936 research outputs found

    Rigid ball-polyhedra in Euclidean 3-space

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    A ball-polyhedron is the intersection with non-empty interior of finitely many (closed) unit balls in Euclidean 3-space. One can represent the boundary of a ball-polyhedron as the union of vertices, edges, and faces defined in a rather natural way. A ball-polyhedron is called a simple ball-polyhedron if at every vertex exactly three edges meet. Moreover, a ball-polyhedron is called a standard ball-polyhedron if its vertex-edge-face structure is a lattice (with respect to containment). To each edge of a ball-polyhedron one can assign an inner dihedral angle and say that the given ball-polyhedron is locally rigid with respect to its inner dihedral angles if the vertex-edge-face structure of the ball-polyhedron and its inner dihedral angles determine the ball-polyhedron up to congruence locally. The main result of this paper is a Cauchy-type rigidity theorem for ball-polyhedra stating that any simple and standard ball-polyhedron is locally rigid with respect to its inner dihedral angles.Comment: 11 pages, 2 figure

    Image segmentation using fuzzy LVQ clustering networks

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    In this note we formulate image segmentation as a clustering problem. Feature vectors extracted from a raw image are clustered into subregions, thereby segmenting the image. A fuzzy generalization of a Kohonen learning vector quantization (LVQ) which integrates the Fuzzy c-Means (FCM) model with the learning rate and updating strategies of the LVQ is used for this task. This network, which segments images in an unsupervised manner, is thus related to the FCM optimization problem. Numerical examples on photographic and magnetic resonance images are given to illustrate this approach to image segmentation

    Two generalizations of Kohonen clustering

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    The relationship between the sequential hard c-means (SHCM), learning vector quantization (LVQ), and fuzzy c-means (FCM) clustering algorithms is discussed. LVQ and SHCM suffer from several major problems. For example, they depend heavily on initialization. If the initial values of the cluster centers are outside the convex hull of the input data, such algorithms, even if they terminate, may not produce meaningful results in terms of prototypes for cluster representation. This is due in part to the fact that they update only the winning prototype for every input vector. The impact and interaction of these two families with Kohonen's self-organizing feature mapping (SOFM), which is not a clustering method, but which often leads ideas to clustering algorithms is discussed. Then two generalizations of LVQ that are explicitly designed as clustering algorithms are presented; these algorithms are referred to as generalized LVQ = GLVQ; and fuzzy LVQ = FLVQ. Learning rules are derived to optimize an objective function whose goal is to produce 'good clusters'. GLVQ/FLVQ (may) update every node in the clustering net for each input vector. Neither GLVQ nor FLVQ depends upon a choice for the update neighborhood or learning rate distribution - these are taken care of automatically. Segmentation of a gray tone image is used as a typical application of these algorithms to illustrate the performance of GLVQ/FLVQ

    A Network Topology Approach to Bot Classification

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    Automated social agents, or bots, are increasingly becoming a problem on social media platforms. There is a growing body of literature and multiple tools to aid in the detection of such agents on online social networking platforms. We propose that the social network topology of a user would be sufficient to determine whether the user is a automated agent or a human. To test this, we use a publicly available dataset containing users on Twitter labelled as either automated social agent or human. Using an unsupervised machine learning approach, we obtain a detection accuracy rate of 70%

    Contact numbers for congruent sphere packings in Euclidean 3-space

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    Continuing the investigations of Harborth (1974) and the author (2002) we study the following two rather basic problems on sphere packings. Recall that the contact graph of an arbitrary finite packing of unit balls (i.e., of an arbitrary finite family of non-overlapping unit balls) in Euclidean 3-space is the (simple) graph whose vertices correspond to the packing elements and whose two vertices are connected by an edge if the corresponding two packing elements touch each other. One of the most basic questions on contact graphs is to find the maximum number of edges that a contact graph of a packing of n unit balls can have in Euclidean 3-space. Our method for finding lower and upper estimates for the largest contact numbers is a combination of analytic and combinatorial ideas and it is also based on some recent results on sphere packings. Finally, we are interested also in the following more special version of the above problem. Namely, let us imagine that we are given a lattice unit sphere packing with the center points forming the lattice L in Euclidean 3-space (and with certain pairs of unit balls touching each other) and then let us generate packings of n unit balls such that each and every center of the n unit balls is chosen from L. Just as in the general case we are interested in finding good estimates for the largest contact number of the packings of n unit balls obtained in this way.Comment: 18 page

    Opaque Service Virtualisation: A Practical Tool for Emulating Endpoint Systems

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    Large enterprise software systems make many complex interactions with other services in their environment. Developing and testing for production-like conditions is therefore a very challenging task. Current approaches include emulation of dependent services using either explicit modelling or record-and-replay approaches. Models require deep knowledge of the target services while record-and-replay is limited in accuracy. Both face developmental and scaling issues. We present a new technique that improves the accuracy of record-and-replay approaches, without requiring prior knowledge of the service protocols. The approach uses Multiple Sequence Alignment to derive message prototypes from recorded system interactions and a scheme to match incoming request messages against prototypes to generate response messages. We use a modified Needleman-Wunsch algorithm for distance calculation during message matching. Our approach has shown greater than 99% accuracy for four evaluated enterprise system messaging protocols. The approach has been successfully integrated into the CA Service Virtualization commercial product to complement its existing techniques.Comment: In Proceedings of the 38th International Conference on Software Engineering Companion (pp. 202-211). arXiv admin note: text overlap with arXiv:1510.0142

    Rigidity and volume preserving deformation on degenerate simplices

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    Given a degenerate (n+1)(n+1)-simplex in a dd-dimensional space MdM^d (Euclidean, spherical or hyperbolic space, and dnd\geq n), for each kk, 1kn1\leq k\leq n, Radon's theorem induces a partition of the set of kk-faces into two subsets. We prove that if the vertices of the simplex vary smoothly in MdM^d for d=nd=n, and the volumes of kk-faces in one subset are constrained only to decrease while in the other subset only to increase, then any sufficiently small motion must preserve the volumes of all kk-faces; and this property still holds in MdM^d for dn+1d\geq n+1 if an invariant ck1(αk1)c_{k-1}(\alpha^{k-1}) of the degenerate simplex has the desired sign. This answers a question posed by the author, and the proof relies on an invariant ck(ω)c_k(\omega) we discovered for any kk-stress ω\omega on a cell complex in MdM^d. We introduce a characteristic polynomial of the degenerate simplex by defining f(x)=i=0n+1(1)ici(αi)xn+1if(x)=\sum_{i=0}^{n+1}(-1)^{i}c_i(\alpha^i)x^{n+1-i}, and prove that the roots of f(x)f(x) are real for the Euclidean case. Some evidence suggests the same conjecture for the hyperbolic case.Comment: 27 pages, 2 figures. To appear in Discrete & Computational Geometr

    Noise-robust method for image segmentation

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    Segmentation of noisy images is one of the most challenging problems in image analysis and any improvement of segmentation methods can highly influence the performance of many image processing applications. In automated image segmentation, the fuzzy c-means (FCM) clustering has been widely used because of its ability to model uncertainty within the data, applicability to multi-modal data and fairly robust behaviour. However, the standard FCM algorithm does not consider any information about the spatial linage context and is highly sensitive to noise and other imaging artefacts. Considering above mentioned problems, we developed a new FCM-based approach for the noise-robust fuzzy clustering and we present it in this paper. In this new iterative algorithm we incorporated both spatial and feature space information into the similarity measure and the membership function. We considered that spatial information depends on the relative location and features of the neighbouring pixels. The performance of the proposed algorithm is tested on synthetic image with different noise levels and real images. Experimental quantitative and qualitative segmentation results show that our method efficiently preserves the homogeneity of the regions and is more robust to noise than other FCM-based methods

    FSL-BM: Fuzzy Supervised Learning with Binary Meta-Feature for Classification

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    This paper introduces a novel real-time Fuzzy Supervised Learning with Binary Meta-Feature (FSL-BM) for big data classification task. The study of real-time algorithms addresses several major concerns, which are namely: accuracy, memory consumption, and ability to stretch assumptions and time complexity. Attaining a fast computational model providing fuzzy logic and supervised learning is one of the main challenges in the machine learning. In this research paper, we present FSL-BM algorithm as an efficient solution of supervised learning with fuzzy logic processing using binary meta-feature representation using Hamming Distance and Hash function to relax assumptions. While many studies focused on reducing time complexity and increasing accuracy during the last decade, the novel contribution of this proposed solution comes through integration of Hamming Distance, Hash function, binary meta-features, binary classification to provide real time supervised method. Hash Tables (HT) component gives a fast access to existing indices; and therefore, the generation of new indices in a constant time complexity, which supersedes existing fuzzy supervised algorithms with better or comparable results. To summarize, the main contribution of this technique for real-time Fuzzy Supervised Learning is to represent hypothesis through binary input as meta-feature space and creating the Fuzzy Supervised Hash table to train and validate model.Comment: FICC201

    Pixel and Voxel Representations of Graphs

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    We study contact representations for graphs, which we call pixel representations in 2D and voxel representations in 3D. Our representations are based on the unit square grid whose cells we call pixels in 2D and voxels in 3D. Two pixels are adjacent if they share an edge, two voxels if they share a face. We call a connected set of pixels or voxels a blob. Given a graph, we represent its vertices by disjoint blobs such that two blobs contain adjacent pixels or voxels if and only if the corresponding vertices are adjacent. We are interested in the size of a representation, which is the number of pixels or voxels it consists of. We first show that finding minimum-size representations is NP-complete. Then, we bound representation sizes needed for certain graph classes. In 2D, we show that, for kk-outerplanar graphs with nn vertices, Θ(kn)\Theta(kn) pixels are always sufficient and sometimes necessary. In particular, outerplanar graphs can be represented with a linear number of pixels, whereas general planar graphs sometimes need a quadratic number. In 3D, Θ(n2)\Theta(n^2) voxels are always sufficient and sometimes necessary for any nn-vertex graph. We improve this bound to Θ(nτ)\Theta(n\cdot \tau) for graphs of treewidth τ\tau and to O((g+1)2nlog2n)O((g+1)^2n\log^2n) for graphs of genus gg. In particular, planar graphs admit representations with O(nlog2n)O(n\log^2n) voxels
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