109 research outputs found

    Resources for situated actions

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    In recent years, advances in software tools have made it easier to analyze interactive system specifications, and the range of their possible behaviors. However, the effort involved in producing the specifications of the system is still substantial, and a difficulty exists regarding the specification of plausible behaviors on the part of the user. Recent trends in technology towards more mobile and distributed systems further exacerbates the issue, as contextual factors come in to play, and less structured, more opportunistic behavior on the part of the user makes purely task-based analysis difficult. In this paper we consider a resourced action approach to specification and analysis. In pursuing this approach we have two aims - firstly, to facilitate a resource-based analysis of user activity, allowing resources to be distributed across a number of artifacts, and secondly to consider within the analysis a wider range of plausible and opportunistic user behaviors without a heavy specification overhead, or requiring commitment to detailed user models.We acknowledge with thanks EPSRC grant EP/F01404X/1 and FCT/FEDER grant POSC/EIA/56646/2004. Michael Harrison is grateful to colleagues in the ReSIST NoE (www.resit-noe.org)

    Interviewing objects: Including educational technologies as qualitative research participants

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    This article argues the importance of including significant technologies-in-use askey qualitative research participants when studying today’s digitally enhancedlearning environments. We gather a set of eight heuristics to assist qualitativeresearchers in ‘interviewing’ technologies-in-use (or other relevant objects),drawing on concrete examples from our own qualitative research projects. Ourdiscussion is informed by Actor-Network Theory and hermeneuticphenomenology, as well as by the literatures of techno-science, media ecology,and the philosophy of technology

    Reconsidering the H

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    The ethos of context-aware computing

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    Affording Creativity and New Media Possibilities

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    Reshaping the limits of design in HCI

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    Exploring the design space for situated glyphs to support dynamic work environments

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    This note offers a reflection on the design space for a situated glyph - a single, adaptive and multivariate graphical unit that provides in-situ task information in demanding work environments. Rather than presenting a concrete solution, our objective is to map out the broad design space to foster further exploration. The analysis of this design space in the context of dynamic work environments covers i) information affinity - the type of information can be presented with situated glyphs, ii) representation density - the medium and fidelity of information presentation, iii) spatial distribution - distribution granularity and placement alternatives for situated glyphs, and finally iv) temporal distribution - the timing of information provision through glyphs. Our analysis has uncovered new problem spaces that are still unexplored and could motivate further work in the field
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