28 research outputs found

    A water-filled garment to protect astronauts during interplanetary missions tested on board the ISS

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    Abstract As manned spaceflights beyond low Earth orbit are in the agenda of Space Agencies, the concerns related to space radiation exposure of the crew are still without conclusive solutions. The risk of long-term detrimental health effects needs to be kept below acceptable limits, and emergency countermeasures must be planned to avoid the short-term consequences of exposure to high particle fluxes during hardly predictable solar events. Space habitat shielding cannot be the ultimate solution: the increasing complexity of future missions will require astronauts to protect themselves in low-shielded areas, e.g. during emergency operations. Personal radiation shielding is promising, particularly if using available resources for multi-functional shielding devices. In this work we report on all steps from the conception, design, manufacturing, to the final test on board the International Space Station (ISS) of the first prototype of a water-filled garment for emergency radiation shielding against solar particle events. The garment has a good shielding potential and comfort level. On-board water is used for filling and then recycled without waste. The successful outcome of this experiment represents an important breakthrough in space radiation shielding, opening to the development of similarly conceived devices and their use in interplanetary missions as the one to Mars

    Model for fitting longitudinal traits subject to threshold response applied to genetic evaluation for heat tolerance

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    A semi-parametric non-linear longitudinal hierarchical model is presented. The model assumes that individual variation exists both in the degree of the linear change of performance (slope) beyond a particular threshold of the independent variable scale and in the magnitude of the threshold itself; these individual variations are attributed to genetic and environmental components. During implementation via a Bayesian MCMC approach, threshold levels were sampled using a Metropolis step because their fully conditional posterior distributions do not have a closed form. The model was tested by simulation following designs similar to previous studies on genetics of heat stress. Posterior means of parameters of interest, under all simulation scenarios, were close to their true values with the latter always being included in the uncertain regions, indicating an absence of bias. The proposed models provide flexible tools for studying genotype by environmental interaction as well as for fitting other longitudinal traits subject to abrupt changes in the performance at particular points on the independent variable scale

    Designing Interfaces for Creative Learning Environments using the Transreality Storyboarding Framework

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    Modern creatives, producing different media within multiple mediums, could benefit from transmedia-based methodologies that ensure core standards in effective interface design and storyboarding adopted in the production of creative works. This is relevant for students learning creative disciplines and professionals prototyping briefs within the creative industries. Students and professionals must learn to creatively fulfil a brief, express a story or narrative in a transmedia experience space that employs three components that work with different realities, senses and interactions. An approach addressing these components is formalised by the authors into the Transreality Storyboarding Framework (TSF). The first component maps eight realities that students must learn to tell stories across, the Eight Realities Design Methodology (ERDM). The second component, (PAIRS), focuses on the design of user interfaces and experiences (UI/UX) connecting people into creative works, exploring the inclusion of Passive, Active, Interactive, Responsive and Shared interactions. The third component is Contextology, a methodology for exploring how different kinds of senses engage with the narrative within those creative realities. Case studies in Architecture, Art & Design, Engineering, Training as well as Fashion are reviewed showing how workflows used aspects of these approaches for effective storytelling and engaging creative and educational experiences

    The PERSEO experience: a water-filled garment prototype for personal radiation protection of astronauts successfully tested on board the International Space Station

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    The PERSEO project (PErsonal Radiation Shielding for intErplanetary missiOns), funded by the Italian Space Agency, has led to the development of a first technological demonstrator of a radiation shielding garment, to be used in a pressurized space habitat, that can be filled at need with on-board water and used for personal protection in case of solar particle events. The collaboration, including academic partners and companies active in space research and technology development, designed and manufactured the prototype that has been successfully tested on board the International Space Station by the European Space Agency astronaut Paolo Nespoli in November 2017, during the VITA mission. The effectiveness of the garment in terms of reduction of the radiation dose to sensitive organs (subject to the occurrence of short-term non-cancer effects following acute exposure) has been evaluated with Monte Carlo simulations with an anthropomorphic phantom. The successful outcome of the experimental session on board has demonstrated the practicality of use and wearability of the prototype, and, in perspective, the feasibility of a personal radiation shielding strategy, complementary to habitat shielding and based on the use of available resources, of fundamental importance also in view of future manned interplanetary missions
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