1,494 research outputs found
Visual working memory in immersive visualization: a change detection experiment and an image-computable model
Visual working memory (VWM) is a cognitive mechanism essential for interacting with the environment and accomplishing ongoing tasks, as it allows fast processing of visual inputs at the expense of the amount of information that can be stored. A better understanding of its functioning would be beneficial to research fields such as simulation and training in immersive Virtual Reality or information visualization and computer graphics. The current work focuses on the design and implementation of a paradigm for evaluating VWM in immersive visualization and of a novel image-based computational model for mimicking the human behavioral data of VWM. We evaluated the VWM at the variation of four conditions: set size, spatial layout, visual angle (VA) subtending stimuli presentation space, and observation time. We adopted a full factorial design and analysed participants' performances in the change detection experiment. The analysis of hit rates and false alarm rates confirms the existence of a limit of VWM capacity of around 7 & PLUSMN; 2 items, as found in the literature based on the use of 2D videos and images. Only VA and observation time influence performances (p<0.0001). Indeed, with VA enlargement, participants need more time to have a complete overview of the presented stimuli. Moreover, we show that our model has a high level of agreement with the human data, r>0.88 (p<0.05)
Advancements in the Investigation of Vertical Profiles of Thunderstorm Outflows
The dynamic complexity and unpredictability of the occurrence of thunderstorms
make it difficult to collect reliable and systematic measurements of this atmospheric phenomenon, which are definitely needed to evaluate its action on structures. The area of the Northern Tyrrhenian Sea is a \u201chot-spot\u201d for the genesis of severe potentially damaging wind phenomena, such as downbursts, whose occurrence in this geographical region is not well documented. In the context of the two European projects \u201cWind and Ports\u201d and \u201cWind, Ports and Sea\u201d, a large and complex wind monitoring network has been installed in this area. Since the years 2014-2015, this network is equipped with three LiDAR profilers which provide vertical scanning of the atmosphere up to 250 m above the ground level. All the wind profiles have been systematically analysed in order to detect the ones that can be referred to thunderstorm events. The aim of this study is to extend a first set of analyses up to mid-2018 to provide a preliminary investigation of the main parameters describing the non-synoptic events and a first classification of thunderstorm events into different subsets
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation
Exergames and serious games, based on standard personal computers, mobile devices and gaming consoles or on novel immersive Virtual and Augmented Reality techniques, have become popular in the last few years and are now applied in various research fields, among which cognitive assessment and training of heterogeneous target populations. Moreover, the adoption of Web based solutions together with the integration of Artificial Intelligence and Machine Learning algorithms could bring countless advantages, both for the patients and the clinical personnel, as allowing the early detection of some pathological conditions, improving the efficacy and adherence to rehabilitation processes, through the personalisation of training sessions, and optimizing the allocation of resources by the healthcare system. The current work proposes a systematic survey of existing solutions in the field of cognitive assessment and training. We evaluate the visualization and interaction technologies commonly adopted and the measures taken to fulfil the need of the pathological target populations. Moreover, we analyze how implemented solutions are validated, i.e. The chosen experimental designs, data collection and analysis. Finally, we consider the availability of the applications and raw data to the large community of researchers and medical professionals and the actual application of proposed solutions in the standard clinical practice. Despite the potential of these technologies, research is still at an early stage. Although the recent release of accessible immersive virtual reality headsets and the increasing interest on vision-based techniques for tracking body and hands movements, many studies still rely on non-immersive virtual reality (67.2%), mainly mobile and personal computers, and standard gaming tools for interactions (41.5%). Finally, we highlight that although the interest of research community in this field is increasingly higher, the sharing of dataset (10.6%) and implemented applications (3.8%) should be promoted and the number of healthcare structures which have successfully introduced the new technological approaches in the treatment of their host patients is limited (10.2%)
Augmented Reality for the Control Tower: The RETINA Concept
The SESAR (Single European Sky Air Traffic Management Research) Joint Undertaking has recently granted the Resilient Synthetic Vision for Ad- vanced Control Tower Air Navigation Service Provision project within the framework of the H2020 research on High Performing Airport Operations. Here- after, we describe the project motivations, the objectives, the proposed method- ology and the expected impacts, i.e. the consequences of using virtual/augmented reality technologies in the control tower
The milk collection problem with time constraint: An optimization study integrating simulation
Transport management and vehicle routing problems play a strong role on a company's efficiency and competitiveness. In the food sector, the complexity of the problem grows because of strict constraints. This paper addresses the dairy transportation problem and in particular tries to optimize the milk collection process of a real company. A two-step approach has been proposed to test the current system and solve the routing problem. First, starting from the âAs isâ collection tours, a travel salesman problem has been modelled. Later, the Nearest Neighbor algorithm has been implemented in order to find a global optimal solution. Finally, a stochastic simulation model integrates the solutions of the previous step in order to test the feasibility of the outcomes, primarily in terms of their capability to meet the time constraints of the tours. Results show that the greedy approach allows less vehicles to be involved, with a good potential on annual cost saving. On the other hand, the simulation outcomes highlight a borderline case, which is not always in line with the time constraints of the problem
Maximum dynamic response of linear elastic SDOF systems based on an evolutionary spectral model for thunderstorm outflows
The study aims to estimate the maximum dynamic response of linear elastic SDOF systems subjected to thunderstorm outflows. Starting from a recently developed Evolutionary Power Spectral Density (EPSD) model for the wind velocity, the dynamic response is decomposed into a time-varying mean and a non-stationary random fluctuation. The EPSD and the Non-Geometrical Spectral Moments (NGSMs) of the random fluctuation are derived both accounting and neglecting the transient dynamics due to the modulating function of the load. The mean value of the maximum nonstationary fluctuating component of the response is estimated based on the definition of an equivalent stationary process following an approach proposed in the literature. In order to mitigate the overestimations of the maximum dynamic response due to the Poisson approximation, analogously to the formulation developed by Der Kiureghian for withe noise excitation, an equivalent expected frequency is introduced for thunderstorm excitation. Finally, the maximum dynamic response to thunderstorms is estimated as the sum of the maximum mean and fluctuating parts and a numerical validation of the results against real recorded thunderstorms is provided, highlighting the reliability of adding up the mean and fluctuating contributions and the advantages and limits of neglecting the transient dynamics
Near-optimal combination of disparity across a log-polar scaled visual field
The human visual system is foveated: we can see fine spatial details in central vision, whereas resolution is poor in our peripheral visual field, and this loss of resolution follows an approximately logarithmic decrease. Additionally, our brain organizes visual input in polar coordinates. Therefore, the image projection occurring between retina and primary visual cortex can be mathematically described by the log-polar transform. Here, we test and model how this space-variant visual processing affects how we process binocular disparity, a key component of human depth perception. We observe that the fovea preferentially processes disparities at fine spatial scales, whereas the visual periphery is tuned for coarse spatial scales, in line with the naturally occurring distributions of depths and disparities in the real-world. We further show that the visual system integrates disparity information across the visual field, in a near-optimal fashion. We develop a foveated, log-polar model that mimics the processing of depth information in primary visual cortex and that can process disparity directly in the cortical domain representation. This model takes real images as input and recreates the observed topography of human disparity sensitivity. Our findings support the notion that our foveated, binocular visual system has been moulded by the statistics of our visual environment
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