22,896 research outputs found

    System design and performance of earth/lunar horizon sensor BEC project 3744

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    An infrared horizon sensor system has been designed which is capable of searching over a wide field for the edges of a planet and, upon locating such edges, stations itself in a position which provides signals which identify the local vertical to the planet. In this fixed attitude it requires no continuous mechanical movement and operates with a minimum utilization of power. The system is thus capable of providing a high degree of accuracy when used for local vertical determination in orbits around the earth, the moon, or other planets. A detailed description of the design and operating features of the horizon scanner is given and the evaluation test data which have been completed are presented

    The Loss Rank Principle for Model Selection

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    We introduce a new principle for model selection in regression and classification. Many regression models are controlled by some smoothness or flexibility or complexity parameter c, e.g. the number of neighbors to be averaged over in k nearest neighbor (kNN) regression or the polynomial degree in regression with polynomials. Let f_D^c be the (best) regressor of complexity c on data D. A more flexible regressor can fit more data D' well than a more rigid one. If something (here small loss) is easy to achieve it's typically worth less. We define the loss rank of f_D^c as the number of other (fictitious) data D' that are fitted better by f_D'^c than D is fitted by f_D^c. We suggest selecting the model complexity c that has minimal loss rank (LoRP). Unlike most penalized maximum likelihood variants (AIC,BIC,MDL), LoRP only depends on the regression function and loss function. It works without a stochastic noise model, and is directly applicable to any non-parametric regressor, like kNN. In this paper we formalize, discuss, and motivate LoRP, study it for specific regression problems, in particular linear ones, and compare it to other model selection schemes.Comment: 16 page

    Image interpolation using Shearlet based iterative refinement

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    This paper proposes an image interpolation algorithm exploiting sparse representation for natural images. It involves three main steps: (a) obtaining an initial estimate of the high resolution image using linear methods like FIR filtering, (b) promoting sparsity in a selected dictionary through iterative thresholding, and (c) extracting high frequency information from the approximation to refine the initial estimate. For the sparse modeling, a shearlet dictionary is chosen to yield a multiscale directional representation. The proposed algorithm is compared to several state-of-the-art methods to assess its objective as well as subjective performance. Compared to the cubic spline interpolation method, an average PSNR gain of around 0.8 dB is observed over a dataset of 200 images

    GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames

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    In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band instruments and the Kinect. However, the native software of these controllers was not originally designed to be used in other game applications. This work addresses this issue by building a middleware framework, which maps body poses or voice commands to actions in any game. This not only warrants a more natural and customized user-experience but it also defines an interoperable virtual controller. In this version of the framework, body poses and voice commands are respectively recognized through the Kinect's built-in cameras and microphones. The acquired data is then translated into the native interaction scheme in real time using a lightweight method based on spatial restrictions. The system is also prepared to use Nintendo's Wiimote as an auxiliary and unobtrusive gamepad for physically or verbally impractical commands. System validation was performed by analyzing the performance of certain tasks and examining user reports. Both confirmed this approach as a practical and alluring alternative to the game's native interaction scheme. In sum, this framework provides a game-controlling tool that is totally customizable and very flexible, thus expanding the market of game consumers.Comment: WorldCIST'13 Internacional Conferenc

    On Lorentz invariance and supersymmetry of four particle scattering amplitudes in SNR8S^N\R^8 orbifold sigma model

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    The SNR8S^N\R^8 supersymmetric orbifold sigma model is expected to describe the IR limit of the Matrix string theory. In the framework of the model the type IIA string interaction is governed by a vertex which was recently proposed by R.Dijkgraaf, E.Verlinde and H.Verlinde. By using this interaction vertex we derive all four particle scattering amplitudes directly from the orbifold model in the large NN limit.Comment: Latex, 23 page

    Nodal Structure of Superconductors with Time-Reversal Invariance and Z2 Topological Number

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    A topological argument is presented for nodal structures of superconducting states with time-reversal invariance. A generic Hamiltonian which describes a quasiparticle in superconducting states with time-reversal invariance is derived, and it is shown that only line nodes are topologically stable in single-band descriptions of superconductivity. Using the time-reversal symmetry, we introduce a real structure and define topological numbers of line nodes. Stability of line nodes is ensured by conservation of the topological numbers. Line nodes in high-Tc materials, the polar state in p-wave paring and mixed singlet-triplet superconducting states are examined in detail.Comment: 11 pages, 8 figure

    Kaluza-Klein electrically charged black branes in M-theory

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    We present a class of Kaluza-Klein electrically charged black p-brane solutions of ten-dimensional, type IIA superstring theory. Uplifting to eleven dimensions these solutions are studied in the context of M-theory. They can be interpreted either as a p+1 extended object trapped around the eleventh dimension along which momentum is flowing or as a boost of the following backgrounds: the Schwarzschild black (p+1)-brane or the product of the (10-p)-dimensional Euclidean Schwarzschild manifold with the (p+1)-dimensional Minkowski spacetime.Comment: 16 pages, uses latex and epsf macro, figures include

    A Quantitative Occam's Razor

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    This paper derives an objective Bayesian "prior" based on considerations of entropy/information. By this means, it produces a quantitative measure of goodness of fit (the "H-statistic") that balances higher likelihood against the number of fitting parameters employed. The method is intended for phenomenological applications where the underlying theory is uncertain or unknown. For example, it can help decide whether the large angle anomalies in the CMB data should be taken seriously. I am therefore posting it now, even though it was published before the arxiv existed.Comment: plainTeX, 16 pages, no figures. Most current version is available at http://www.physics.syr.edu/~sorkin/some.papers/ (or wherever my home-page may be
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