281 research outputs found
Laboratory study of effects of sonic boom shaping on subjective loudness and acceptability
A laboratory study was conducted to determine the effects of sonic boom signature shaping on subjective loudness and acceptability. The study utilized the sonic boom simulator at the Langley Research Center. A wide range of symmetrical, front-shock-minimized signature shapes were investigated together with a limited number of asymmetrical signatures. Subjective loudness judgments were obtained from 60 test subjects by using an 11-point numerical category scale. Acceptability judgments were obtained using the method of constant stimuli. Results were used to assess the relative predictive ability of several noise metrics, determine the loudness benefits of detailed boom shaping, and derive laboratory sonic boom acceptability criteria. These results indicated that the A-weighted sound exposure level, the Stevens Mark 7 Perceived Level, and the Zwicker Loudness Level metrics all performed well. Significant reductions in loudness were obtained by increasing front-shock rise time and/or decreasing front-shock overpressure of the front-shock minimized signatures. In addition, the asymmetrical signatures were rated to be slightly quieter than the symmetrical front-shock-minimized signatures of equal A-weighted sound exposure level. However, this result was based on a limited number of asymmetric signatures. The comparison of laboratory acceptability results with acceptability data obtained in more realistic situations also indicated good agreement
Research at NASA on Human Response to Sonic Booms
NASA used its sonic boom simulator to study human response to shaped sonic booms and concluded that a loudness metric, such as Perceived Level, predicts human reaction to outdoor booms more accurately than overpressure. To investigate the importance of indoor phenomena (rattle, reverberation) under controlled laboratory conditions, NASA is building an "indoor sonic boom simulator." The intention is to develop a psychoacoustic model that describes human response as a function of boom shape (spectrum), boom intensity, reverberation, and varying rattle characteristics
Effect of sonic boom asymmetry on subjective loudness
The NASA Langley Research Center's sonic boom apparatus was used in an experimental study to quantify subjective loudness response to a wide range of asymmetrical N-wave sonic boom signatures. Results were used to assess the relative performance of several metrics as loudness estimators for asymmetrical signatures and to quantify in detail the effects on subjective loudness of varying both the degree and direction of signature loudness asymmetry. Findings of the study indicated that Perceived Level (Steven's Mark 7) and A-weighted sound exposure level were the best metrics for quantifying asymmetrical boom loudness. Asymmetrical signatures were generally rated as being less loud than symmetrical signatures of equivalent Perceived Level. The magnitude of the loudness reductions increased as the degree of boom asymmetry increased, and depended upon the direction of asymmetry. These loudness reductions were not accounted for by any of the metrics. Corrections were determined for use in adjusting calculated Perceived Level values to account for these reductions. It was also demonstrated that the subjects generally incorporated the loudness components of the complete signatures when making their subjective judgments
Research on Subjective Response to Simulated Sonic Booms at NASA Langley Research Center
Over the past 15 years, NASA Langley Research Center has conducted many tests investigating subjective response to simulated sonic booms. Most tests have used the Sonic Boom Booth, an airtight concrete booth fitted with loudspeakers that play synthesized sonic booms pre-processed to compensate for the response of the booth/loudspeaker system. Tests using the Booth have included investigations of shaped booms, booms with simulated ground reflections, recorded booms, outdoor and indoor booms, booms with differing loudness for bow and tail shocks, and comparisons of aircraft flyover recordings with sonic booms. Another study used loudspeakers placed inside people s houses, so that they could experience the booms while in their own homes. This study investigated the reactions of people to different numbers of booms heard within a 24-hour period. The most recent Booth test used predicted boom shapes from candidate low-boom aircraft. At present, a test to compare the Booth with boom simulators constructed by Gulfstream Aerospace Corporation and Lockheed Martin Aeronautics Company is underway. The Lockheed simulator is an airtight booth similar to the Langley booth; the Gulfstream booth uses a traveling wave method to create the booms. Comparison of "realism" as well as loudness and other descriptors is to be studied
Aircraft noise synthesis system: Version 4 user instructions
A modified version of the Aircraft Noise Synthesis System with improved directivity and tonal content modeling has been developed. The synthesis system is used to provide test stimuli for studies of community annoyance to aircraft flyover noise. The computer-based system generates realistic, time-varying audio simulations of aircraft flyover noise at a specified observer location on the ground. The synthesis takes into account the time-varying aircraft position relative to the observer; specified reference spectra consisting of broadband, narrowband, and pure tone components; directivity patterns; Doppler shift; atmospheric effects; and ground effects. These parameters can be specified and controlled in such a way as to generate stimuli in which certain noise characteristics such as duration or tonal content are independently varied while the remaining characteristics such as broadband content are held constant. The modified version of the system provides improved modeling of noise directivity patterns and an increased number of pure tone components. User instructions for the modified version of the synthesis system are provided
Experimental studies of loudness and annoyance response to sonic booms
The purpose of this paper is to summarize the most recent sonic boom laboratory studies performed at NASA-LaRC using the Sonic Boom Simulator. The first used synthesized idealized outdoor boom shapes which were filtered to represent booms heard inside a house. The test explored the efficacy of various metrics in assessing both loudness and annoyance responses to these booms. The second test investigated the effects of adding single reflections to idealized boom signatures, and the third compared booms recorded from real aircraft with idealized boom signatures to determine if subjects rated the real booms differently. In these studies, as in previous studies performed at NASA-LaRC, there was a continuing effort to evaluate metrics for predicting the subjective effects of sonic booms
Sonic Boom Modeling Technical Challenge
This viewgraph presentation reviews the technical challenges in modeling sonic booms. The goal of this program is to develop knowledge, capabilities and technologies to enable overland supersonic flight. The specific objectives of the modeling are: (1) Develop and validate sonic boom propagation model through realistic atmospheres, including effects of turbulence (2) Develop methods enabling prediction of response of and acoustic transmission into structures impacted by sonic booms (3) Develop and validate psychoacoustic model of human response to sonic booms under both indoor and outdoor listening conditions, using simulators
Design of an Indoor Sonic Boom Simulator at NASA Langley Research Center
Construction of a simulator to recreate the soundscape inside residential buildings exposed to sonic booms is scheduled to start during the summer of 2008 at NASA Langley Research Center. The new facility should be complete by the end of the year. The design of the simulator allows independent control of several factors that create the indoor soundscape. Variables that will be isolated include such factors as boom duration, overpressure, rise time, spectral shape, level of rattle, level of squeak, source of rattle and squeak, level of vibration and source of vibration. Test subjects inside the simulator will be asked to judge the simulated soundscape, which will represent realistic indoor boom exposure. Ultimately, this simulator will be used to develop a functional relationship between human response and the sound characteristics creating the indoor soundscape. A conceptual design has been developed by NASA personnel, and is currently being vetted through small-scale risk reduction tests that are being performed in-house. The purpose of this document is to introduce the conceptual design, identify how the indoor response will be simulated, briefly outline some of the risk reduction tests that have been completed to vet the design, and discuss the impact of these tests on the simulator design
Recent Developments in Aircraft Flyover Noise Simulation at NASA Langley Research Center
The NASA Langley Research Center is involved in the development of a new generation of synthesis and simulation tools for creation of virtual environments used in the study of aircraft community noise. The original emphasis was on simulation of flyover noise associated with subsonic fixed wing aircraft. Recently, the focus has shifted to rotary wing aircraft. Many aspects of the simulation are applicable to both vehicle classes. Other aspects, particularly those associated with synthesis, are more vehicle specific. This paper discusses the capabilities of the current suite of tools, their application to fixed and rotary wing aircraft, and some directions for the future
Laboratory Headphone Studies of Human Response to Low-Amplitude Sonic Booms and Rattle Heard Indoors
Human response to sonic booms heard indoors is affected by the generation of contact-induced rattle noise. The annoyance caused by sonic boom-induced rattle noise was studied in a series of psychoacoustics tests. Stimuli were divided into three categories and presented in three different studies: isolated rattles at the same calculated Perceived Level (PL), sonic booms combined with rattles with the mixed sound at a single PL, and sonic booms combined with rattles with the mixed sound at three different PL. Subjects listened to sounds over headphones and were asked to report their annoyance. Annoyance to different rattles was shown to vary significantly according to rattle object size. In addition, the combination of low-amplitude sonic booms and rattles can be more annoying than the sonic boom alone. Correlations and regression analyses for the combined sonic boom and rattle sounds identified the Moore and Glasberg Stationary Loudness (MGSL) metric as a primary predictor of annoyance for the tested sounds. Multiple linear regression models were developed to describe annoyance to the tested sounds, and simplifications for applicability to a wider range of sounds are presented
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