30 research outputs found

    The Problem of Analogical Inference in Inductive Logic

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    We consider one problem that was largely left open by Rudolf Carnap in his work on inductive logic, the problem of analogical inference. After discussing some previous attempts to solve this problem, we propose a new solution that is based on the ideas of Bruno de Finetti on probabilistic symmetries. We explain how our new inductive logic can be developed within the Carnapian paradigm of inductive logic-deriving an inductive rule from a set of simple postulates about the observational process-and discuss some of its properties.Comment: In Proceedings TARK 2015, arXiv:1606.0729

    Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling

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    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation

    In Defense of Reflection In Defense of Reflection

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    Robustness in Signaling Games

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    Emergence of Information Transfer by Inductive Learning

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    Abstract. We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular, we focus on the question whether simple learning rules lead to an efficient transfer of information. We find that reinforcement learning, which is based exclusively on payoff experiences, is inadequate to generate efficient networks of information transfer. Fictitious play, the game theoretic counterpart to Carnapian inductive logic and a more sophisticated kind of learning, suffices to produce efficiency in information transfer

    Emergence of Information Transfer by Inductive Learning

    No full text
    Abstract. We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular, we focus on the question whether simple learning rules lead to an efficient transfer of information. We find that reinforcement learning, which is based exclusively on payoff experiences, is inadequate to generate efficient networks of information transfer. Fictitious play, the game theoretic counterpart to Carnapian inductive logic and a more sophisticated kind of learning, suffices to produce efficiency in information transfer

    Selection-Mutation Dynamics of Signaling Games

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    We study the structure of the rest points of signaling games and their dynamic behavior under selection-mutation dynamics by taking the case of three signals as our canonical example. Many rest points of the replicator dynamics of signaling games are not isolated and, therefore, not robust under perturbations. However, some of them attract open sets of initial conditions. We prove the existence of certain rest points of the selection-mutation dynamics close to Nash equilibria of the signaling game and show that all but the perturbed rest points close to strict Nash equilibria are dynamically unstable. This is an important result for the evolution of signaling behavior, since it shows that the second-order forces that are governed by mutation can increase the chances of successful signaling
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