5 research outputs found

    A game theory framework for clustering

    Get PDF
    The Game Theory-based Multi-Agent System (GTMAS) of Toreyen and Salhi, [10] and [12], implements a loosely coupled hybrid algorithm that may involve any number of algorithms suitable, a priori, for the solution of a given optimisation problem. The system allows the available algorithms to co-operate toward the solution of the problem in hand as well as compete for the computing facilities they require to run. This co-operative/competitive aspect is captured through the implementation of the Prisoners? Dilemma paradigm of game theory. Here, we apply GTMAS to the problem of clustering European Union (EU) economies, including Turkey, to find out whether the latter, based on a number of criteria, can fit in the EU and find out which countries, if any, it has strong similaries with. This clustering problem is first converted into an optimisation problem, namely the Travelling Salesman Problem (TSP) before being solved with GTMAS involving two players (agents) each implementing a standard combinatorial optimisation algorithm. Computational results are included

    FLIP-STIK FOR FLIPPED CLASSROOM: STATISTICS LEARNING E-MODULE ASSISTED BY FLIPBOOK TO PROMOTE STUDENTS' NUMERACY

    Get PDF
    The existence of Covid-19 causes the need for learning innovations supporting online learning and numeracy to understand data. The integration of e-modules in flipbook on statistics material is expected to improve students' numeracy in online learning. This is a development study that aims to produce an e-module assisted by Flipbook which is valid and practical for learning statistics that has a potential effect on students' numeracy in a flipped classroom learning design.The e-module was developed through a formative evaluation stage involving 15 students of 8th grade junior high school. Data were collected and analyzed utilizing walkthroughs, questionnaires, interviews, and document review. Results indicate that the flipbook demonstrates the stages of flipped learning from out-of-class activities (independent learning experience at home, do assignments, and takes notes of less understandable) to in-class activities (deepening understanding of statistics through class discussions and working on problem-solving tasks). The flipbook developed meets the criteria of validity in terms of content and construct and ease of use. In addition, it has the potential effect to develop students' numeracy based on the document analysis of student responses regarding the process of formulating problems mathematically, employing formal mathematical structure, and interpreting solutions on a set of numeracy tasks

    Penerapan Pendidikan Karakter Peduli Lingkungan melalui Program ADI Wiyata di SMK Negeri Kalibaru sebagai Upaya dalam Mendukung Gerakan Banyuwangi Merdeka dari Plastik

    Full text link
    Human life is closely related to the environment but still lacks a sense of concern and responsibility for the environment, so it is necessary to implement character education caring for the environment. Character education that cares for the environment is a process of developing a conscious attitude as part of the environment, so that it seeks to prevent and repair damage to nature and strive to preserve the environment for future generations. The purpose of this study was to determine how the implementation of character education caring for the environment through the Adiwiyata Program for Kalibaru State Vocational High School students in the success of the Banyuwangi Merdeka Program from Plastics. The research method used in this research is qualitative. The subjects in this study were the principal, educators and students. Data collection was carried out by observation techniques, interview techniques, and documentation techniques. The data analysis technique used is an interactive analysis technique which includes data collection, data reduction, data presentation, then drawing a conclusion. The results showed that character education caring for the environment through the Adiwiyata program was in line with the Banyuwangi Regency government program, namely freedom from plastic and the program was running well. The program of activities includes clean Friday, healthy Friday, taqwa Friday, daily and weekly routine pickets and programs free from plastic waste. In addition, it also limits the sale of food using plastic media, and urges school residents to bring food and drink containers from home. Through this program, students care more about preserving and cleaning the environment. This is evident from the clean and beautiful conditions of the Kalibaru State Vocational School environment
    corecore