123 research outputs found

    A “Third Wheel” Effect in Health Decision Making Involving Artificial Entities : A Psychological Perspective

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    In the near future, Artificial Intelligence (AI) is expected to participate more and more in decision making processes, in contexts ranging from healthcare to politics. For example, in the healthcare context, doctors will increasingly use AI and machine learning devices to improve precision in diagnosis and to identify therapy regimens. One hot topic regards the necessity for health professionals to adapt shared decision making with patients to include the contribution of AI into clinical practice, such as acting as mediators between the patient with his or her healthcare needs and the recommendations coming from artificial entities. In this scenario, a “third wheel” effect may intervene, potentially affecting the effectiveness of shared decision making in three different ways: first, clinical decisions could be delayed or paralyzed when AI recommendations are difficult to understand or to explain to patients; second, patients' symptomatology and medical diagnosis could be misinterpreted when adapting them to AI classifications; third, there may be confusion about the roles and responsibilities of the protagonists in the healthcare process (e.g., Who really has authority?). This contribution delineates such effects and tries to identify the impact of AI technology on the healthcare process, with a focus on future medical practice

    The self’s choice: Priming attentional focus on bodily self promotes loss frequency bias

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    When attention is focused on self representation(s), the ability to evaluate one’s internal sensations is enhanced, according to previous research by Ainley and colleagues (Consciousness and Cognition, 22(4), 1231–1238, 2013). Self-representations are usually distinguished between bodily and narrative. Both bodily and narrative representations improve decision-making processes, in that the consideration of alternatives is informed by sensations experienced deep inside the body (e.g., anxiety) as suggest by the literature (Noël, Brevers & Bechara in Frontiers in Psychiatry, 4, 179, 2013). The objective of the present study is to analyze the decision-making process in multiple conditions of stimulated self-representations. Participants played the Iowa Gambling Task three times (a baseline without stimuli and two randomly ordered stimulations to prime bodily and narrative self-representations). While no significant differences emerged regarding advantageous choices, participants showed loss frequency bias in the condition with bodily-self representation priming. Two interpretations are proposed: bodily-self focus acted as a distractor diminishing participants’ commitment to long term outcomes or enhanced interoception promoted aversion to losses. Directions are given for future research and clinical implications

    The Impact of Unsupportive Social Support on the Injured Self in Breast Cancer Patients

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    A certain amount of social support is a fundamental human need and is associated with the belief that others have positive views about ourselves. Patients with chronic illness who receive high social support manage their health better (Nausheen et al., 2009; Martos-Méndez, 2015). For this reason, social support has been studied extensively in psycho-oncology. In breast cancer specifically, social support is crucial for the illness adjustment by decreasing distress, depression, and lowering the risk of recurrence (Drageset et al., 2016)

    Exploration of virtual body-representation in adolescence : the role of age and sex in avatar customization

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    The malleable nature of the self led researchers to investigate the meaning of virtual identity by exploring virtual self-representation through avatars and its association with users\u2019 identity. The present study aims to investigate the changes in virtual body-representation in adolescence related to age levels and sex and the association with adolescents\u2019 self-esteem and body esteem. Anthropometric features, body esteem and self-esteem were used to assess adolescents\u2019 body image and identity. The scoring code of the \u201cDrawing Me\u201d graphical test was used to evaluate the avatars. The sample is composed of 63 adolescents of different ages\u2014early, middle and late adolescence\u2014balanced by sex. Results show that the creation of a digital avatar changes with age and is partially associated with adolescents\u2019 perceptions in terms of body esteem and self-esteem. Moreover, the creation of avatars occurs differently for boys, who enrich their avatars with many sexual features, than for girls, who prefer to detail their avatars\u2019 clothing to enrich them. Critical reflections and implications for psychological interventions that may use avatars to investigate adolescents\u2019 identity in integration with other tools will be discussed

    Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case

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    The present chapter will provide an example of an intervention evaluation from the joint viewpoints of patient engagement and user experience. The authors evaluated H-CIM, a technological platform for the intelligent monitoring of physiological data of elderly patients performing physiotherapy exercises. Descriptive quantitative measures, behavioral observation, and qualitative interviews are integrated to evaluate H-CIM ability in (1) guaranteeing a positive experience to its users and (2) supporting them in advancing through a patient engagement development. This contribution would constitute a practical example of how these fundamental factors should be considered and evaluated when implementing positive technology for healthcare

    Do You Transfer Your Skills? From Sports to Health Management in Cancer Patients

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    Skill transfer is a process where personal cognitive and behavioral abilities are applied to contexts that are different from the one in which they were originally learned. Literature demonstrates that skill transferability is possible: for example, people can apply skills learned in sports to other life-domains (such as school, work, or health management) with the aim to improve individual characteristics and reach personal goals. To do this, several factors, such as positive communication, adequate context, a person-centered perspective, and specific strategies, are necessary. On the basis of this, the aim of this contribution is explore the relationship between sports and health management skills to enhance the coach/athlete as well as the patient/physician relationships. Useful strategies for skill transfer from sports to cancer management are shown

    Augmenting Surgery: Medical Students’ Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre- Operative Planning

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    INTRODUCTION: Mixed reality (MR) allows surgeons to pre-operatively assess patients’ anatomy (e.g., tissue to be removed). However, medical students have limited access to this technology, and express both the desire to try it and suspicious attitudes. OBJECTIVES: To assess students’ experience with traditional vs. innovative technology for pre-operative planning. METHODS: 11 medical students analyzed a lung cancer case using CT scans or a 3D hologram (MR) and assessed the technology in terms of mental workload, emotions and formative value. RESULTS: MR resulted in less cognitive load and effort, shorter response time and more positive emotions. No differences emerged in formative value, but the students expressed the desire to be trained both in traditional and innovative technology for pre-operative planning. CONCLUSION: Medical students respond positively to “hands-on” experiences of technology for pre-operative planning. The time may be ripe to include MR in medical formatio

    A 6-month follow-up study on worry and its impact on well-being during the first wave of COVID-19 pandemic in an Italian sample

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    The Italian state adopted serious safety measures to manage the COVID-19 pandemic in the year 2020. The lockdown was associated with negative psychological consequences in healthy populations, mostly in terms of anxiety, distress, depression, and even traumatic symptoms. This longitudinal study aimed at briefly documenting the psychological impact among an Italian sample, in terms of worry and its impact on psychological well-being levels, of the first wave of COVID-19, taking into account the changes in the lockdown scenario. A three-time follow-up survey was administered to 177 subjects (Female: 78%, Mage =36.33), during (T0), at the end (T1), and 3 months after the end of the first lockdown (T2). Since the first wave of COVID-19, results showed a decrease in worry and the perception of virus diffusion’s controllability over time while psychological well-being increased. Furthermore, factors such as personality traits (neuroticism and agreeableness) and dysfunctional coping strategies predicted increases in worry levels at the end of the lockdown and 3 months after in the Italian context. However, worry levels during and at the end of the lockdown did not predict well-being levels 3 months after the end of the lockdown. Based on these findings, mental health policymakers should design tailored interventions able to improve the perception of virus diffusion management, as well as address the psychological needs of Italian citizens and support it, including a plan for the follow-up evaluation
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