28 research outputs found

    Borrell, Josep (2013). Del silici a la raó: La xarxa com a continu en l’emergentisme de Ferrater Mora

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    Borrell, Josep (2013)Del silici a la raó: La xarxa com a continu en l’emergentisme de Ferrater MoraGirona: Documenta Universitaria, 122 p.ISBN 978-84-9984-223-3Borrell, Josep (2013)Del silici a la raó: La xarxa com a continu en l’emergentisme de Ferrater MoraGirona: Documenta Universitaria, 122 p.ISBN 978-84-9984-223-3Borrell, Josep (2013)Del silici a la raó: La xarxa com a continu en l’emergentisme de Ferrater MoraGirona: Documenta Universitaria, 122 p.ISBN 978-84-9984-223-

    Ressenyes

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    Obra ressenyada: Nicolás MALEBRANCHE, Tratado de amor y Conversación de un filósofo cristiano con un filósofo chino. Madrid: Encuentro, 2015

    Mirar enrere per entendre'ns : sobre el III Congrés Català de Filosofia

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    Crònica del III Congrés Català de Filosofia.Annals of III Congrés Català de Filosofia.Crónica del III Congrés Català de Filosofia

    Concerning the Epistemology of Design : The Role of the Eco-Cognitive Model of Abduction in Pragmatism

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    Altres ajuts: the PRIN 2017 Research 20173YP4N3-MIUR, Ministry of University and Research, Rome, ItalyDesign has usually been linked to art and applied in scenarios related to everyday life. Even when design has, on occasion, made its way into the world of academia, it has always been closely linked to art and scenarios related everyday life. At last, however, the idea of design has reached the field of epistemology: an area within the very heart of philosophy that has always focused, in theory, on the foundations of knowledge. Consequently, design is being studied from different approaches interested in the foundation of knowledge, theoretical and practical. This is one of the reasons why abduction and pragmatism have been considered relevant from a design perspective. This paper first shows the main features of abduction and pragmatism, describes their evolution and considers their mutual implications. Second, the epistemology of design is analysed considering its most relevant characteristics. Third, the connection between abduction and, on the one hand, pragmatism and, on the other, design epistemology is addressed. Finally, the role of abductive inference in grounding a real epistemology for design theory from the naturalised cognitive perspective of abduction is outlined. The central proposition is that this approach is essential as a methodological innovation, as it allows us to analyse both the inquiry process and the design process as interdependent when dealing with practical problems of a social and cultural nature. This approach allows us to analyse how human actions determine changes in the theoretical framework from which we make our inquiry. In short, the world is an open-ended project that humans design through our daily inquiry

    El lado epistemológico de las abducciones: La creatividad en las verdades-proyectadas

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    In this article I try to show that the epistemological component of abductions is creativity and, to do so, I will use an analysis of Thagard's concept of projected-truth as well as reflections on Łukasiewicz's creativity. In the third part I present a real case, using Thagard's theory and introducing Hanson, to make the transition from logical and computational discourse to philosophy of science. At the end I will address one of the current challenges in order to explain creativity namely the necessary and absolute interaction of each thinking subject, and therefore creative in action, with everything around him. To do this, I intend to introduce Feyerabend into the debate, which cleverly analyzes and dismantles the individualist idea of creatio

    Distribución abductiva de los valores culturales : el proyecto de Alejandría

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    Abduction as a Mode of Inference in Science Education

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    The central argument of this article is that abduction as a “mode of inference” is a key element in the nature of scientists’ science and should consequently be introduced in school science. Abduction generally understood as generation and selection of hypotheses permits to articulate the classical scientific contexts of discovery and justification and provides educational insights into scientific methodology, this being a particularly important issue in science teaching. However, abductive reasoning has been marginally treated in the philosophy of science until relatively recently; accordingly, we deem it important to perform an “archaeology” of the concept that considers C. S. Peirce’s seminal contributions. We also choose to review contemporary treatments in order to recognise useful classifications to support more meaningful ways of teaching science and the nature of science. An elucidation of the participation of abductive inferences in knowledge construction seems necessary for us to derive conceptual input for the understanding and design of explanations in school science. Some prospective examples of “school scientific abduction” are discussed in the article through the lens of the results of our theoretical analysis.Fil: Aduriz Bravo, Agustin. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Centro de Formación e Investigación en Enseñanza de las Ciencias; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Sans Pinillos, Alger. Universita degli Studi di Pavia; Itali

    Què #®¥§≠@ és la creativitat?

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    La creativitat és el sant grial de les ciències cognitives i té especial importància per als investigadors de les ciències de la computació i la intel·ligència artificial. És obvi que la creativitat forma part essencial de la intel·ligència, tot i que la majoria d'estudis que intenten explicar-la o fins i tot replicar-la han fallit. En el present article proposem dues aproximacions innovadores: d'una banda, entendre els processos cognitius com a seguidors de regles o heurístiques, tot i que d'una manera flexible o fins i tot contradictòria o caòtica, però que ens mena en qualsevol dels casos a un context d'ús desacomplexat de multiheurístiques, que és el que hem denominat la «cognició mixta»; d'altra banda, proposem un mecanisme poc explorat de forma general en la literatura acadèmica cognitiva per tal de servir de punt de fulcre entre els models antics i una visió alternativa: l'abducció. Mitjançant aquestes dues estratègies, alhora que analitzant casos específics relacionats amb la capacitat creativa dels éssers humans, podem albirar un nou paradigma cognitiu més realista i sincer amb les capacitats humanes, fet que permetrà en un futur no gaire llunyà el disseny de sistemes de raonament artificials més potents i complexos.Creativity is The Holy Grail of the Cognitive Sciences and it is very important for researchers in the Computer Sciences and AI fields. Although all attempts to explain and replicate intelligence have so far failed, the quest remains a key part of their research. This paper takes two innovative approaches. First, we see cognitive processes as involving rule-following and as flexible, even chaotic, heuristics. This first concept uses a multi-heuristic concept without any complexes as mixed-cognition. Second, we propose abduction which, though seldom employed in this specific debate, is nonetheless a good way to explore creativity. Using both strategies, along with analysis of specific human creativity cases, we suggest a new cognitive paradigm that is both more realistic and truthful than hitherto. The idea is to offer a new way to achieve more powerful, complex artificial reasoning systems

    Beyond Data: The Digital Transformation of the Traditional Museum

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    Este trabajo se centra en el museo virtual entendido como la transformación digital del museo tradicional. En primer lugar, se revisan las principales conceptualizaciones del museo virtual en la literatura especializada y, a partir de las mis-mas, se propone una definición básica. Asimismo, se presentan argumentos que muestran la ciencia de la perspectiva dataísta en el estudio de la injusticia epistémica relativa al museo virtual. Finalmente, se analiza la exclusión relativa a la participación y la interacción entre las visitantes de un museo (tanto virtual como físico) y la propia institución.This work focuses on the virtual museum, understood as the digital transformation of the traditional museum. First, the main conceptualizations of the virtual museum in the specialized literature are reviewed, and based on them, we propose a basic definition. Furthermore, we argue in favor of the insufficiency of the dataist perspective in the study of epistemic injustice associated with the virtual museum. Finally, the exclusion related to the participation and interaction between a museum’s visitors and the institution is analyzed
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