269 research outputs found
Correction: Drivers of deforestation in the basin of the Usumacinta River: Inference on process from pattern analysis using generalised additive models.
[This corrects the article DOI: 10.1371/journal.pone.0222908.]
Quantum dynamics of crystals of molecular nanomagnets inside a resonant cavity
It is shown that crystals of molecular nanomagnets exhibit enhanced magnetic
relaxation when placed inside a resonant cavity. Strong dependence of the
magnetization curve on the geometry of the cavity has been observed, providing
evidence of the coherent microwave radiation by the crystals. A similar
dependence has been found for a crystal placed between Fabry-Perot
superconducting mirrors. These observations open the possibility of building a
nanomagnetic microwave laser pumped by the magnetic field
Designing the club of the future with data: A case study on collaboration of creative industries
This paper reflects on the development of a multi-sensory clubbing experience which was deployed during a two-day event within the context of the Amsterdam Dance Event in October 2016 in Amsterdam. We present how the entire experience was developed end-to-end and deployed at the event through the collaboration of several project partners from industries such as art and design, music, food, technology and research. Central to the system are smart textiles, namely wristbands equipped with Bluetooth LE sensors which were used to sense people attending the dance event. We describe the components of the system, the development process, the collaboration between the involved entities and the event itself. To conclude the paper, we highlight insights gained from conducting a real world research deployment across many collaborators and stakeholders with different backgrounds
Performance parameters assessment of a pneumatic engine for low capacity commercial vehicles = Evaluación de parámetros de rendimiento de un motor neumático para vehículos comerciales de baja capacidad
AI at the disco: Low sample frequency human activity recognition for night club experiences
Human activity recognition (HAR) has grown in popularity as sensors have become more ubiquitous. Beyond standard health applications, there exists a need for embedded low cost, low power, accurate activity sensing for entertainment experiences. We present a system and method of using a deep neural net for HAR using low-cost accelerometer-only sensor running at 0.8Hz to preserve battery power. Despite these limitations, we demonstrate an accuracy at 94.79% over 6 activity classes with an order of magnitude less data. This sensing system conserves power further by using a connectionless reading - -embedding accelerometer data in the Bluetooth Low Energy broadcast packet - -which can deliver over a year of human-activity recognition data on a single coin cell battery. Finally, we discuss the integration of our HAR system in a smart-fashion wearable for a live two night deployment in an instrumented night club
Drivers of deforestation in the basin of the Usumacinta River: Inference on process from pattern analysis using generalised additive models.
Quantifying patterns of deforestation and linking these patterns to potentially influencing variables is a key component of modelling and projecting land use change. Statistical methods based on null hypothesis testing are only partially successful for interpreting deforestation in the context of the processes that have led to their formation. Simplifications of cause-consequence relationships that are difficult to support empirically may influence environment and development policies because they suggest simple solutions to complex problems. Deforestation is a complex process driven by multiple proximate and underlying factors and a range of scales. In this study we use a multivariate statistical analysis to provide contextual explanation for deforestation in the Usumacinta River Basin based on partial pattern matching. Our approach avoided testing trivial null hypotheses of lack of association and investigated the strength and form of the response to drivers. As not all factors involved in deforestation are easily mapped as GIS layers, analytical challenges arise due to lack of a one to one correspondence between mappable attributes and drivers. We avoided testing simple statistical hypotheses such as the detectability of a significant linear relationship between deforestation and proximity to roads or water. We developed a series of informative generalised additive models based on combinations of layers that corresponded to hypotheses regarding processes. The importance of the variables representing accessibility was emphasised by the analysis. We provide evidence that land tenure is a critical factor in shaping the decision to deforest and that direct beam insolation has an effect associated with fire frequency and intensity. The effect of winter insolation was found to have many applied implications for land management. The methodology was useful for interpreting the relative importance of sets of variables representing drivers of deforestation. It was an informative approach, thus allowing the construction of a comprehensive understanding of its causes
Social VR: A new medium for remote communication and collaboration
We are facing increasingly pressure on reducing travel and working remotely. Tools that support effective remote communication and collaboration are much needed. Social Virtual Reality (VR) is an emerging medium, which invites multiple users to join a collaborative virtual environment (VE) and has the potential to support remote communication in a natural and immersive way. We successfully organized a CHI 2020 Social VR workshop virtually on Mozilla Hubs, which invited researchers and practitioners to have a fruitful discussion over user representations and ethics, evaluation methods, and interaction techniques for social VR as an emerging immersive remote communication tool. In this CHI 2021 virtual workshop, we would like to organize it again on Mozilla Hubs, continuing the discussion about proxemics, social cues and VE designs, which were identified as important aspects for social VR communication in our CHI 2020 workshop
Social VR: A new medium for remote communication and collaboration
There is a growing need for effective remote communication, which has many positive societal impacts, such as reducing environmental pollution and travel costs, supporting rich collaboration by remotely connecting talented people. Social Virtual Reality (VR) invites multiple users to join a collaborative virtual environment, which creates new opportunities for remote communication. The goal of social VR is not to completely replicate reality, but to facilitate and extend the existing communication channels of the physical world. Apart from the benefits provided by social VR, privacy concerns and ethical risks are raised when the boundary between the real and the virtual world is blurred. This workshop is intended to spur discussions regarding technology, evaluation protocols, application areas, research ethics and legal regulations for social VR as an emerging immersive remote communication tool
Digital proxemics: Designing social and collaborative interaction in virtual environments
Behaviour in virtual environments might be informed by our experiences in physical environments, but virtual environments are not constrained by the same physical, perceptual, or social cues. Instead of replicating the properties of physical spaces, one can create virtual experiences that diverge from reality by dynamically manipulating environmental, aural, and social properties. This paper explores digital proxemics, which describe how we use space in virtual environments and how the presence of others influences our behaviours, interactions, and movements. First, we frame the open challenges of digital proxemics in terms of activity, social signals, audio design, and environment. We explore a subset of these challenges through an evaluation that compares two audio designs and two displays with different social signal affordances: head-mounted display (HMD) versus desktop PC. We use quantitative methods using instrumented tracking to analyse behaviour, demonstrating how personal space, proximity, and attention compare between desktop PC and HMDs
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