30 research outputs found
HapWheel: in-car infotainment system feedback using haptic and hovering techniques
Abstract—In-car devices are growing both in complexity and
capacity, integrating functionalities that used to be divided among
other controls in the vehicles. These systems appear increasingly
in the form of touchscreens as a cost-saving measure. Screens
lack the physicality of traditional buttons or switches, requiring
drivers to look away from the road to operate them. This
paper presents the design, implementation, and two studies that
evaluated HapWheel, a system that provides the driver with
haptic feedback in the steering wheel while interacting with
an Infotainment System. Results show that the proposed system
reduced both the duration of and the number of times a driver
looked away from the road. HapWheel was also successful at
reducing the number of mistakes during the interaction.info:eu-repo/semantics/publishedVersio
The acceptance of energy monitoring technologies: the case of local prosumers
With transformations happening in the electricity
sector, we need to ensure consumers have access to updated and
correct information to accompany such changes. Consumers need
to understand technologies available to them but also, learn how
to use them to optimize their personal investment in such types
of equipment. In this paper, we explore how a group of local pro sumers has adopted energy monitoring technologies, their day to-day strategies, and expectations when handling such systems.
We studied 11 prosumers and the technologies they have used
for three years, evaluated their satisfaction with the feedback
provided and analyzed how a more modern visualization of their
energy practices was introduced and adopted into their daily
lives. We conducted interviews and questionnaires to evaluate
their engagement with these tools. This initial work suggests this
particular group of users have already a high level of knowledge
about their systems, and as a result have integrated these into
their routines. However, more support would be needed from
other local actors to help them reach more benefits and as such,
more satisfaction as consumers. We conclude by reflecting on
barriers that need to be addressed to increase user satisfaction
with these systems.info:eu-repo/semantics/publishedVersio
Understanding goal setting behavior in the context of energy consumption reduction
Home energy use represents a significant proportion of total con sumption. A growing research area is considering how to help everyday users
consume less. However, simply determining how to best reduce consumption
remains a challenging task for many users. Based on goal setting theory, this
paper presents two lab studies (based on the presentation of detailed scenarios
and the solicitation of goal selections for the individuals depicted) in order to
better understand how users make such decisions. It reveals a preference for
goals that are perceived to be easy and specific, rather than those known to be
effective (e.g. those that reduce energy consumption) or generic. Goal setting
theory suggests that easy goals lead to low levels of commitment and motiva tion, suggesting such choices may be doubly ineffective. Ultimately, this paper
contributes to a better understanding of users’ goal selections and argues this is
a prerequisite to effectively supporting users in reducing resource consumption.info:eu-repo/semantics/publishedVersio
Inexpensive solution for real-time video and image stitching
Image stitching is the process of joining several images to obtain a bigger view of a
scene. It is used, for example, in tourism to transmit to the viewer the sensation of being in another place. I am presenting an inexpensive solution for automatic real time video and image stitching with two web cameras as the video/image sources. The proposed solution relies on the usage of several markers in the scene as reference points for the stitching algorithm. The implemented algorithm is divided in four main steps, the marker detection, camera pose determination (in reference to the markers), video/image size and 3d transformation, and image translation. Wii remote controllers are used to support several steps in the process. The built‐in IR camera provides clean marker detection, which facilitates the camera pose determination. The only restriction in the algorithm is that markers have to be in the field of view when capturing the scene.
Several tests where made to evaluate the final algorithm. The algorithm is able to
perform video stitching with a frame rate between 8 and 13 fps. The joining of the two
videos/images is good with minor misalignments in objects at the same depth of the marker,misalignments in the background and foreground are bigger. The capture process is simple enough so anyone can perform a stitching with a very short explanation.
Although real‐time video stitching can be achieved by this affordable approach,
there are few shortcomings in current version. For example, contrast inconsistency along the stitching line could be reduced by applying a color correction algorithm to every source videos. In addition, the misalignments in stitched images due to camera lens distortion could be eased by optical correction algorithm.
The work was developed in Apple’s Quartz Composer, a visual programming environment. A library of extended functions was developed using Xcode tools also from Apple.Orientador: Mon‐Chu Che
Understanding the limitations of eco-feedback: a one-year long-term study
For the last couple of decades the world has been witnessing a
change in habits of energy consumption in domestic environments, with elec tricity emerging as the main source of energy consumed. The effects of these
changes in our eco-system are hard to assess, therefore encouraging researchers
from different fields to conduct studies with the goal of understanding and im proving perceptions and behaviors regarding household energy consumption.
While several of these studies report success in increasing awareness, most of
them are limited to short periods of time, thus resulting in a reduced knowledge
of how householders will behave in the long-term. In this paper we attempt to
reduce this gap presenting a long-term study on household electricity consump tion. We deployed a real-time non-intrusive energy monitoring and eco feedback system in 12 families during 52 weeks. Results show an increased
awareness regarding electricity consumption despite a significant decrease in
interactions with the eco-feedback system over time. We conclude that after one
year of deployment of eco-feedback it was not possible to see any significant
increase or decrease in the household consumption. Our results also confirm
that consumption is tightly coupled with independent variables like the house hold size and the income-level of the families.info:eu-repo/semantics/publishedVersio
SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback system
In this paper we present the challenges exposed during the
designing, implementing and assessment of a novel eco feedback system resulting from the intersection of human computer interaction (HCI), and Digital Art. We explore
how a digital art mode of inquiry can contribute to expose
existing challenges in eco-feedback technology. Our new
art inspired eco-feedback visualization, maps electricity
consumption to effects on natural elements of the local
natural landscape. The feedback was piloted with eight
local families for four weeks. Reactions of the users were
assessed through interviews and quantitative measures. Our
findings showed that users found the mapping of the eco feedback to artistic representations of elements of the
natural environment somehow compelling, despite lacking
of clear quantitative information. In conclusion, the
conducted study provide useful findings and insights into
future deployment of eco-feedback using artistic
visualizations, information visualization and motivating
behavior change.info:eu-repo/semantics/publishedVersio
What-a-Watt: exploring electricity production literacy through a long term eco-feedback study
This paper presents the design, implementation
and evaluation of an eco-feedback system capable of providing
detailed household consumption information and also real-time
production breakdown per energy source. We build on recent
studies reporting an increased awareness generated by eco feedback systems that also integrate micro-production
information, taking advantage of a closed grid production
network on an island with a high concentration of renewables, we
deployed the What-a-Watt system in a building with 9
households for a period of 34 consecutive weeks. Results show
that all the participating families have shown increased
awareness of the production and distribution of electricity, thus
becoming more familiarized with concepts such as the different
sources of energy and how their availability relates to external
variables such as weather conditions and time of day.
Furthermore, our results also show, that the families using our
system have managed to reduce their overall consumption. This
research is a first attempt to provide more effective eco-feedback
systems to consumers by integrating complex Smartgrid
information in the feedback.info:eu-repo/semantics/publishedVersio
Watt-I-See: A Tangible Visualization of Energy
This paper describes a tangible visualization that explores the link
between the impact of energy feedback on household consumers
and the resource demand impact on energy production.
Specifically, it positions a novel perspective attempting to move
beyond the known limitations of current eco-feedback systems and
contributes to enhance our understanding of how consumers
comprehend energy production. The work is informed by a
comprehensive study of an installation that displays the ratio of
current power generation sources and the percentage of grid
renewables. The paper provides design insights for creating novel
eco-feedback visualizations that leverage the balance between user
lifestyles and the desire to influence consumption behaviors and
practices. Evaluation results show an increase in energy literacy
and awareness as well as identifies high consumer preferences
towards simple, representative interfaces and ubiquitous
immediate feedback. Our study shows potential in terms of future
scenarios for eco-feedback in distributed energy micro-generation
and other inevitable disruptive changes for the energy utility.info:eu-repo/semantics/publishedVersio
Towards Egocentric Fuel Efficiency Feedback
Motivated by anecdotal evidence, we hypothesize that an egocentric approach is more appropriate and relevant to providing fuel efficiency feedback than a systemic approach. In this paper we describe a proposed study to test this hypothesis, and present the design of a fuel efficiency feedback system for public transit bus drivers
HomeTree: an art inspired mobile eco-feedback visualization
This paper presents HomeTree a prototype of an art-inspired mobile eco feedback system. The system is implemented on a tablet PC and relies on a non intrusive energy-monitoring infrastructure to access consumption and power
event information. Our prototype addresses an important problem in eco feedback, which is the fact that users loose interest about their energy consump tion after a period of several weeks. To accomplish this HomeTree implements
a dual visualization strategy. Initially HomeTree presents users with a screensa ver that shows energy consumption mapped in a dynamic illustration of the lo cal forest. Through this strategy we leverage the emotional connection between
the short-term energy consumption and the long-term effects on nature through
the local depicted landscape. In a second mode of operation users can interact
with HomeTree directly by checking the historical records of their consumption
data, and check which days or weeks they have reduced or increased consump tion. Furthermore a comparison with a more objective baseline, such as the city
of Funchal energy consumption is provided, in order to give users a sense of the
level of their consumption in a wider context.info:eu-repo/semantics/publishedVersio