7 research outputs found

    On Metrics for Location-Aware Games

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    Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to adequately address the spatio-temporal features such games exhibit. In this article, we analyse and discuss how existing game analytics platforms address the spatio-temporal features of location-aware games. Our analysis reveals that little support is available. Next, based on the analysis, we propose a classification of spatial metrics, embedded in existing literature, and discuss three types of spatial metrics-point-, trajectory- and area-based metrics-, and elaborate examples and difficulties. Finally, we discuss how spatial metrics may be deployed to improve gameplay in location-aware games

    An Analytics Platform for Integrating and Computing Spatio-Temporal Metrics

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    In large-scale context-aware applications, a central design concern is capturing, managing and acting upon location and context data. The ability to understand the collected data and define meaningful contextual events, based on one or more incoming (contextual) data streams, both for a single and multiple users, is hereby critical for applications to exhibit location- and context-aware behaviour. In this article, we describe a context-aware, data-intensive metrics platform —focusing primarily on its geospatial support—that allows exactly this: to define and execute metrics, which capture meaningful spatio-temporal and contextual events relevant for the application realm. The platform (1) supports metrics definition and execution; (2) provides facilities for real-time, in-application actions upon metrics execution results; (3) allows post-hoc analysis and visualisation of collected data and results. It hereby offers contextual and geospatial data management and analytics as a service, and allow context-aware application developers to focus on their core application logic. We explain the core platform and its ecosystem of supporting applications and tools, elaborate the most important conceptual features, and discuss implementation realised through a distributed, micro-service based cloud architecture. Finally, we highlight possible application fields, and present a real-world case study in the realm of psychological health

    A comparative study on VGI and professional noise data

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    Ponencias, comunicaciones y pósters presentados en el 17th AGILE Conference on Geographic Information Science "Connecting a Digital Europe through Location and Place", celebrado en la Universitat Jaume I del 3 al 6 de junio de 2014.The ubiquitous nature of mobile devices and its growing presence in urban areas, turn them up into low cost environmental monitoring platforms. In this field, several authors made different efforts to provide alternatives to Sensor Networks, to assess noise pollution in cities using crowdsourcing techniques. In this sense, citizens might potentially produce large spatio-temporal datasets using their mobile devices to measure noise levels. There are few attempts of assessing the quality of the mobile noise samples on a real scenario and compare them to commercial data to evaluate if they are reliable enough. This contribution reviews the existing applications to collect or assess the quality of noise samples when they are used as sound level meters. Moreover, it presents the results of our experiment: the volunteer noise dataset generated in a ‘mapping party’ on our campus is compared to professional data. Results show that VGI data might be sufficient for multiple daily situations

    Visualization of Sensor Data in Virtual Globes

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    Ponència presentada en AGILE’2012 International Conference on Geographic Information Science, "Multidisciplinary Research on Geographical Information in Europe and Beyond" celebrat a Avignon, els dies 24-27 d'abril de 2012Virtual Globes have become a common platform for visualizing geographical data. The capability for customization, extensibility and the support of interaction with the visualized elements are some of the aspects to consider when selecting a Virtual Globe for visualization. For visualizing sensor data, aspects such as cardinality, the nature of the data and its temporal and spatial dimensions have to be considered. In this paper we present a prototype application to visualize sensor data retrieved from SOS servers over the NASA World Wind virtual Globe. For implementing the prototype application we relied on a categorization of the sensor data that provides possible visualization methods. The prototype has integrated the SEXTANTE library to enable data analysis over sensor data and include the results as part of the visualizations

    Mobile Application for Noise Pollution Monitoring through Gamification Techniques

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    Full data coverage of urban environments is crucial to monitor the status of the area to detect, for instance, trends and detrimental environmental changes. Collecting observations related to environmental factors such as noise pollution in urban environments through classical approaches implies the deployment of Sensor Networks. The cost of deployment and maintenance of such infrastructure might be relatively high for local and regional governments. On the other hand recent mass-market mobile devices such as smartphones are full of sensors. For instance, it is possible to perform measurements of noise through its microphone. Therefore they become low-cost measuring devices that many citizens have in their pocket. In this paper we present an approach for gathering noise pollution data by using mobile applications. The applications are designed following gamification techniques to encourage users to participate using their personal smartphones. In this way the users are involved in taking and sharing noise pollution measurements in their cities that other stakeholders can use in their analysis and decision making processes

    Conceptual Architecture and Service-oriented Implementation of a Regional Geoportal for Rice Monitoring

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    Agricultural monitoring has greatly benefited from the increased availability of a wide variety of remote-sensed satellite imagery, ground-sensed data (e.g., weather station networks) and crop models, delivering a wealth of actionable information to stakeholders to better streamline and improve agricultural practices. Nevertheless, as the degree of sophistication of agriculture monitoring systems increases, significant challenges arise due to the handling and integration of multi-scale data sources to present information to decision-makers in a way which is useful, understandable and user friendly. To address these issues, in this article we present the conceptual architecture and service-oriented implementation of a regional geoportal, specifically focused on rice crop monitoring in order to perform unified monitoring with a supporting system at regional scale. It is capable of storing, processing, managing, serving and visualizing monitoring and generated data products with different granularity and originating from different data sources. Specifically, we focus on data sources and data flow, and their importance for and in relation to different stakeholders. In the context of an EU-funded research project, we present an implementation of the regional geoportal for rice monitoring, which is currently in use in Europe’s three largest rice-producing countries, Italy, Greece and Spain

    Gestión del conocimiento. Perspectiva multidisciplinaria. Volumen 10

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    El libro “Gestión del Conocimiento. Perspectiva Multidisciplinaria”, Volumen 10, de la Colección Unión Global, es resultado de investigaciones. Los capítulos del libro, son resultados de investigaciones desarrolladas por sus autores. El libro es una publicación internacional, seriada, continua, arbitrada de acceso abierto a todas las áreas del conocimiento, que cuenta con el esfuerzo de investigadores de varios países del mundo, orientada a contribuir con procesos de gestión del conocimiento científico, tecnológico y humanístico que consoliden la transformación del conocimiento en diferentes escenarios, tanto organizacionales como universitarios, para el desarrollo de habilidades cognitivas del quehacer diario. La gestión del conocimiento es un camino para consolidar una plataforma en las empresas públicas o privadas, entidades educativas, organizaciones no gubernamentales, ya sea generando políticas para todas las jerarquías o un modelo de gestión para la administración, donde es fundamental articular el conocimiento, los trabajadores, directivos, el espacio de trabajo, hacia la creación de ambientes propicios para el desarrollo integral de las instituciones
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