15 research outputs found
Is attention really immaterial? Visual culture after post-Fordism
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Virality, informatics, and critique; or, can there be such a thing as radical computation?
'This essay, which is deeply indebted to the approach set out by Luc Boltanski and Ăve Chiapello in The New Spirit of Capitalism and taken up by Nancy Fraser in her commanding âFeminism, Capitalism, and the Cunning of History,â aims to interrogate certain notions of radical political practice and the theoretical models that might be derived from them in the context of post-Fordist, neoliberal economics and the ubiquitous informatic culture that is tightly bound up with it.' (Taken from the article pp.153-4.
Humans and/as Machines:Beckett and Cultural Cybernetics
This essay engages with the aesthetics and politics of digitality through a parallel study of Samuel Beckett's writing and the development of the electronic digital computer. By placing these distinct threads in parallel, the essay argues that the digital logic of command and control, in which the experienced world and the possibilities for future action are parsed, formulated as text and expressed as sets of discrete algorithms, represents an emerging mode of thought that must be traced through textual as well as technical practices from the mid-twentieth century onwards. © 2012 Copyright Taylor and Francis Group, LLC
Notes on Digital Community and Revolution
This essay addresses the forms of utopian imagination that are produced when concepts such as society, community, and revolution are rendered using computational and communicational metaphors. By connecting recent phenomena such as the notion of âTwitter revolutionâ and Sheryl Sandberg's ongoing Lean In project to a longer genealogy of cybernetic imaginaries, capitalist economism, and governmentality, the author questions the assumptions and occlusions that result when sociality and digitality are conflated.</jats:p
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In light of thought
A contribution to '30@30: the future of literary thinking'
Code, Nintendoâs Super Mario and Digital Legality
The rise of technology in controlling and performing legal processes has created a new digital legality, signalling a transformation of law from an analog paper-based interpretative activity to an autonomous system governed by the rigidity and speed of code. This emerging digital legality converts life and living to data to be processed and catalogued. This process is exemplified and normalised within video games making them important cultural artefacts through which to identify the features and anxieties of digital legality. While video games have so far gone unrepresented in cultural legal theory, this article uses the iconic video game franchise of Super Mario to unlock the emerging features and anxieties of digital legality as involving rigidity, speed and the normalisation of self as data.Arts, Education & Law Group, School of LawFull Tex