1,481 research outputs found

    Experimental characterization of wheel-rail contact patch evolution

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    The contact area and pressure distribution in a wheel/rail contact is essential information required in any fatigue or wear calculations to determine design life, re-grinding, and maintenance schedules. As wheel or rail wear or surface damage takes place the contact patch size and shape will change. This leads to a redistribution of the contact stresses. The aim of this work was to use ultrasound to nondestructively quantify the stress distribution in new, worn, and damaged wheel-rail contacts. The response of a wheel/rail interface to an ultrasonic wave can be modeled as a spring. If the contact pressure is high the interface is very stiff, with few air gaps, and allows the transmission of an ultrasonic sound wave. If the pressure is low, interfacial stiffness is lower and almost all the ultrasound is reflected. A quasistatic spring model was used to determine maps of contact stiffness from wheel/rail ultrasonic reflection data. Pressure was then determined using a parallel calibration experiment. Three different contacts were investigated; those resulting from unused, worn, and sand damaged wheel and rail specimens. Measured contact pressure distributions are compared to those determined using elastic analytical and numerical elastic-plastic solutions. Unused as-machined contact surfaces had similar contact areas to predicted elastic Hertzian solutions. However, within the contact patch, the numerical models better reproduced the stress distribution, as they incorporated real surface roughness effects. The worn surfaces were smoother and more conformal, resulting in a larger contact patch and lower contact stress. Sand damaged surfaces were extremely rough and resulted in highly fragmented contact regions and high local contact stress. Copyright © 2006 by ASME

    Families with infants: a general approach to solve hard partition problems

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    We introduce a general approach for solving partition problems where the goal is to represent a given set as a union (either disjoint or not) of subsets satisfying certain properties. Many NP-hard problems can be naturally stated as such partition problems. We show that if one can find a large enough system of so-called families with infants for a given problem, then this problem can be solved faster than by a straightforward algorithm. We use this approach to improve known bounds for several NP-hard problems as well as to simplify the proofs of several known results. For the chromatic number problem we present an algorithm with O((2ε(d))n)O^*((2-\varepsilon(d))^n) time and exponential space for graphs of average degree dd. This improves the algorithm by Bj\"{o}rklund et al. [Theory Comput. Syst. 2010] that works for graphs of bounded maximum (as opposed to average) degree and closes an open problem stated by Cygan and Pilipczuk [ICALP 2013]. For the traveling salesman problem we give an algorithm working in O((2ε(d))n)O^*((2-\varepsilon(d))^n) time and polynomial space for graphs of average degree dd. The previously known results of this kind is a polyspace algorithm by Bj\"{o}rklund et al. [ICALP 2008] for graphs of bounded maximum degree and an exponential space algorithm for bounded average degree by Cygan and Pilipczuk [ICALP 2013]. For counting perfect matching in graphs of average degree~dd we present an algorithm with running time O((2ε(d))n/2)O^*((2-\varepsilon(d))^{n/2}) and polynomial space. Recent algorithms of this kind due to Cygan, Pilipczuk [ICALP 2013] and Izumi, Wadayama [FOCS 2012] (for bipartite graphs only) use exponential space.Comment: 18 pages, a revised version of this paper is available at http://arxiv.org/abs/1410.220

    Experiments with iterative improvement algorithms on completely unimodel hypercubes

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    Eliminating Recursion from Monadic Datalog Programs on Trees

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    We study the problem of eliminating recursion from monadic datalog programs on trees with an infinite set of labels. We show that the boundedness problem, i.e., determining whether a datalog program is equivalent to some nonrecursive one is undecidable but the decidability is regained if the descendant relation is disallowed. Under similar restrictions we obtain decidability of the problem of equivalence to a given nonrecursive program. We investigate the connection between these two problems in more detail

    Fragments of ML Decidable by Nested Data Class Memory Automata

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    The call-by-value language RML may be viewed as a canonical restriction of Standard ML to ground-type references, augmented by a "bad variable" construct in the sense of Reynolds. We consider the fragment of (finitary) RML terms of order at most 1 with free variables of order at most 2, and identify two subfragments of this for which we show observational equivalence to be decidable. The first subfragment consists of those terms in which the P-pointers in the game semantic representation are determined by the underlying sequence of moves. The second subfragment consists of terms in which the O-pointers of moves corresponding to free variables in the game semantic representation are determined by the underlying moves. These results are shown using a reduction to a form of automata over data words in which the data values have a tree-structure, reflecting the tree-structure of the threads in the game semantic plays. In addition we show that observational equivalence is undecidable at every third- or higher-order type, every second-order type which takes at least two first-order arguments, and every second-order type (of arity greater than one) that has a first-order argument which is not the final argument

    Personal emergency response system (PERS) alarms may induce insecurity feelings

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    On the Equivalence among Problems of Bounded Width

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    In this paper, we introduce a methodology, called decomposition-based reductions, for showing the equivalence among various problems of bounded-width. First, we show that the following are equivalent for any α>0\alpha > 0: * SAT can be solved in O(2αtw)O^*(2^{\alpha \mathrm{tw}}) time, * 3-SAT can be solved in O(2αtw)O^*(2^{\alpha \mathrm{tw}}) time, * Max 2-SAT can be solved in O(2αtw)O^*(2^{\alpha \mathrm{tw}}) time, * Independent Set can be solved in O(2αtw)O^*(2^{\alpha \mathrm{tw}}) time, and * Independent Set can be solved in O(2αcw)O^*(2^{\alpha \mathrm{cw}}) time, where tw and cw are the tree-width and clique-width of the instance, respectively. Then, we introduce a new parameterized complexity class EPNL, which includes Set Cover and Directed Hamiltonicity, and show that SAT, 3-SAT, Max 2-SAT, and Independent Set parameterized by path-width are EPNL-complete. This implies that if one of these EPNL-complete problems can be solved in O(ck)O^*(c^k) time, then any problem in EPNL can be solved in O(ck)O^*(c^k) time.Comment: accepted to ESA 201

    Symmetric Strategy Improvement

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    Symmetry is inherent in the definition of most of the two-player zero-sum games, including parity, mean-payoff, and discounted-payoff games. It is therefore quite surprising that no symmetric analysis techniques for these games exist. We develop a novel symmetric strategy improvement algorithm where, in each iteration, the strategies of both players are improved simultaneously. We show that symmetric strategy improvement defies Friedmann's traps, which shook the belief in the potential of classic strategy improvement to be polynomial

    Dynamic Set Intersection

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    Consider the problem of maintaining a family FF of dynamic sets subject to insertions, deletions, and set-intersection reporting queries: given S,SFS,S'\in F, report every member of SSS\cap S' in any order. We show that in the word RAM model, where ww is the word size, given a cap dd on the maximum size of any set, we can support set intersection queries in O(dw/log2w)O(\frac{d}{w/\log^2 w}) expected time, and updates in O(logw)O(\log w) expected time. Using this algorithm we can list all tt triangles of a graph G=(V,E)G=(V,E) in O(m+mαw/log2w+t)O(m+\frac{m\alpha}{w/\log^2 w} +t) expected time, where m=Em=|E| and α\alpha is the arboricity of GG. This improves a 30-year old triangle enumeration algorithm of Chiba and Nishizeki running in O(mα)O(m \alpha) time. We provide an incremental data structure on FF that supports intersection {\em witness} queries, where we only need to find {\em one} eSSe\in S\cap S'. Both queries and insertions take O\paren{\sqrt \frac{N}{w/\log^2 w}} expected time, where N=SFSN=\sum_{S\in F} |S|. Finally, we provide time/space tradeoffs for the fully dynamic set intersection reporting problem. Using MM words of space, each update costs O(MlogN)O(\sqrt {M \log N}) expected time, each reporting query costs O(NlogNMop+1)O(\frac{N\sqrt{\log N}}{\sqrt M}\sqrt{op+1}) expected time where opop is the size of the output, and each witness query costs O(NlogNM+logN)O(\frac{N\sqrt{\log N}}{\sqrt M} + \log N) expected time.Comment: Accepted to WADS 201

    New Deterministic Algorithms for Solving Parity Games

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    We study parity games in which one of the two players controls only a small number kk of nodes and the other player controls the nkn-k other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity games in time kO(k)O(n3)k^{O(\sqrt{k})}\cdot O(n^3), and general parity games in time (p+k)O(k)O(pnm)(p+k)^{O(\sqrt{k})} \cdot O(pnm), where pp is the number of distinct priorities and mm is the number of edges. For all games with k=o(n)k = o(n) this improves the previously fastest algorithm by Jurdzi{\'n}ski, Paterson, and Zwick (SICOMP 2008). We also obtain novel kernelization results and an improved deterministic algorithm for graphs with small average degree
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