592 research outputs found
Marking code
The 74LVC1G386 provides a 3-input EXCLUSIVE-OR function. The input can be driven from either 3.3 or 5 V devices. This feature allows the use of these devices in a mixed 3.3 and 5 V environment. Schmitt-trigger action at all inputs makes the circuit tolerant of slower input rise and fall time. 2. Features 3. Ordering information This device is fully specified for partial power-down applications using IOFF. The IOFF circuitry disables the output, preventing the damaging backflow current through the device when it is powered down. â– Wide supply voltage range from 1.65 to 5.5 V â– High noise immunity â– Complies with JEDEC standard
An Application of Game Technology to Virtual University Campus Touring and Interior Navigation
Many applications optimistically claim the title of virtual campus tour nowadays with a small minority deserving it. Throughout this paper various virtual campus tours are explored and analysed along with the problems of interior navigation. The technologies that support development of virtual worlds for computer games are studied and a solution to interior navigation and virtual campus tour derived from this technology is proposed
EVALUASI PELAKSANAAN METODE PEMBELAJARAN ONLINE SELAMA PANDEMI COVID-19 DI SMA MUSLIM WANGTHONG WITTAYA THAILAND
Penelitian ini mengevaluasi pelaksanaan metode pembelajaran online selama pandemi Covid-19 di SMA Muslim Wangthong Wittaya, Thailand. Berdasarkan hasil analisis, dapat disimpulkan bahwa pembelajaran online di institusi tersebut diatur dari Senin hingga Jumat dengan metode E-Learning yang memfasilitasi pembelajaran jarak jauh. Metode ini memungkinkan siswa untuk belajar secara mandiri dan memperdalam pemahaman materi. Namun, terdapat tantangan bagi siswa dengan keterbatasan alat belajar seperti ponsel atau tablet. Peran guru sangat krusial dalam evaluasi pembelajaran di masa pandemi. Guru harus beradaptasi dengan cepat untuk menggunakan alat baru dalam mengatur dan mengevaluasi pembelajaran siswa. Evaluasi daring dilakukan melalui dua jenis penilaian: evaluasi mingguan dengan menggunakan Google Form, serta evaluasi tengah dan akhir semester yang juga dilakukan secara online melalui Google Classroom. Keberhasilan pembelajaran online bergantung pada kerjasama antara guru, siswa, dan fasilitas pendidikan. Teknologi informasi dan komunikasi yang berkembang pesat mampu mengatasi keterbatasan waktu dan sumber daya pendidikan. Meskipun pembelajaran online memudahkan akses materi ajar dan interaksi dengan guru, beberapa kesulitan masih muncul, termasuk tantangan bagi siswa dalam mengakses materi dan alat belajar secara optimal.Kata Kunci: pembelajaran online, pandemi, e-learning, peran guru, teknologi
MARAVAL (Pierre), Le Christianisme de Constantin à la conquête arabe
Traiter de l’histoire du christianisme entre le début du IVe siècle et le milieu du VIIe siècle, c’est aborder les questions essentielles de son implantation dans un empire romain très étendu, de la mise en place de ses institutions, diverses selon les lieux, et de la fixation durable de sa doctrine à l’issue de grandes crises presque toutes nées en Orient. P.M. donne un ouvrage de référence, informé, précis et didactique à souhait pour qui veut entrer dans la connaissance des fondements du c..
Passive Indoor Positioning System (PIPS) Using Near Field Communication (NFC) Technology
Travel can be an enjoyable experience but it can also be stressful when one is unable to get to the destination in timely manner. Satellite navigation systems (satnav) such as the ubiquitous Global Positioning System (GPS) provide an aid to locating unfamiliar places without hassle. However, the effectiveness of satnav stops at the doorstep of the building due to its requirement for line of sight with orbiting satellites. Within a large complex building, navigation typically relies on building signage, information from kiosks and getting assistance from information desks. The advancement of mobile devices and wireless technology offer an interesting proposition for the development of indoor positioning systems. In this paper, we propose a passive indoor positioning system to provide navigational aid and discuss findings from our pilot experiment using NFC technology
La transmission : avant-propos
L’homme ou la femme n’ont qu’une chose à transmettre : leur propre être, c’est-à -dire la vie. Transmettre la vie, au sens biologique, bien sûr, mais nous sommes déjà là au cœur des relations entre hommes et femmes, de leurs interrogations sur l’amour et la mort, qui sont de grands objets d’investigation de la littérature comme de l’histoire. Toutes les autres transmissions sont peu ou prou des produits de cette transmission primordiale. On s’est, au long des temps, préoccupé de la transmissio..
A Platform Independent Game Technology Model for Model Driven Serious Games Development
Game‑based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of ‘digital native’ learners. However, this approach is impeded by the limited availability of suitable ‘serious’ games and high‑level design tools to enable domain experts to develop or customise serious games. Model Driven Engineering (MDE) goes some way to provide the techniques required to generate a wide variety of interoperable serious games software solutions whilst encapsulating and shielding the technicality of the full software development process. In this paper, we present our Game Technology Model (GTM) which models serious game software in a manner independent of any hardware or operating platform specifications for use in our Model Driven Serious Game Development Framework
Multiple Density Maps Information Fusion for Effectively Assessing Intensity Pattern of Lifelogging Physical Activity
Physical activity (PA) measurement is a crucial task in healthcare technology aimed at monitoring the progression and treatment of many chronic diseases. Traditional lifelogging PA measures require relatively high cost and can only be conducted in controlled or semi-controlled environments, though they exhibit remarkable precision of PA monitoring outcomes. Recent advancement of commercial wearable devices and smartphones for recording one’s lifelogging PA has popularized data capture in uncontrolled environments. However, due to diverse life patterns and heterogeneity of connected devices as well as the PA recognition accuracy, lifelogging PA data measured by wearable devices and mobile phones contains much uncertainty thereby limiting their adoption for healthcare studies. To improve the feasibility of PA tracking datasets from commercial wearable/mobile devices, this paper proposes a lifelogging PA intensity pattern decision making approach for lifelong PA measures. The method is to firstly remove some irregular uncertainties (IU) via an Ellipse fitting model, and then construct a series of monthly based hour-day density map images for representing PA intensity patterns with regular uncertainties (RU) on each month. Finally it explores Dempster-Shafer theory of evidence fusing information from these density map images for generating a decision making model of a final personal lifelogging PA intensity pattern. The approach has significantly reduced the uncertainties and incompleteness of datasets from third party devices. Two case studies on a mobile personalized healthcare platform MHA [1] connecting the mobile app Moves are carried out. The results indicate that the proposed approach can improve effectiveness of PA tracking devices or apps for various types of people who frequently use them as a healthcare indicator
La transmission : avant-propos
L’homme ou la femme n’ont qu’une chose à transmettre : leur propre être, c’est-à -dire la vie. Transmettre la vie, au sens biologique, bien sûr, mais nous sommes déjà là au cœur des relations entre hommes et femmes, de leurs interrogations sur l’amour et la mort, qui sont de grands objets d’investigation de la littérature comme de l’histoire. Toutes les autres transmissions sont peu ou prou des produits de cette transmission primordiale. On s’est, au long des temps, préoccupé de la transmissio..
THE UTILITY OF HEALTH AT DIFFERENT STAGES IN LIFE: A QUANTITATIVE APPROACH
Abstract-Thirty students and thirty-five elderly people compared the quality of life of imaginary patients of different ages suffering from end-stage renal disease. By manipulating the time the imaginary patients had to be on a transplantation waiting list, the utility of health at different periods of life could be compared. Except for the very young, respondents found health in the early periods of life to be twice as important as in the last decade of life. Health at age 35 had an utility somewhere between these two extremes. The responses of the elderly people showed remarkable resemblance to the students' responses, suggesting that the results reflect a general ethical standard. The values found were tested by means of a factorial design and found to fulfill the qualifications of an interval scale
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