874 research outputs found

    PLM and early stages collaboration in interactive design, a case study in the glass industry

    Get PDF
    Product design activity is traditionally presented as a succession of four to six stages. In the early stages of design, during the search for concepts, multi-disciplinary teams are working together, sometimes on the fringe of the digital design chain. But it is during these stages, that most of the product development cost is committed. Therefore, collaboration should be emphasized, and PLM software should contribute to it strongly. This paper first defines the boundaries of the early stages of design. Then, we analyze designer collaboration in this stage and describe the knowledge necessary for efficient collaboration. Finally, we propose and test a concept for a tool to assist the early stages of design, to be integrated in a continuum with other existing digital design tools. A case study is presented in Verallia, specialized in the design and manufacturing of glassware

    Proposition of a PLM tool to support textile design: A case study applied to the definition of the early stages of design requirements

    Get PDF
    The current climate of economic competition forces businesses to adapt more than ever to the expectations of their customers. Faced with new challenges, practices in textile design have evolved in order to be able to manage projects in new work environments. After presenting a state of the art overview of collaborative tools used in product design and making functional comparison between PLM solutions, our paper proposes a case study for the development and testing of a collaborative platform in the textile industry, focusing on the definition of early stages of design needs. The scientific contributions presented in this paper are a state of the art of current PLM solutions and their application in the field of textile design; and a case study where we will present, define, and test the mock-up of a collaborative tool to assist the early stages, based on identified intermediary representations

    Engin roulant à propulsion humaine elliptique

    Get PDF
    L'invention concerne un engin comportant un châssis (12) portant une roue motrice (18) et deux palettes (19, 21) liée à cette roue (18) par un système de transmission (24), ces deux palettes (19, 21) étant destinées à recevoir les pieds d'un utilisateur adoptant le mouvement de la marche, chaque palette (19, 21) ayant son extrémité avant reliée au châssis (12) par une liaison glissière (22, 26), et son extrémité arrière liée au système de transmission (24), caractérisé en ce que: - le système de transmission (24) comporte deux trains épicycloïdaux accouplés par un arbre transversal compor­ tant deux manetons; - chaque maneton porte un pignon engrené dans une couronne dentée fixe correspondante, les pignons ont un diamètre valant la moitié du diamètre des couronnes fixes et 24 sont pourvus chacun d'une manivelle de rayon supérieur au rayon du pignon; 18 - un dispositif d'inversion de rotation est interposé entre l'arbre transversal et la roue (18)

    Correlation between machining direction, cutter geometry and step-over distance in 3-axis milling: Application to milling by zones.

    Get PDF
    Computer-Aided Manufacturing (CAM) occupies an increasingly important role in engineering with all it has to offer in terms of new possibilities and improving designer/manufacturer productivity. The present study addresses machining of free-form surfaces on a 3-axis NC machine tool. There have recently been a large number of studies devoted to planning tool paths on free-form surfaces with various strategies being adopted. These strategies are intended to increase efficiency by reducing the overall length of machining. Often, the choice of the cutter is arbitrary and the work focuses on planning. In order to boost productivity, the present work offers assistance in choosing the cutting tool, the machining direction and cutting by surface zones, adopting a milling strategy by parallel planes. To do so, a comparison is made between milling using a spherical end milling cutter and a torus end milling cutter with the same outer radius. This comparison relates to the radius of curvature of the trace left by the cutter at the point of contact between the tool and the workpiece in relation to the direction of feed motion

    Property model methodology : a case study with Modelica

    Get PDF
    The aim of this paper is twofold. Firstly, it is intend-ed to demonstrate the relevance of the Property Model Methodology (PMM) to specify, validate, de-sign and verify continuous multi-physics systems. Secondly, it aims at verifying the compatibility of PMM concepts with the Modelica simulation lan-guage. We will be using the case study of an aircraft landing gear to show how to translate the theoretical concepts of PMM into executable Modelica models. This article proves the fundamental concepts of PMM and provides a starting point for further re-search so as to not only model other types of engi-neered systems such as discrete and hybrid systems, but also support additional systems engineering ac-tivities, such as safety-reliability

    PLM and design education: a collaborative experiment on a mechanical device

    Get PDF
    The authors would like to thanks Ms Andia Montes C. and Mr Nelson J. for their helpful suggestions received during this experimentThe shift from sequential to concurrent engineering has initiated changes in the way design projects are managed. In order to assist designers, numerous effective tools have been devised for collaborative engineering, which are also well suited to the business world. Faced with these new challenges, practices in design training must evolve to allow students to be mindful of these evolutions as well as to be able to manage projects in these new work environments. After presenting a state of the art of collaborative tools used in product design, our paper presents an experiment focusing on the codesign of a complex mechanical product. This experiment was carried out between two centers of the Arts et Metiers ParisTech School of Engineering, located in Paris and Angers. We analyze the results obtained in this experiment and discuss some ways to improve future projects for inter-centre training programs in design engineering.The shift from sequential to concurrent engineering has initiated changes in the way design projects are managed. In order to assist designers, numerous effective tools have been devised for collaborative engineering, which are also well suited to the business world. Faced with these new challenges, practices in design training must evolve to allow students to be mindful of these evolutions as well as to be able to manage projects in these new work environments. After presenting a state of the art of collaborative tools used in product design, our paper presents an experiment focusing on the codesign of a complex mechanical product. This experiment was carried out between two centers of the Arts et Metiers ParisTech School of Engineering, located in Paris and Angers. We analyze the results obtained in this experiment and discuss some ways to improve future projects for inter-centre training programs in design engineering

    Multi-user interface for co-located real-time work with digital mock-up: a way to foster collaboration?

    Get PDF
    Nowadays more and more industrial design activities adopt the strategy of Concurrent Engineering (CE), which changes the way to carry out all the activities along the product’s lifecycle from sequential to parallel. Various experts of different activities produce technical data using domain-specific software. To augment the interoperability among the technical data, a Digital Mock-Up (DMU), or a Building Information Model (BIM) in architectural engineering can be used. Through an appropriate Computer–Human Interface (CHI), each expert has his/her own point-of-view (POV) of a specific representation of DMU’s technical data according to an involved domain. When multiple experts work collaboratively in the same place and at the same time, the number of CHIs is also multiplied by the number of experts. Instead of multiple CHIs, therefore, a unique CHI should be developed to support the multiview and multi-interaction collaborative works. Our contributions in this paper are (a) a concept of a CHI system with multi-view and multi-interaction of DMU for multiple users in collaborative design; (b) a state of the art of multi-view and multi-interaction metaphors; (c) an experiment to evaluate a collaborative application using multi-view CHI. The experimental results indicate that, in multi-view CHI working condition, users are more efficient than in the other two working conditions (multiple CHIs and split view CHI). Moreover, in multi-view CHI working condition, the user, who is helping the other, takes less mutual awareness of where the other collaborator works than the other two working conditions.Bourse de thèse de CSC (China Scholarship Council

    Mecagenius : An Innovative Learning Game for Mechanical Engineering.

    Get PDF
    International audienceThe present paper provides a description of Mecagenius, a learning game to teach mechanical engineering at an engineering faculty. Firstly, the Mecagenius game and learning content are introduced before practical ways of integrating this application in educational activities are explored in relation to the skills the teacher seeks to transmit knowledge. This is followed by a review of the literature on the educational effectiveness of serious games. Secondly, the learning game experience of Mecagenius on a course is reported, providing evaluations from both students and teachers. Interviews with teacher and students together with the collected computer records allow for an assessment of the advantages and drawbacks of teaching and learning with this kind of tool.Through a qualitative analysis of students’ game reports, the different strategies used in this educational environment are assessed
    corecore