813 research outputs found

    Increasing Availability in Distributed Storage Systems via Clustering

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    We introduce the Fixed Cluster Repair System (FCRS) as a novel architecture for Distributed Storage Systems (DSS), achieving a small repair bandwidth while guaranteeing a high availability. Specifically we partition the set of servers in a DSS into ss clusters and allow a failed server to choose any cluster other than its own as its repair group. Thereby, we guarantee an availability of s−1s-1. We characterize the repair bandwidth vs. storage trade-off for the FCRS under functional repair and show that the minimum repair bandwidth can be improved by an asymptotic multiplicative factor of 2/32/3 compared to the state of the art coding techniques that guarantee the same availability. We further introduce Cubic Codes designed to minimize the repair bandwidth of the FCRS under the exact repair model. We prove an asymptotic multiplicative improvement of 0.790.79 in the minimum repair bandwidth compared to the existing exact repair coding techniques that achieve the same availability. We show that Cubic Codes are information-theoretically optimal for the FCRS with 22 and 33 complete clusters. Furthermore, under the repair-by-transfer model, Cubic Codes are optimal irrespective of the number of clusters

    KK Users Caching Two Files: An Improved Achievable Rate

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    Caching is an approach to smoothen the variability of traffic over time. Recently it has been proved that the local memories at the users can be exploited for reducing the peak traffic in a much more efficient way than previously believed. In this work we improve upon the existing results and introduce a novel caching strategy that takes advantage of simultaneous coded placement and coded delivery in order to decrease the worst case achievable rate with 22 files and KK users. We will show that for any cache size 1K<M<1\frac{1}{K}<M<1 our scheme outperforms the state of the art

    Compute-and-Forward: Finding the Best Equation

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    Compute-and-Forward is an emerging technique to deal with interference. It allows the receiver to decode a suitably chosen integer linear combination of the transmitted messages. The integer coefficients should be adapted to the channel fading state. Optimizing these coefficients is a Shortest Lattice Vector (SLV) problem. In general, the SLV problem is known to be prohibitively complex. In this paper, we show that the particular SLV instance resulting from the Compute-and-Forward problem can be solved in low polynomial complexity and give an explicit deterministic algorithm that is guaranteed to find the optimal solution.Comment: Paper presented at 52nd Allerton Conference, October 201

    GDSP: A Graphical Perspective on the Distributed Storage Systems

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    The classical distributed storage problem can be modeled by a k-uniform {\it complete} hyper-graph where vertices represent servers and hyper-edges represent users. Hence each hyper-edge should be able to recover the full file using only the memories of the vertices associated with it. This paper considers the generalization of this problem to {\it arbitrary} hyper-graphs and to the case of multiple files, where each user is only interested in one, a problem we will refer to as the graphical distributed storage problem (GDSP). Specifically, we make progress in the analysis of minimum-storage codes for two main subproblems of the GDSP which extend the classical model in two independent directions: the case of an arbitrary graph with multiple files, and the case of an arbitrary hyper-graph with a single file

    New Shortest Lattice Vector Problems of Polynomial Complexity

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    The Shortest Lattice Vector (SLV) problem is in general hard to solve, except for special cases (such as root lattices and lattices for which an obtuse superbase is known). In this paper, we present a new class of SLV problems that can be solved efficiently. Specifically, if for an nn-dimensional lattice, a Gram matrix is known that can be written as the difference of a diagonal matrix and a positive semidefinite matrix of rank kk (for some constant kk), we show that the SLV problem can be reduced to a kk-dimensional optimization problem with countably many candidate points. Moreover, we show that the number of candidate points is bounded by a polynomial function of the ratio of the smallest diagonal element and the smallest eigenvalue of the Gram matrix. Hence, as long as this ratio is upper bounded by a polynomial function of nn, the corresponding SLV problem can be solved in polynomial complexity. Our investigations are motivated by the emergence of such lattices in the field of Network Information Theory. Further applications may exist in other areas.Comment: 13 page

    Virtual Reality of Fantasy Travel Utopia

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    Virtual reality can be considered as one of the most influential technologies of the human future. Architecture as human life container is the most important platform for this technology. In order to understand outlook of virtual reality in architecture it is necessary to get familiar with this technology and its evolution. Many years ago, intervention of virtuality and reality was an impossible dream in the human mind. But when Jason Lanier, American scientist, announced realization of this dream, a new horizon was opened to the human. Although this technology initially was regarded mostly as fun and computer games, over the time, the virtual reality technology has become one of the controversial issues in art and science world. At first, non-immersive virtual reality came to existence and despite of evolution in human special imaginations, created challenges for the human in 3D world. However, after a while, immersive virtual reality made it possible to experience every spatial imagination foe the human. Architecture science was no exception in experiencing changes due to close relationship with special imaginations. Meanwhile, possibility of confronting the space designed in human scale, possibility for movement in the designed space as well as possibility for observing changes in different scales with lowest costs were changes in architecture world. But what which can fundamentally change future of architecture is combination of virtual reality and augmented reality, which allows the full integration of virtuality and reality
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