changing ocean, experiments are run in aquaria where conditions can be controlled to simulate water characteristics predicted to occur in the future. The response of individual animals to changing water conditions can be hard to observe, and with current observation techniques it is very difficult to follow the progress of an individual animal through its life. Optical coherence tomography (OCT) is an optical imaging technique that allows images at high resolution to be obtained from depths up to a few millimeters inside biological specimens. It is compatible with in vivo imaging and can be used repeatedly on the same specimens. In this work, we show how OCT may be applied to post mortem krill samples and how important physiological data such as shell thickness and estimates of organ volume can be obtained. Using OCT we find an average value for the thickness of krill exoskeleton to be (30±4) µm along a 1 cm length of the animal body. We also show that the technique may be used to provide detailed imagery of the internal structure of a pleopod joint and provide an estimate for the heart volume of (0.73±0.03) mm3

    Favorable trade-off between heat transfer and pressure drop in 3D printed baffled logpile catalyst structures

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    Additive manufacturing has the potential to unlock a large degree of geometric freedom in the shaping of catalytic material, thereby providing new possibilities to optimize catalyst holdup, pressure drop and heat and mass transfer characteristics. In this modelling study, baffled logpile structures are proposed as a promising candidate to exploit this potential, by shaping the catalytic material as a static mixer, generating cross-flow. An OpenFOAM Computational Fluid Dynamics study was performed on various 2D structure designs to map the trade-off between heat transfer, pressure drop and residence time distribution as a function of the design, length and gap spacing of the baffle. It is observed that structures with the longest baffles provide optimal heat transfer performance, and that the baffle gap spacing can be used to tailor the trade-off between heat transfer and pressure drop. In comparison to a packed bed filled with spherical particles, the novel structures offer a heat transfer rate four to six times as high at the same pressure drop. Whilst full 3D simulations, validated by experiments, remain to complete the analysis, the current work illustrates the potential of this novel class of structured catalyst materials for intensified chemical reactors.</p

    Randomness for Free

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    We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a) partial-observation (both players have partial view of the game); (b) one-sided complete-observation (one player has complete observation); and (c) complete-observation (both players have complete view of the game). On the basis of mode of interaction we have the following classification: (a) concurrent (both players interact simultaneously); and (b) turn-based (both players interact in turn). The two sources of randomness in these games are randomness in transition function and randomness in strategies. In general, randomized strategies are more powerful than deterministic strategies, and randomness in transitions gives more general classes of games. In this work we present a complete characterization for the classes of games where randomness is not helpful in: (a) the transition function probabilistic transition can be simulated by deterministic transition); and (b) strategies (pure strategies are as powerful as randomized strategies). As consequence of our characterization we obtain new undecidability results for these games

    Hidden Symmetries and Integrable Hierarchy of the N=4 Supersymmetric Yang-Mills Equations

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    We describe an infinite-dimensional algebra of hidden symmetries of N=4 supersymmetric Yang-Mills (SYM) theory. Our derivation is based on a generalization of the supertwistor correspondence. Using the latter, we construct an infinite sequence of flows on the solution space of the N=4 SYM equations. The dependence of the SYM fields on the parameters along the flows can be recovered by solving the equations of the hierarchy. We embed the N=4 SYM equations in the infinite system of the hierarchy equations and show that this SYM hierarchy is associated with an infinite set of graded symmetries recursively generated from supertranslations. Presumably, the existence of such nonlocal symmetries underlies the observed integrable structures in quantum N=4 SYM theory.Comment: 24 page

    Algorithms for Game Metrics

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    Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative specifications written in the quantitative {\mu}-calculus and related probabilistic logics. We first show that the metrics provide a bound for the difference in long-run average and discounted average behavior across states, indicating that the metrics can be used both in system verification, and in performance evaluation. For turn-based games and MDPs, we provide a polynomial-time algorithm for the computation of the one-step metric distance between states. The algorithm is based on linear programming; it improves on the previous known exponential-time algorithm based on a reduction to the theory of reals. We then present PSPACE algorithms for both the decision problem and the problem of approximating the metric distance between two states, matching the best known algorithms for Markov chains. For the bisimulation kernel of the metric our algorithm works in time O(n^4) for both turn-based games and MDPs; improving the previously best known O(n^9\cdot log(n)) time algorithm for MDPs. For a concurrent game G, we show that computing the exact distance between states is at least as hard as computing the value of concurrent reachability games and the square-root-sum problem in computational geometry. We show that checking whether the metric distance is bounded by a rational r, can be done via a reduction to the theory of real closed fields, involving a formula with three quantifier alternations, yielding O(|G|^O(|G|^5)) time complexity, improving the previously known reduction, which yielded O(|G|^O(|G|^7)) time complexity. These algorithms can be iterated to approximate the metrics using binary search.Comment: 27 pages. Full version of the paper accepted at FSTTCS 200
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