24 research outputs found

    Landschaft 1.0

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    The author examines the role of landscape in the so-called "digital age", verifies the suitability of that which we collectively term landscape for the computer-generated worlds of the digital age, and follows the theory behind the path of landscape into the digital codes of computer technology. The frame of this dissertation is mainly defined by two principles of landscape theory, on the one hand the understanding, that the aesthetic event which we term landscape exists solely as mental construct in the mind of the individual perceiver, on the other hand the convention that landscape images in the mind of the individual are affected to a considerable extent by secondary influences such as upbringing, education, experience, mood or even physical condition. Through digital media we find ourselves able to generate alternative worlds, which we can convey using the appropriate interfaces. The most sophisticated tool currently available for the perception of digitally generated environments is Virtual Reality (VR) technology, which allows people to perceive an artificial reality that the human brain classifies as reality. Landscape too, if understood as a mental construct specific to the individual, ultimately represents a virtual product, a virtual reality. Thus it comes as no surprise that landscape is perfectly suited to being communicated and experienced in computer-generated virtual reality

    Landschaft 1.0

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    The author examines the role of landscape in the so-called "digital age", verifies the suitability of that which we collectively term landscape for the computer-generated worlds of the digital age, and follows the theory behind the path of landscape into the digital codes of computer technology. The frame of this dissertation is mainly defined by two principles of landscape theory, on the one hand the understanding, that the aesthetic event which we term landscape exists solely as mental construct in the mind of the individual perceiver, on the other hand the convention that landscape images in the mind of the individual are affected to a considerable extent by secondary influences such as upbringing, education, experience, mood or even physical condition. Through digital media we find ourselves able to generate alternative worlds, which we can convey using the appropriate interfaces. The most sophisticated tool currently available for the perception of digitally generated environments is Virtual Reality (VR) technology, which allows people to perceive an artificial reality that the human brain classifies as reality. Landscape too, if understood as a mental construct specific to the individual, ultimately represents a virtual product, a virtual reality. Thus it comes as no surprise that landscape is perfectly suited to being communicated and experienced in computer-generated virtual reality

    Low-Cost Mapping and Publishing Methods for Landscape Architectural Analysis and Design in Slum-Upgrading Projects

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    The research project “Grassroots GIS” focuses on the development of low-cost mapping and publishing methods for slums and slum-upgrading projects in Manila. In this project smartphones, collaborative mapping and 3D visualization applications are systematically employed to support landscape architectural analysis and design work in the context of urban poverty and urban informal settlements. In this paper we focus on the description of the developed methods and present preliminary results of this work-in-progress

    Independent Evaluation on the 'Visual Impact Study Cologne'

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    Independent Evaluation on the 'Visual Impact Study Cologne'

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    30 years back

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    Il numero 3/2015 della rivista «JoLA-Journal of Landscape Architecture» è un numero tematico intitolato “30 years back” ed è dedicato ad una discussione sull'evoluzione dell'architettura del paesaggio negli ultimi 30 anni. Gli editors della rivista sono: Bruno Notteboom, Jörg Rekittke (Articles section), Noël van Dooren (Under the Sky section), Kamni Gill (Thinking Eye section), Bianca Maria Rinaldi (Reviews section). L'editoriale di questo numero della rivista è stato scritto da Bruno Notteboom e Noël van Dooren
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