883 research outputs found

    Transgender Issues in Film

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    The question of gender inequality in film has been widely debated, both within the industry as well as within gender studies, with scholars such as Dr. Stacy L. Smith, Marc Choueiti, Elizabeth Scofeils, Dr. Katherine Pieper and Melissa Rigney arguing about gender inequality in modern popular films. However, these critics ignore the issue of trans-inclusive representation. My paper addresses the issue of trans* representation in modern film through comparative analysis with Greek theatre and early American film. I argue that in order to better understand lack of non-cis-gendered representation, it is instructive to connect this phenomenon to blackface in early American film as well as males playing female roles in Greek theatre. I argue that there is a growing inequality present in modern day film specifically in relation to casting of non-cis-gendered people in non-cis-gendered roles. My paper connects the phenomenon of the lack of trans* folk in the film industry, early American blackface, and Greek acting; asking why we haven’t learned, and finding out what we can do

    Electron Cyclotron Current Drive in DIII-D: Experiment and Theory

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    An Experimental Study of the Effects of Modularity on Resource Consumption in Software Development

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    Many authors have encouraged the use of modular programming techniques in software development. In fact, there is almost total agreement within industrial and academic circles that modularity is a desirable feature of any software package. Unfortunately, the desirability of modular design is almost always voiced without support from experimental evidence. This paper consists of an experiment comparing the resource consumption of programmers based on the modularity practices employed during the design and programming phases of software development. The experiment tests the effectiveness of modularity in reducing psychological complexity of software. The results of the research show that in some cases there is indeed a difference in resource consumption between the modularity practices tested. However, the stated benefits of modularity did not carry over to the design and programming phases of software development. The use of modularity seemed, in fact, to increase development costs in some cases

    A Focus Of Attention Algorithm For Expert Systems

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    This research is primarily concerned with increasing the performance of expert systems. A refined focus of attention strategy and its affect on performance are discussed. Early expert systems used a brute force approach to process the knowledge base. Each production rule in the knowledge base was evaluated each cycle. More recently, processing efficiency has been increased by focusing the attention of the inference engine on a subset of the rules by filtering for further testing, only rules that could possibly fire given the current content of the context base. Focus of attention as developed in this research increases performance over filtering systems by further narrowing the focus of attention of the inference engine, down to the subexpression level. Positive results are reported

    Estate Planning--Emphasis on Corporations.

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    4 p

    Estate Planning--Emphasis on Partnership.

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    4 p

    Estate Planning--Emphasis on Corporations.

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    4 p

    NASA's Centennial Challenge for 3D-Printed Habitat: Phase II Outcomes and Phase III Competition Overview

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    The 3D-Printed Habitat Challenge is part of NASA's Centennial Challenges Program. NASA's Centennial Challenges seek to accelerate innovation in aerospace technology development through public competitions. The 3D-Printed Habitat Challenge, launched in 2015, is part of the Centennial Challenges portfolio and focuses on habitat design and development of large-scale additive construction systems capable of fabricating structures from in situ materials and/or mission recyclables. The challenge is a partnership between NASA, Caterpillar (primary sponsor), Bechtel, Brick and Mortar Ventures, and Bradley University. Phase I of the challenge was an architectural concept competition in which participants generated conceptual renderings of habitats on Mars which could be constructed using locally available resources. Phase II asked teams to develop the printing systems and material formulations needed to translate these designs into reality. Work under the phase II competition, which concluded in August 2017 with a head to head competition at Caterpillar's Edward Demonstration Facility in Peoria, Illinois, is discussed, including the key technology development outcomes resulting from this portion of the competition. The phase III competition consists of both virtual and construction subcompetitions. Virtual construction asks teams to render high fidelity architectural models of a habitat and all the accompanying information required for construction of the pressure retaining and load bearing portions of the structure. In construction phase III, teams are asked to scale up their printing systems to produce a 1/3 scale habitat on-site at Caterpillar. The levels of the phase III construction competition (which include printing of a foundation and printing and hydrostatic testing of a habitat element) are discussed. Phase III construction also has an increased focus on autonomy, as these systems are envisioned for robotic precursor missions which would buildup infrastructure prior to the arrival of crew. Results of the phase III competition through July 2017 (which includes virtual construction level 1) are discussed. This Centennial Challenge enables an assessment of the scaleability and efficacy of various processes, material systems, and designs for planetary construction. There are also near-term terrestrial applications, from disaster response to affordable housing and infrastructure refurbishment, for these technologies
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