970 research outputs found

    Mobile learning: benefits of augmented reality in geometry teaching

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    As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids.This research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication.info:eu-repo/semantics/publishedVersio

    The fractional volatility model : no-arbitrage, leverage and completeness

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    When the volatility process is driven by fractional noise one obtains a model which is consistent with the empirical market data. Depending on whether the stochasticity generators of log-price and volatility are independent or are the same, two versions of the model are obtained with different leverage behaviors. Here, the no-arbitrage and completeness properties of the models are rigorously studied

    Bluetooth hotspots for smart spaces interaction

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    We may find in the market many smart space applications and projects which are using Bluetooth services as mechanism for user-interaction. However, their ad-hoc implementation come as a limitation to their deployment in a global interactive model. This survey focuses on the requirements of such applications, systematizing their interaction models and presents the main key design of a middleware component for Bluetooth interaction-based pervasive applications, running on Linux routers

    Dialectical polyptych: an interactive movie

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    Most of the known video games developed by big software companies usually establish an approach to the cinematic language in an attempt to create a perfect combination of narrative, visual technique and interaction. Unlike most video games, interactive film narratives normally involve an interruption in time whenever the spectator has to make choices. “Dialectical Polyptych” is an interactive movie included in a project called “Characters looking for a spect-actor”, which aims to give the spectator on-the-fly control over film editing, thus exploiting the role of the spectator as an active subject in the presented narrative. This paper presents a system based on a 3D sensor for tracking the spectator's movements and positions, which allows seamless real-timeinteractivity with the movie. Different positions of the body prompt a change in the angle or shot within each narrative, and hand swipes allow the spectator to alternate between the two parallel narratives, both producing a complementary narrative.info:eu-repo/semantics/publishedVersio

    Moderate electric fields effects on whey protein´s structure, interactions and gelation

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    São Paulo School of Advanced Sciences on Reverse Engineering of Processed Foods[Excerpt] Proteins are important food constituents with a high nutritional and functional value. They are one of the food constituents most affected by heat, causing their unfolding, aggregation and gelation. Ohmic heating’s potential to improve the quality of foodstuffs have been demonstrated due to its uniform and fast heating, together with its presumed moderate electric field (MEF) related effects. The electric effects on foodstuffs, and particularly on proteins, are not yet fully disclosed and understood. [...]This study was supported by the Portuguese Foundation for Science and Technology (FCT) under the scope of the strategic funding of UID/BIO/04469/2013 unit and COMPETE 2020 (POCI-01-0145-FEDER-006684), and BioTecNorte operation (NORTE-01-0145-FEDER-000004) funded by European Regional Development Fund under the scope of Norte2020 - Programa Operacional Regional do Norte. The authors Rui M. Rodrigues, Ricardo N. Pereira, also thank to FCT their financial grants with SFRH/BD/110723/2015, SFRH/BPD/81887/2011, respectively.info:eu-repo/semantics/publishedVersio

    Development and application of I_SUM : an index of sustainable urban mobility

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    This work describes the construction process of an Index of Sustainable Urban Mobility (I_SUM). Important aspects regarding its application as a mobility planning and management supporting tool are also discussed. The index is based on a hierarchy of criteria built essentially with data obtained from planners and technicians of eleven cities, what resulted in eighty-seven Indicators forming thirty-seven Themes, under nine Domains. Weights for the Themes and Domains were obtained through a panel of experts. A viability analysis of the index application was carried out in a city with around 220,000 inhabitants located in the state of São Paulo, Brazil. The analysis of the results has shown that a significant number of indicators could be calculated in the short term and with good quality data in the studied city. The main conclusion drawn from the application was the confirmation that I_SUM is flexible enough to be applied not only in a developing country medium-sized city, but also in cities with diverse characteristics. It is important to highlight the fact that the tool also gives the opportunity to assess the relative contribution of any specific aspects of mobility to the Social, Economic, and Environmental dimensions of sustainability. That I_SUM feature can be used to help in the formulation of either integrated or stand-alone policies per sector aiming at the development of the sustainable urban mobility. Moreover, it can help in the public participation process due to the possibility of building up scenarios based on hypothetical changes of the indicator values
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