42 research outputs found

    Service innovation: using augmented reality in the IKEA place app

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    IKEA, a worldwide known “Assemble & Install-It-Yourself” furniture company with Swedish origin, launched an augmented reality app, namely, IKEA Place, that aimed to solve practical problems surrounding furniture shopping in September 2017. The IKEA Place, which used augmented reality to allow its users to visualize how furniture will look in their own home, is examined in this article. Discussion is centered around how the app allowed IKEA to create a service-centered value as it signaled that it understood the hurdles involved in the furniture shopping process for investing to extend technology-based support to its customers

    Re-shaped by Mobile Technologies\u27 Disruption: The Videogame Industry in Turkey

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    In this study, we investigate the business disruption effects of mobile technologies for the videogame industry in Turkey. Previous research shows that before mobile gaming became prevalent globally, the Turkish videogame industry was extremely small and lacked any success stories for either console or PC platforms. The rise in mobile and the so-called “casual” gaming gave the local industry a competitive advantage on a global scale. To capture the nuances of this disruptive transition, we performed structured interviews with gaming industry experts and analyzed prominent discussion forums for primary and secondary data collections, respectively. We especially focused on answering the following questions: (1) how prepared were Turkish videogame development companies in handling the mobile disruptive change; (2) what kind of transformations they experienced in their business plans and practices as a result; (3) how the disruption affected the way they viewed their customer base; and finally (4) what future disruptions they expect in their industry

    M-devlet kullanıcı kabul potansiyeli: kümeleme analizi ve karar ağacı yaklaşımı

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    M-devlet, e-devletin ardından henüz gelişim safhasındadır. E-devlet hizmetlerinden faydalanmak için vatandaşların bilgisayara ve İnternet erişimine sahip olmaları gerekmektedir. Vatandaşların bilgisayar okur-yazarlık seviyelerinin henüz istenen seviyelere gelmemiş olması e-devlet kullanımının yaygınlaşmasını sınırlamaktadır. Öte yandan, ülkemizdeki cep telefonu cihaz parkına ve kapsama alanlarına bakıldığında, cihaz parkının yeni nesil telefonlardan oluştuğu, erişkin nüfusun önemli kısmının en az bir cep telefonu sahibi olduğu, ülkemizin hızlı ve uygun ücretli 3G Internet hizmetleri ile kapsandığı görülmektedir. Tüm bu bilgiler ışığında, m-devlet yaklaşımının Türkiye için benimsenmesinin önemli avantajları beraberinde getirebileceği düşünülebilir. Bu çalışma, m-devletin Türkiye'de geliştirilmesine yönelik kullanıcı kabulünü inceleyerek, ulusal yazına m-devlet çalışmaları alanında katkı yapmayı amaçlamaktadır

    Re-shaped by mobile technologies' disruption: the videogame industry in Turkey

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    In this study, we investigate the business disruption effects of mobile technologies for the videogame industry in Turkey. Previous research shows that before mobile gaming became prevalent globally, the Turkish videogame industry was extremely small and lacked any success stories for either console or PC platforms. The rise in mobile and the so-called “casual” gaming gave the local industry a competitive advantage on a global scale. To capture the nuances of this disruptive transition, we performed structured interviews with gaming industry experts and analyzed prominent discussion forums for primary and secondary data collections, respectively. We especially focused on answering the following questions: (1) how prepared were Turkish videogame development companies in handling the mobile disruptive change; (2) what kind of transformations they experienced in their business plans and practices as a result; (3) how the disruption affected the way they viewed their customer base; and finally (4) what future disruptions they expect in their industry

    SPE approach for robust estimation of SIR model with limited and noisy data: the case for COVID-19

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    The SIR model and its variants are widely used to predict the progress of COVID-19 worldwide, despite their rather simplistic nature. Nevertheless, robust estimation of the SIR model presents a significant challenge, particularly with limited and possibly noisy data in the initial phase of the pandemic. K-means algorithm is used to perform a cluster analysis of the top ten countries with the highest number of COVID-19 cases, to observe if there are any significant differences among countries in terms of robustness. As a result of model variation tests, the robustness of parameter estimates is found to be particularly problematic in developing countries. The incompatibility of parameter estimates with the observed characteristics of COVID-19 is another potential problem. Hence, a series of research questions are visited. We propose a SPE (“Single Parameter Estimation”) approach to circumvent these potential problems if the basic SIR is the model of choice, and we check the robustness of this new approach by model variation and structured permutation tests. Dissemination of quality predictions is critical for policy and decision-makers in shedding light on the next phases of the pandemic

    Instantaneous R for COVID-19 in Turkey: estimation by Bayesian statistical inference [Türkiye'de COVID-19 için anlık R hesaplaması: Bayesyen istatistiksel çıkarım ile tahmin]

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    The instantaneous R in Turkey is estimated by Bayesian statistical inference that utilizes a 68-days-long dataset from the be- ginning of the COVID-19 outbreak in Turkey for monitoring the pro- gression of the pandemic. As it is also globally adapted, enforced social distancing measures help to keep the instantaneous reproduc- tion number below one. The low levels of instantaneous R are referred to as a basis for several countries to relax their country-wide restric- tions, while hindsight involves a possible second wave of infections to follow in China, Germany, and South Korea. Thus, policy and de- cision-makers need to be vigilant regarding the pandemic's progress. It is not yet sure if it is possible to maintain the instantaneous repro- duction number below one, especially at the lack of societal measures

    Predicting the progress of COVID-19: the case for Turkey [COVID-19'un ilerleme sürecinin tahmini: Türkiye örneği]

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    COVID-19 has proven to be the worst pandemic in modern times in terms of both mortality and infectiousness since the flu pandemic that took place in the early 20th century, which is also known as the Spanish Flu. First being detected in China on December 8, 2019, the COVID-19 disease has spread swiftly into other countries and continents, which eventually led to its classification as “pandemic” by the World Health Organization (WHO) on March 12, 2020. After the first confirmed case in Turkey was de- tected on March 11, 2019, the number of confirmed cases has increased rapidly and reached 95,591 as of April 21, 2020, according to the Ministry of Health - Turkey. In order to devise an appropriate policy response, it is imperative to forecast the progress of the pandemic in the coming days, weeks, and months. For instance, if the maximum number of infected people can be predicted, then it will be easier to gauge whether the capacity of healthcare institutions will be sufficient, particularly in terms of ER units and ven- tilators. Another critical decision is the timing for eas- ing and eventually lifting limitations such as curfews and closure of schools and businesses. If the limitations are eased and/or lifted prematurely, then there is a substantial risk of rebound. On the other hand, as long as such limitations remain, economic hardship for millions of people is exacerbated. Hence, the optimal policy response demands a prediction model, which is aimed in this manuscript

    Gender differences in leaders’ crisis communication : a sentiment-based analysis of German higher education leaderships’ online posts

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    DATA AVAILABILITY STATEMENT : On reasonable request, the corresponding author will share the article’s data.This study examined the communication styles of rectors and vice-rectors of German public universities during the COVID-19 pandemic to explore the influence of gender on leadership communication. We collected data from social media and university websites; and analysed the language used to identify transformational, transactional, and servant leadership styles. Our results showed that female leaders demonstrated more positive communication than men and a stronger preference for transformational leadership, while male leaders tended to use a transactional style. Additionally, we found that both male and female leaders exhibited a high degree of empathetic concern for their stakeholders, contributing to the overall positive tone of communication. These findings suggest that gender may play a role in how university leaders communicate during times of crisis, highlighting the importance of inclusive and compassionate leadership in higher education.https://www.tandfonline.com/loi/cshe20hj2023Gordon Institute of Business Science (GIBS

    Technology and disaster relief : The Türkiye-Syria earthquake case study

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    This chapter examines how technology has been used in relief efforts following the devastating earthquakes that struck southeast Turkey and northern and western Syria in February 2023. With over 50,000 deaths and 100,000 injuries, the earthquakes presented one of the worst disasters of the century, requiring significant aid and relief efforts. Examples of AI and social media use cases in accelerating and amplifying rescue and humanitarian relief efforts are presented. Emerging technologies like robots, virtual and augmented reality, the Internet of Things (IoT), and blockchain technology have the potential to revolutionize disaster relief work in the years to come. The chapter also explores the potential for new technologies, such as the metaverse, to simulate earthquakes and train people on how to respond to them. The conclusion summarizes the importance of technology in disaster relief efforts and highlights the need to continue investing in, testing, and scaling up technological solutions to ensure better preparedness for future disasters

    The deadly gamification challenge of #BlueWhale

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    This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter. <img src="https://programdiag.com/metric/?mid=&amp;wid=52585&amp;sid=&amp;tid=8614&amp;rid=FINISHED&amp;custom1=lnu.diva-portal.org&amp;t=1572952574547" /
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