6,266 research outputs found
Recommended from our members
Printing Food
This paper examines the possible applications of food as a raw
material in freeform fabrication, and provides several demonstrations of
edible three-dimensional objects. The use of edible materials offers several
advantages: First, it opens the door to the application of SFF technology in
custom food industry, such as manufacturing of complex confections with
specialized geometries and intricate material compositions. For
pedagogical purposes, edible materials provide an easily accessible, nontoxic and low cost way to experiment with rapid prototyping techniques
using educational systems such as Fab@Home. For more traditional SFF
technologies, food materials with appropriate rheological properties can
serve as sacrificial, bio-degradable, bio-compatible or recyclable materials
for structural support and draft-printing. We have used the Fab@Home
personal fabrication system to produce multi-material edible 3D objects
with cake frosting, chocolate, processed cheese, and peanut butter. These
are just indicative of the range of potential edible materials and
applications.Mechanical Engineerin
Shock finding on a moving-mesh: I. Shock statistics in non-radiative cosmological simulations
Cosmological shock waves play an important role in hierarchical structure
formation by dissipating and thermalizing kinetic energy of gas flows, thereby
heating the universe. Furthermore, identifying shocks in hydrodynamical
simulations and measuring their Mach number accurately is critical for
calculating the production of non-thermal particle components through diffusive
shock acceleration. However, shocks are often significantly broadened in
numerical simulations, making it challenging to implement an accurate shock
finder. We here introduce a refined methodology for detecting shocks in the
moving-mesh code AREPO, and show that results for shock statistics can be
sensitive to implementation details. We put special emphasis on filtering
against spurious shock detections due to tangential discontinuities and
contacts. Both of them are omnipresent in cosmological simulations, for example
in the form of shear-induced Kelvin-Helmholtz instabilities and cold fronts. As
an initial application of our new implementation, we analyse shock statistics
in non-radiative cosmological simulations of dark matter and baryons. We find
that the bulk of energy dissipation at redshift zero occurs in shocks with Mach
numbers around . Furthermore, almost of the
thermalization is contributed by shocks in the warm hot intergalactic medium
(WHIM), whereas occurs in clusters, groups and smaller halos.
Compared to previous studies, these findings revise the characterization of the
most important shocks towards higher Mach numbers and lower density structures.
Our results also suggest that regions with densities above and below
should be roughly equally important for the energetics of cosmic
ray acceleration through large-scale structure shocks.Comment: 16 pages, 13 figures, published in MNRAS, January 201
Unsupervised Contact Learning for Humanoid Estimation and Control
This work presents a method for contact state estimation using fuzzy
clustering to learn contact probability for full, six-dimensional humanoid
contacts. The data required for training is solely from proprioceptive sensors
- endeffector contact wrench sensors and inertial measurement units (IMUs) -
and the method is completely unsupervised. The resulting cluster means are used
to efficiently compute the probability of contact in each of the six
endeffector degrees of freedom (DoFs) independently. This clustering-based
contact probability estimator is validated in a kinematics-based base state
estimator in a simulation environment with realistic added sensor noise for
locomotion over rough, low-friction terrain on which the robot is subject to
foot slip and rotation. The proposed base state estimator which utilizes these
six DoF contact probability estimates is shown to perform considerably better
than that which determines kinematic contact constraints purely based on
measured normal force.Comment: Submitted to the IEEE International Conference on Robotics and
Automation (ICRA) 201
A Palimpsestuous Novel: Claire Legendre\u27s La Methode Stanislavski
Claire Legendre emerged on the French literary scene in 1997 with her novel Making-of. A prolific writer, she went on to publish an additional five novels,1 an anthology of short stories (Le Crépuscule de Barbe-Bleue, 2001), two co-authored books with Jérôme Bonnetto,2 four plays,3 one book-length essay (Le Nénuphar et l’araignée, 2015), as well as numerous smaller essays and short fictions. Despite this prolixity, Legendre’s publications have, thus far, garnered little academic attention.4 Two reasons may explain her current marginality within the field of French Studies. Her second novel, Viande (1999), relegated her to the late1990s trend of scandalous and sexually graphic publications by women writers (Authier 13-31; Bessard-Banquy 25, 95; Schaal TVFL 154-56, 223-24). Her work was, thus, promptly dismissed as antiliterary and a mere fad (Schaal “Portrait...” 26; Schaal TVFL 155-56). Then, although published by Grasset, Legendre has never actively participated in the French or Parisian literary world. She was born and remained in Nice during the early stages of her career, she subsequently moved to Prague (2008-2011), and now resides in Québec where she teaches Creative Writing at the Université de Montréal. This geographical distance has prevented her publications from garnering significant media and cultural exposure in France or elsewhere (Legendre “Personal Correspondance...”)
Scaling Reinforcement Learning Paradigms for Motor Control
Reinforcement learning offers a general framework to explain reward related learning in artificial and biological motor control. However, current reinforcement learning methods rarely scale to high dimensional movement systems and mainly operate in discrete, low dimensional domains like game-playing, artificial toy problems, etc. This drawback makes them unsuitable for application to human or bio-mimetic motor control. In this poster, we look at promising approaches that can potentially scale and suggest a novel formulation of the actor-critic algorithm which takes steps towards alleviating the current shortcomings. We argue that methods based on greedy policies are not likely to scale into high-dimensional domains as they are problematic when used with function approximation a must when dealing with continuous domains. We adopt the path of direct policy gradient based policy improvements since they avoid the problems of unstabilizing dynamics encountered in traditional value iteration based updates. While regular policy gradient methods have demonstrated promising results in the domain of humanoid notor control, we demonstrate that these methods can be significantly improved using the natural policy gradient instead of the regular policy gradient. Based on this, it is proved that Kakades average natural policy gradient is indeed the true natural gradient. A general algorithm for estimating the natural gradient, the Natural Actor-Critic algorithm, is introduced. This algorithm converges with probability one to the nearest local minimum in Riemannian space of the cost function. The algorithm outperforms nonnatural policy gradients by far in a cart-pole balancing evaluation, and offers a promising route for the development of reinforcement learning for truly high-dimensionally continuous state-action systems. Keywords: Reinforcement learning, neurodynamic programming, actorcritic methods, policy gradient methods, natural policy gradien
Developing Leadership in a National Cohort of Secondary Biology Teachers: Uses of an On-Line Course Structure to Develop Geographically Distant Professional Learning Community
This report is a descriptive study of the role that on-line courses might have on the development of Professional Learning Communities (PLC’s) that support national leadership initiatives of participating high school biology teachers. The one hundred teachers involved in the Life Sciences for a Global Community (LSGC) Institute are expected not only to deepen their content knowledge, but also impact their district and state biology curricula. Additionally, the dispersion of Institute participants across the country presents a unique opportunity to develop, communicate. and implement a national coherent reform agenda. However, the geographic distance presents a barrier to collaborative design of leadership projects. Therefore, the LSGC Institute designed web-based, distance learning courses as a means for both the instruction and development of distant professional relationships
Online Learning of a Memory for Learning Rates
The promise of learning to learn for robotics rests on the hope that by
extracting some information about the learning process itself we can speed up
subsequent similar learning tasks. Here, we introduce a computationally
efficient online meta-learning algorithm that builds and optimizes a memory
model of the optimal learning rate landscape from previously observed gradient
behaviors. While performing task specific optimization, this memory of learning
rates predicts how to scale currently observed gradients. After applying the
gradient scaling our meta-learner updates its internal memory based on the
observed effect its prediction had. Our meta-learner can be combined with any
gradient-based optimizer, learns on the fly and can be transferred to new
optimization tasks. In our evaluations we show that our meta-learning algorithm
speeds up learning of MNIST classification and a variety of learning control
tasks, either in batch or online learning settings.Comment: accepted to ICRA 2018, code available:
https://github.com/fmeier/online-meta-learning ; video pitch available:
https://youtu.be/9PzQ25FPPO
- …