15 research outputs found

    Peningkatan Aktivitas dan Prestasi Belajar Pendidikan Pancasila dan Kewarganegaraan

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    The purpose of this study was to improve the learning of Pancasila Education and Civic education by way of: (1) Finding lesson plan of group study strategies. (2) Describing the learning of group study strategy. (3) Finding scoring system of group study strategies.Subjects were students of VII C and VII E classes. The research was conducted in 3 cycles. Data collection used a written test and quantitative descriptive analysis.The conclusions of the study: (1) Lesson plan of group study strategies was designed syntactically to propose a phenomena, determine the choice of the theme, analyze the phenomena, process and examine the phenomena, draw a conclusion, present  the work, analyze and evaluate it. (2) Group study strategy can improve students' learning activity that was group discussions. (3) The assessment used multiple choice questions with the validity was 1.015, reliability was 0.86, and the power difference was 0.5. The difficulty level was 0.4Tujuan Penelitian ini adalah untuk memperbaiki pembelajaran Pendidikan Pancasila Dan Kewarganegaraan dengan cara: (1) Menemukan Rencana Pelaksanaan pembelajaran strategi belajar kelompok. (2) Mendeskripsikan pembelajaran strategi belajar kelompok (3 )Menemukan sistem penilaian strategi belajar kelompok. Subjek penelitian adalah siswa kelas VIIC dan VIIE. Penelitian dilakukan dengan 3 siklus. Pengumpulan data menggunakan tes tertulis dan dianalisis secara deskriptif kuantitatif.Kesimpulan penelitian: (1) RPP strategi belajar kelompok di desain dengan sintak mengajukan fenomena, menentukan pilihan tema, menganalisis fenomena, mengolah dan mengkaji fenomena, menarik kesimpulan, menyajikan hasil kerja, menganalisis dan mengevaluasi (2) strategi belajar kelompok dapat meningkatkan aktivitas belajar siswa yaitu diskusi kelompok (3) Penilaian menggunakan soal pilihan ganda dengan validitas 1,015.reliabilitas 0,86. daya beda 0,5. tingkat kesukaran soal 0,4

    Peningkatan Motivasi, Aktivitas, dan Prestasi Belajar Siswa pada Mata Pelajaran Ekonomi

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    This study aims to analyze: (1) design of lesson plan Model of Teams Games Tournament,Ă‚ (2) implementation Teams Games Tournament learning to increase motivation and learning activities of students in learning economy, (3) the system of learning evaluation model Teams Games Tournament, and (4) increasing of student achievement in the learning economy.The research method used was Classroom Action Research (CAR) through Ă‚ Ă‚ three cycles. The research subject is a class that is a class X. Ă‚ Techniques Ă‚ Ă‚ of data collection using questionnaire techniques, observation sheets, and tests. Data were analyzed by descriptive.quantitative.and.qualitative

    Perbedaan Peningkatan Prestasi Belajar IPS melalui Pembelajaran Kooperatif dan Ekspositori

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    The objectives of this research are to analyze: 1) interaction between learning and motivation on student achievement, 2) difference between the social studies increased learning achievement of students receiving STAD cooperative learning and expository, 3) increase learning achievement differences social studies students who learn through cooperative learning STAD and expository highly motivated students, 4) difference social studies increased learning achievement of students who learn through STAD cooperative learning and expository in low-motivated students. This research is a quasi - experimental design and using a factorial experimental Counterbalanced Design. The population in this study were students of class V Elementary School. Study sample were 30 students. Data was collected by the instrument tests and questionnaires. Analysis of the data using two-way analysis of variance and t-test. The research results are as follows: 1) there is interaction between learning and motivation on student achievement with a significance value of 0.042, 2) the average increase in achievement between students who received social studies cooperative learning STAD higher than students who obtained grade expository learning significant 0.002, 3) increase learning achievement social studies students who learn through cooperative learning STAD higher than expository highly motivated students with significant value of 0.046, 4) increasing student achievement social studies learn through cooperative learning STAD higher than expository on students low motivated by the significant value of 0.001

    Aktivitas Permainan Petak Umpet Kata Meningkatkan Perkembangan Keaksaraan Anak Usia Dini

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    The problem of the research was children low level literacy development. This research aimed to know the influence of hide and seek games toward children literacy development Group B in Bhakti Kartika kindergarten Pahayu Jaya West Lampung. The research methods were Pre-experimental with One Group Pretest-Posttest designed. Samples technique was simple random sampling with 32 students. Data were collected by observation and documentation. Data were analyzed by using simple linear regression. The results showed that there was an influence of hide and seek games toward children literacy development. Hide and seek games contributed 59,1% to the children literacy development. Masalah penelitian ini adalah rendahnya perkembangan perkembangan keaksaraan pada anak usia dini. Penelitian ini bertujuan untuk mengetahui pengaruh aktivitas permainan petak umpet kata terhadap perkembangan keaksaraan anak kelompok B di TK Bhakti Kartika Pahayu Jaya Lampung Barat. Metode penelitian bersifat Pre-Eksperimental menggunakan jenis One Grup Pretest-Posttest. Sampel penelitian berjumlah 32 siswa.Teknik pengumpulan data menggunakan observasi dan dokumentasi. Analisis data menggunakan Regresi Linier Sederhana. Hasil penelitian menunjukkan bahwa adanya pengaruh antara aktivitas permainan petak umpet kata terhadap perkembangan keaksaraan pada anak. Permainan petak umpet kata memberikan kontribusi sebanyak 59,1% terhadap perkembangan kekasaraan anak.Kata Kunci: petak umpet kata, keaksaraan, anak usia din

    PENINGKATAN AKTIVITAS DAN HASIL BELAJAR DENGAN TEMA CITA-CITAKU MELALUI METODE DISCOVERY

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    The problem of this study is the low activity and learning outcomes in thematic learning on the theme of my dream class IVA SDN 5 Karang Anyar District Jati Agung South Lampung. This study aims to improve the activity and learning outcomes with the theme thematic my dream through the discovery method. This study uses classroom action research (PTK) with two cycles.. Based on the analysis of data, the use of the discovery methods can increase the activity and student learning outcomes. It can be seen from the average percentage of student learning activities in the cycle I (50%) and cycle II (81.25%) with the increase from cycle I to cycle II (31.25%). The results of the cycle I of student learning increased student learning outcomes as much as 2 students (8.33%) and the cycle II increasing student learning outcomes many as 10 people students (41.67%).Permasalahan penelitian ini adalah rendahnya aktivitas dan hasil belajar siswa dalam pembelajaran tematik pada tema cita-citaku kelas IVA SDN 5 Karang Anyar Kecamatan Jati Agung Lampung Selatan. Penelitian ini bertujuan  untuk meningkatkan aktivitas dan hasil belajar tematik dengan tema cita-citaku melalui metode discovery . Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) dengan dua siklus. Berdasarkan hasil analisis data bahwa penggunaan  metode discovery dapat meningkatkan aktivitas dan hasil belajar siswa. Hal ini dapat dilihat dari presentase rata-rata aktivitas belajar siswa pada siklus I (50%) dan siklus II (81,25%) dengan peningkatan dari siklus I ke siklus II (31,25%). Hasil belajar siswa siklus I terjadi peningkatan hasil belajar siswa sebanyak 2 orang siswa (8,33%) dan pada siklus II terjadi peningkatan hasil belajar siswa sebanyak 10 orang siswa(41,67%).Kata kunci: aktivitas, hasil belajar, metode discover
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